Player Models
fool
Join Date: 2003-01-18 Member: 12447Members
<div class="IPBDescription">for holograms</div> i have playr models in the hologram but they look bad. is there a way to change the direction the modle looks? i have a model of a heavy marine. The marine looks down with his arms hanging down and breathing. And the marine model shows the marine in the ready room, not a normal one with a gun.
is there a way to change the way the models look? i want the heavy marine to be looking up, and if possible, holding agun.
is there a way to change the way the models look? i want the heavy marine to be looking up, and if possible, holding agun.
Comments
i am already using a cycler entity and i set it to hologram and additive and it works fine.
oh, btw, this is interesting: i did stopcommandermode in the ready room and got the gun out, i donno why. and i shot the marine. it acted like a normal marine, and he fell over and died repeatledly. it was just like a normal marine would die. like it was alive. and btw, the marines lose a lot of blood when you shoot em.
As for the question of why the marine "died" when you shot him, it's due to one of the quirks of the cycler entity. It cycles (hence the name) to a different animation sequence when it's shot or +used. But if you create a new .mdl file using Milkshape which only has one animation sequence, you will not have this problem.
import - halflifesmd
import some rexefence.smd