What Kind Of Comm Are You?

GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
edited February 2003 in NS General Discussion
Like the title says
WHAT KIND OF COMM ARE YOU??

Are you a ...

Speed commander? Where its all about taking all the hives and phase gate rushes.

The Comm with an iron fist? The kind of comm who pushes his marines around, yells right into the mic, slams his fingers on the keyboard and aggresively tell them to build this or go there.

Standard Comm? The commander who does everything by the book. Cap resource nozzles then hives. Research stuff with only ONE arms lab. TF and turrets at base. And neatly handing out stuff by packages(ha+hmg+welder)(jp+hmg+welder)etc etc...

kamikaze commander? That crazy dude who runs his marines into the ground by dropping tons of Command chairs @ base BWHAHAHA and recycling all his res towers. only to be kicked by his team of marines.

Noob commander? that lovable noobie who somehow falls into the command chair and gets locked in and starts desperatly looking for the eject button that will pop him back out while at the same time TRY to command his group of hardfought marines.

Or are you the marine who just stands back and watches what everyones doing and just go along with it all. Hoping in the end everything ends out turning nicely and that he gets some HA and hmgs

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I'm whatever the game needs me to be. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Tactical versatility - that's where it's at.
  • Fudo_StyleFudo_Style Join Date: 2002-12-31 Member: 11659Members
    Id have to check, but I think im the comm who sells all the res, ips, or anything else the previous comm has built, then builds a bunch of un-sellable CC's. Id have to check.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Fudo Style+Feb 3 2003, 12:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fudo Style @ Feb 3 2003, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Id have to check, but I think im the comm who sells all the res, ips, or anything else the previous comm has built, then builds a bunch of un-sellable CC's. Id have to check. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, that wouldn't surprise me at all, especially after you made the entire alien team listen to your damn techno music for the entire game.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Reluctant comm. I usually only comm when no one else will.

    I'd rather not comm because the interface drives me nuts (sorry guys - I realize it's hard to turn an FPS into an RTS).

    When I do comm, I'm the slow methodical comm who expects that game to take about and hour to win. I do a decent job, but I'm no wonder comm.
  • Fudo_StyleFudo_Style Join Date: 2002-12-31 Member: 11659Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Player1: Who built sens first?
    Player2: Flayra
    Player1: OMG Flayra, why'd u build sensory?
    Flayra: cuz it's my game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Haha thats kinda funny cept its more like:

    Player1: alright who the **** built sensory
    Player2: SENSORY WTF
    Player3: I AM GONNA freaking BAN WHOEVER DID THAT
    *random yells on mike*
    Player3: Marines f4, fudo built sensory, again

    I think its kinda sad the only way aliens can apparently win is if they do the DAS combo.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    im a crazy comm with a fable for the "iron com".
    Crazy because I try some new stuff wich is good, but dies look insane sometimes...

    ok your in a hive... 3 turrets and a phasegate up. you want more turrets? no. whoops here u get another TF because NONE the hell would take a look at this hive for a long time now!!!

    ok youre in siege range of a second hive wich LOTS of ppl and LOTS of aliens there. too bad I have no ressources because of lousy res defence that time....
    of course everyone yells for a siege. pffft. here is what you get. an armory right at the front line, enjoy. (with voogru armoury-health this makes sense). I dropped mines to kill tons of rushing smaller aliens, later welders to keep each other healty, a phasegate for the ones that died and then at last (!!) the turret factory.
    But i bet a second armoury would be more fun.

    of course everyone yelled for HMG and HA, I had HMG researched (little late because of ressource lack) HA even later, but i dropped a mixture of everything, most times shootgun and GL. HMG is just boring.
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    Im a definite hard **** commander. My marines dont get pampered as much with health and ammo, only when absolutely necessary. Its not unusual to see my marines getting proficient with the knife <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I get the job done right though, so they respect me when its over.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i am the "give him what he asks for" comm.... you want a shotty, and i'm not saving for something, here's a shotty....

    you want health, you get health, IF YOU USE YOUR MENU....
    you want ammo, you got it! (unless your sitting next to teh armory)
    you want a res, hold on a second, here ya go!

    but i play favorites more than most comms.... you took the hive all alone? you get the first of everything.... you sat at base and tried to knife the CC for the first ten minutes, you get one ammo.... that's YOUR upgrade....


    if you scream at me to give you health, and insist that i know where "here" is.... you get no health....
    if you scream for anything and insist that i've watching nobody but you, and i know where your at, your wrong, and won't get it.

    if you tell me where you are, what you want, and ask nicely, you get it, close to 100% of the time....

    i guess that makes me a hard nice comm? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'm a carrot & stick comm.

    Me -"Marines go to WP's"

    Beavis - "Comm - I wanna Shotgun & HA"

    Me -"Marines go to WP's"

    Butthead -"Comm - I wanna Shotgun & HA"

    Me -"See those guys over there? The ones munching Fades with their HMGs & HAs?"

    Beavis & Butthead - "Yeah"

    Me - "<b>GO TO YA FRIKKIN WAYPOINT & YOU MIGHT JUST JOIN THEM!</b>"
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    You forgot a type. I'm a "puppet comm" ... meaning, all the marines tell me what to do, and I do it. That's because generally they know the winning tactics better than I do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Normally I play aliens, so when I do go marines, and somehow end up in the chair, then I'm pretty much lost. I know the interface, and I know the maps, but I don't yet know the winning tactics for each map. So, I listen for one or two decent players that seem to know what they're talking about, and I give them what they ask for. Strangely enough, this actually works a fair percentage of times.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Bytor+Feb 3 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bytor @ Feb 3 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You forgot a type. I'm a "puppet comm" ... meaning, all the marines tell me what to do, and I do it. That's because generally they know the winning tactics better than I do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Normally I play aliens, so when I do go marines, and somehow end up in the chair, then I'm pretty much lost. I know the interface, and I know the maps, but I don't yet know the winning tactics for each map. So, I listen for one or two decent players that seem to know what they're talking about, and I give them what they ask for. Strangely enough, this actually works a fair percentage of times. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You mean B1tch Comm? rofl

    *sorry for going around the filter here admins, but that's the only way for it to sound funny, it's a joke*
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    the frustrated commander
    an excellent comm who uses voice comms and can generally command a group of marines to victory. however, the group of marines this comm is commanding are tards. after attempting to persuade the team to follow orders through calm and collective reasoning (and failing), begins to get all pissy over the voice comms. one or two marines say "it's just a game". the comm retorts and tells them running off and getting nothing accomplished will not be fun when the 2nd hive goes up, game or not. at which point, these one or two marines begin to swear and cuss at the comm (with no true return arguement). they see the server say the word "bye", and soon after, "Kicked by console." all the other marines now begin to whine about how much the comm sucks while continuing to run around the map aimlessly. the comm says "fine" and hops out of the chair, which remains unoccupied unto the marine's death.

    yeah, that's me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    I only comm when people I know are playing so we all just screw around and eventually win. It helps when the aliens are screwing around too. We were playing on ns_bast and all the aliens went gorge and went into the vent and kept heal spraying. We took atmospheric and feedwater and left them undefended. And the funny thing is, atmospheric, one of the hottest spots on the map, had no defense save for the lone marine that wanderered around there, yet stayed up the entire game.

    And then this other time on ns_hera we all just made mass turrets. Needless to say we lost.
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    I'm a speedcomm, yelling: relocate now! run run run gogogo Waypoint Waypoint waypoint phasegate now gogogogo run!

    And after a while i get either frustrated ( if the marines dont follow orders) or bored ( because the marines follow orders and we're winning)
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    I think I would be the "Experimental Comm"

    I stopped using TF's in the Marine Spawn really early and used the PG in Hive tactic. Lately that hasn't been seeming to work very well so now I am the slow but steady expansion followed by all out attacks with HMG's Comm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WHAT KIND OF COMM ARE YOU??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    A bad Comm....

    I can't get the hang of the interface, I'm horrible at C&C.. So I'll only ever take the chair if I have no choice...
  • B33FB33F Join Date: 2002-11-19 Member: 9362Members
    i'm the "you want a gun? hang on a second while i spend resources on something that won't go and DIE!" commander. generally, i'll figure out which of my marines is smart, and give him everything he wants, while ignoring the rest of the morons.
  • BlackoutBlackout Join Date: 2002-11-17 Member: 9004Members
    I'm a speedcomm, though I didn't set out to be. After I get that first hive, I rush my marines back and forth between the two others until I pull a successful feint on the alien defenses. I get wins like this, but all the marines sport canes by the time the match is over.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    edited February 2003
    I'm the C.L.I.T. Commander...like Jay n Silent Bob Strike Back. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    That's an acronym, not a cuss!
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    I'm the "can't quite keep up with everything" comm. I've previously found myself in a 2-hive holding situation, and found myself totally losing it, due to having too many places to cover. If you saw that chap's head explode in Scanners, you'll know where I'm coming from. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    I'm GreedyComm. My strategy involves getting as many resource nodes as I can get, and not squandering said resources on stupid things. My game usually revolves around capturing resources, not hives. If the hive makes for a nice location for resource hordeing, than I'll build in it. If not, I'll build outside it (good example: in NS_caged, I build in stability and sewer vestibule, not generator and sewer hives themselves).

    I hate turrets. HATE TURRETS. I don't build them much; I find mines much more useful. That strategy might work better on some servers than others; but on the server I regularly play on has both coordinated alien teams (5 skulk rushes o my) and good mine placers. I find a good landmine-field works much better against a skulk rush, and is cheaper than turrets to boot. I only build turrets when absolutely necessary, or when strategically beneficial. For example: in generator room on NS_nothing, building a few sieges and some turrets to guard them will cover 5 of the map's resources. Or, in NS_caged, in said vestibule and stability areas, I usually build sieges when the money is made available to prevent hives.

    I'll build phase gates in hives when it is intelligent to do so. I almost never build a phase in two hives, because the two hive lock-down is practically impossible now (skulks will usually take down 1, and if are really coordinated, both phase gates). Therefore I'll usually take 1 hive, and only 1 hive, in order to give my marines less places to worry about. Then I go on my resource crusade. Once I have enough resources, I pour them into getting upgrades. I usually get advanced weapons, motion tracking, and jetpacks, along with some weapons upgrades, well before the aliens get two hives (or just as the hive becomes active). Just when the aliens are weakest defensively (2nd hive is JUST about to come up, gorge is focusing his res on building a defensive perimeter, original hvie is widely ignored by skulks) I order an offensive. If I take the hive, marines win. If they manage to hold it, then occasionally we win (much depends on the marines' ability to shoot and kill a fade) and sometimes we don't.

    I win most of my games as commander. Yay.
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