Natural Selection Tool
Prophyle
Join Date: 2002-11-02 Member: 4499Members
<div class="IPBDescription">Based on the Sterkman Point System.</div> I wrote a script for hitpoint/damage calculation in Natural Selection.
Click here: <a href='http://www.schattentheater-illumini.de/sterkman/index.php' target='_blank'>http://www.schattentheater-illumini.de/ste...rkman/index.php</a>. (the site is down at the moment of my writing, but should come again soon.)
It's only HTML with Style Sheets - no Flash or Java, but serverside PHP-Scripts.
If you don't like the way this tool goes, please say, i'll put it down then.
I tried my best to take right and new values, but there is no complete list of those values, at least I didn't find one. The manual doesn't say everything, and seems not to be up-to-date with 1.04.
So my questions.
The rates of fire for the weapons, both aliens and marines, including Spore Cloud an Welder.
Hitpoints for all structures, not only marine structures.
How much damage do the Aliens' weapons exactly? For example, heal, leap or charge, there doesn't stand anything in the manual.
How does the Half-life Damage System work? I assumed that, with 30% Absorption and 10 Points Damage, 3 Points would be subtracted from the Armor Points and 7 from the Hitpoints. Is that right?
How do you calculate with float values? Just regular (int)-casts or do you floor/ceil that?
I'd like to link your manual to this tool, so one could easily read more information, f.e. for the Heavy Machine Gun. The link would be right beside the name "Heavy Machine Gun". Can I do this?
Please report bugs or tipps and suggestions over the webinterface, simply click on "Report Bugs". Especially I would appreciate help with the text, because I'm German.
Click here: <a href='http://www.schattentheater-illumini.de/sterkman/index.php' target='_blank'>http://www.schattentheater-illumini.de/ste...rkman/index.php</a>. (the site is down at the moment of my writing, but should come again soon.)
It's only HTML with Style Sheets - no Flash or Java, but serverside PHP-Scripts.
If you don't like the way this tool goes, please say, i'll put it down then.
I tried my best to take right and new values, but there is no complete list of those values, at least I didn't find one. The manual doesn't say everything, and seems not to be up-to-date with 1.04.
So my questions.
The rates of fire for the weapons, both aliens and marines, including Spore Cloud an Welder.
Hitpoints for all structures, not only marine structures.
How much damage do the Aliens' weapons exactly? For example, heal, leap or charge, there doesn't stand anything in the manual.
How does the Half-life Damage System work? I assumed that, with 30% Absorption and 10 Points Damage, 3 Points would be subtracted from the Armor Points and 7 from the Hitpoints. Is that right?
How do you calculate with float values? Just regular (int)-casts or do you floor/ceil that?
I'd like to link your manual to this tool, so one could easily read more information, f.e. for the Heavy Machine Gun. The link would be right beside the name "Heavy Machine Gun". Can I do this?
Please report bugs or tipps and suggestions over the webinterface, simply click on "Report Bugs". Especially I would appreciate help with the text, because I'm German.
Comments
Leap and Charge are difficult to gauge damage for, as both deal damage per "touch," and there is no precise time interval between touches, nor a set number of touches per hit.
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if ( $ArmorPoints > 0 ) {
$TempArmor = $ArmorPoints -( ( $Damage *$ArmorAbsorption ) /2 );
if ( $TempArmor >= 0 ) {
$ArmorPoints = (int)$TempArmor;
$ReducedDamage = (int)( $Damage *( 1 -$ArmorAbsorption ) );
}
else {
$ReducedDamage = (int)( ( $ArmorPoints *2 /$ArmorAbsorption *( 1 -$ArmorAbsorption ) ) +( $TempArmor *2 /$ArmorAbsorption ) );
$ArmorPoints = 0;
}
}
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It seems to be very confused now and thus probably wrong, but I didn't know how to make it better.
Just... help me, please.
Another Question, regarding Umbra: Does it really stop every work like 5 out of 6, or is this totally random?
maybe you can add a real war situation:
for example...
3 marines against 1 fade..... who is winning?
(i know these are theories but it would be nice to know)
Dubers: How many then?
Remember that FF is 33% of the full damage.