Higher Fps = Cheap?

kroxigorkroxigor Join Date: 2003-01-27 Member: 12808Members
<div class="IPBDescription">Building, Jetpack, ect.</div> I was palying NS when my friend joined the server and had something cool to say. He claimed the FPS is how fast you refill on jetpack fuel, how fast you build and other stuff that have time. I really didn't beleive him but then he showed me he could stay in the air constant stream! Im like, what the fuc*. I came here to get your opinions. Does FPS determine how fast you refill Jetpack and how fast you build?

Comments

  • kroxigorkroxigor Join Date: 2003-01-27 Member: 12808Members
    edited February 2003
    I tested it just a few minutes ago... I usally get around 70 fps with my normal modes and settings. I changed it so everything was fast and I was getting 100 fps. It was the same.
  • AxehandlerAxehandler Join Date: 2003-01-08 Member: 12038Members
    Is it me - or is this like the 10th post about fps stuff in the last 2 days?

    Axe
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    There is some FPS related problems, but to get better FPS, it actually comes at a cost. I know it isn't fair for everyone, but take it with a grain of salt until it is fixed. This was not a NS specific bug, moreso a HL engine bug which is just being found in multiple mods.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I think having the word "FPS" in your topic automatically moves it to the top.

    Having a higher FPS positively affects your recharge rate and your build rate. Hopefully 1.1 will fix this.
  • FooshieFooshie Join Date: 2002-11-01 Member: 2820Members
    I have a high end computer and all i know is its easy as pie for me to stay infinitely air born with the JP.
  • kwitcherbitchinkwitcherbitchin Join Date: 2002-12-19 Member: 11144Members
    On my system, I rarely get below 100 fps and if I do it right, I can hover with a jetpack indefinitely. Also, I have noticed that I can build quite a bit faster than someone with the same speed connection and a low-end computer. Pretty sure FPS has something to do with it.
  • Mr_BanksMr_Banks Join Date: 2003-02-04 Member: 13071Members
    i always wondered why it takes me more time to build a sentry than my fellow marine...
    i checked the demo and tried the fps_max command, but i can't seem to get over 60 no matter what i do. i can lower it tho... i should be able to get higher that 60? like just walk in a corner and look down or something, but no. and it sucks bad when your fps drops to 30, you can't really use the jettie at all... hmm..

    /me starts planning an upgrade for his pc
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i play with high end settings and resolution dont giving a **** ar my firing speed, wich is incredible in a duel and sucks in hot fight.
    it needs to be fixed, sure, but it does not kill the game that much.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    <!--QuoteBegin--Mr Banks+Feb 4 2003, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Banks @ Feb 4 2003, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i always wondered why it takes me more time to build a sentry than my fellow marine...
    i checked the demo and tried the fps_max command, but i can't seem to get over 60 no matter what i do. i can lower it tho... i should be able to get higher that 60? like just walk in a corner and look down or something, but no. and it sucks bad when your fps drops to 30, you can't really use the jettie at all... hmm..

    /me starts planning an upgrade for his pc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your refresh rate is 60Hz (awful for longer periods of play) and you have vertical sync turned on. I suggest you get a program like ReForce, if you have an nvidia card, and get it to force your refresh rates to as high as your video card and monitor allow (usually the video card can go higher, so find out how high your monitor can go). This is unless you can change your refresh rate just in windows, though I found that I could not in OpenGL games.

    Do I make sense? Your refresh rate is 60Hz and needs to be increased when playing in OpenGl games. Windows XP I know sets the rate to 60Hz when in OpenGL games, so you need to do something to increase it with a 3rd party program.
  • OldManOldMan Join Date: 2003-01-23 Member: 12655Members
    <!--QuoteBegin--Smithboy+Feb 4 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smithboy @ Feb 4 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mr Banks+Feb 4 2003, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Banks @ Feb 4 2003, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    i checked the demo and tried the fps_max command, but i can't seem to get over 60 no matter what i do.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    you have vertical sync turned on <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try to set vertical sync always OFF. you will rich the 100 fps.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited February 2003
    i believe i know what is causing the problem. i think in this game and many others, whenever you fire a gun or attack then there is a time limit telling when you can fire again. (btw in this game there seems to be no time limit for the pistol so you can shoot basically as fast as you can push the fire button). with any gun i think you can fire only one bullet in any frame. what happens then if a gun can fire 200 bullets per second but you run the game at only 100 frames per second? that means you can only fire at 100 bullets per second. if you run at only 20 frames per second then that means only 20 bullets per second. everytime you fire a bullet a timer starts and the program checks subsequent frames to see if the timer ran out by that frame allowing you to fire again. in this case the timer will run out every frame well before the frame arrives and you will fire 1 bullet every frame. that's the worst case scenario and this happens with time limits that are extremely short but in cases where it is longer then you can have another problem.

    if your FPS is low then the chances are reduced that you will check the timer immediately after the timer runs out. the chances are you will keep checking a bit too late everytime and this loss of time will add up. for example you fire in one frame and the timer starts. it checks the next frame and the timer doesn't run out by then so you can't fire, it checks the next frame, same thing. it does this a few frames then on one frame it might check the timer and then just immediately after that the timer runs out, it will have to wait a while before the next frame comes before it will check the timer again and then it will be a little late, then you will fire in that frame and the timer starts again. if you had high FPS then you would probably have had to wait less time after the timer ran out to check the timer again. basically what i'm saying here is that if you check something more often then there's a higher chance that you will see something happen right after it happens.

    i believe many things in this game are being incremented in this fashion; a time limit before something gets incremented by a fixed amount. this system will have to change. it will have to be changed to a system where things get updated every frame but the increment amount is proportional to the difference in time between frames (inverse of FPS). if the difference in time is large (low FPS) then things should increment larger amounts. if the difference in time is small (high FPS) then things should increment by small amounts. btw you need to use high precision decimal numbers for this rather than integers otherwise people with high fps will get things not incrementing at all because the program could possibly tell their computer to increment things by zero point something which when converted to integer becomes zero.
  • DarkWingsDarkWings Join Date: 2003-01-11 Member: 12174Members, Constellation
    You ****.. i get around 30fps, i hate you!
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Mr Banks, also are you on Win2k? I could never go past 60. But on 98 or now on xp, I stay at a nice 85, even in firefights. No dice on infinite jp though.
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    i think half life cant fix this problem. the engine is based on the quake 1 engine. and if you played quake 1 you have seen that engine. half life is just a step up. and it is 5 years old, i think, so the game may not be able to cope with different fps speeds. and the difference is very very unoticable anyway. i get 60 fps and its just fine.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    so the defence for those jpers that can stay infinately airborn is to throw skulks and projectiles on his screen to screw up his fps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    I usually get around 15 fps, and I cannot stay in the air with the jetpack indefinitely, no way, no how. Also, it is sooo obvious how much faster some people's rof is than mine. Comparing my rate of fire to teammates, I can tell that some really have high fps; no, they don't have hmgs. Yeah and I've heard this affects building and other stuff too but i've noticed jp and rof the most.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--ViPr+Feb 4 2003, 09:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Feb 4 2003, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe i know what is causing the problem. i think in this game and many others, whenever you fire a gun or attack then there is a time limit telling when you can fire again. (btw in this game there seems to be no time limit for the pistol so you can shoot basically as fast as you can push the fire button). with any gun i think you can fire only one bullet in any frame. what happens then if a gun can fire 200 bullets per second but you run the game at only 100 frames per second? that means you can only fire at 100 bullets per second. if you run at only 20 frames per second then that means only 20 bullets per second. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Except that the test results don't suggest that at all....
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    untill 2 weeks ago i got 10fps and could stay in the air for ages but still i fell after a while , but my new pc i get 100+fps so i can stay in the air for ever , there is another thing i found out , if u have a top class PC and limit ur fps to 20 and use the jp its like only having the long jump thing in HL cause u cant get far off the ground <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Mr_BanksMr_Banks Join Date: 2003-02-04 Member: 13071Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do I make sense? Your refresh rate is 60Hz and needs to be increased when playing in OpenGl games. Windows XP I know sets the rate to 60Hz when in OpenGL games, so you need to do something to increase it with a 3rd party program.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually i thought of that in the first place, but couldn't find the right place to change it. Finally after some digging i found the option in Nvidias driver prefs. Well, then comes the fact that my comp isn't up to it when there's lots of buildings and action... i just need my hi-res and anti-aliasing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I quess next thing is to start tweaking my pc and gfx card <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    But thanks.
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