Metamod: Audible Motion Tracking

[WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
edited February 2003 in General Server Discussion
<div class="IPBDescription">Just like in the movie "Aliens"</div> here's a new plugin I just got done with about 10 minutes ago. Here's what it does......

Whenever a marine turns on their flashlight it enables a motion tracking device which was designed to clone the one we have all seen in the movie "Aliens".

This audible motion tracking does NOT require any kind of upgrade to use, just flip it on/off with the flashlight.

source included


EDIT: new version of the plugin now posted here instead of the original
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Comments

  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Wouldn't it make more sense to require the observatory with motion tracking upgrade? I think that would make it a little more fair.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    this is not an upgrade designed for every server, this is an upgrade designed for servers like mine where marines almost always lose now even after I took off every mod that gave aliens a slight advantage.

    And besides, after the marines have motion tracking this thing is basically useless except for watching your back. Normal motion tracking has a much further range.

    This is also a double-edged sword (or however that expression goes) in that aliens can hear the blips of a nearby motion tracking marine as well. So if marines don't wanna be heard then they would have to leave it off.
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    edited February 2003
    This is very sweet! I have only a couple nitpicky things.

    1) The pace of the idle blips is a little too fast.
    2) Is there any way we can turn on the audiable motion tracking without turning on the actual flashlight beam or is this a side effect that can't be coded around?

    Again, sweet sweet plugin!

    Vadakill

    P.S. Oh, BTW, I went to your website to see some stats on win/loss ratio for marines but wasn't able to find a page. What is your Marine and Alien win/loss? Marines seem to get creamed on my server.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited February 2003
    for the blips, I'm going to tweak them a little bit, but I measured the time difference in the aliens movie for the blips and found it to be 0.65 seconds and tried to tune the game blips to that. Unfortunately my timing method isn't exactly as precise as I want it to be.

    i could code around the flashlight tie-in very easily. But as with my other plugins, I wanted to tie into controls that people already have instead of adding new confusing controls. If someone has a good solution for an enable/disable tie-in without the need for a whole new set of commands I'd be glad to switch it over.

    and as far as my web site is concerned, there is no NS related information. That website is for a clan I founded just under 3 years ago for counter strike which has now mostly migrated to battlefield 1942 and just let's me still play with their server equipment since I didn't migrate with them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    as for the marine win/loss ratio all I can say is this, I've only seen the marines win twice in a game bigger than 3v3 during the entire time I've run 1.04
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    you want to come to my server then, it's pretty much 50:50 now, before marines would cream the aliens, even a very coordinated team unless a) the commander was a muppet or b) the marines didn't follow orders...

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    For that reason I wouldn't put this plugin on my server, but props to you it looks damn fine.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Roob, I really like your server but have you no web page to support it?

    about the mod, I'll be adding it to my server tonight... sounds cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    <!--QuoteBegin--[WHO]Them+Feb 4 2003, 01:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Feb 4 2003, 01:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this is not an upgrade designed for every server, this is an upgrade designed for servers like mine where marines almost always lose now even after I took off every mod that gave aliens a slight advantage.

    And besides, after the marines have motion tracking this thing is basically useless except for watching your back. Normal motion tracking has a much further range.

    This is also a double-edged sword (or however that expression goes) in that aliens can hear the blips of a nearby motion tracking marine as well. So if marines don't wanna be heard then they would have to leave it off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Before I installed your comghost and phase pluggins, the marines on my server would lose, on the average, about 80 percent of the time. After the addition of the before mentioned pluggins I have seen the marines win many more games. However It is to early for psychostats to reflect anything at this point. Although the two mods that I did install have helped, I really contribute the marines lack of winning to poor commanding.

    Im gonna wait a bit before I check out your new mod to see if the win/lose ratio starts to even out. I have a feeling that when commanders on my server start to figure out the phase mod, the marines are gonna start winning alot more. Something like this should have been included from the very beginning, IMHO.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    well, I tried to add this mod at lunch time but it failed to load - meta list claimed it was bad (cant remember exaactly) and trying to force it to load in using meta load crashed my server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    For the moment it's off, have I done something stupid?
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    edited February 2003
    It sounds (no pun intended) like a very good plugin, Them. I may give it a try, because Marines almost always loose on my server too.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--eaglec+Feb 4 2003, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 4 2003, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, I tried to add this mod at lunch time but it failed to load - meta list claimed it was bad (cant remember exaactly) and trying to force it to load in using meta load crashed my server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    For the moment it's off, have I done something stupid? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it can only load at changelevel or startup because it needs to dynamically allocate some data, so when loading just add it to the plugins.ini
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Them,

    Will the clients automatically download the sound files? Or do you need to create a .res file so that they have them?
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    edited February 2003
    I tried installing it and this is what it gives me:

    L 02/04/2003 - 12:18:42: [AUDIOTRACKING] WARNING: meta-interface version mismatc
    h; requested=AUDIOTRACKING ours=5:8
    L 02/04/2003 - 12:18:42: [AUDIOTRACKING] ERROR: metamod version is too old for t
    his plugin; update metamod
    L 02/04/2003 - 12:18:42: [META] ERROR: dll: Failed query plugin '<audiotracking.
    dll>'; Meta_Query returned error
    L 02/04/2003 - 12:18:42: [META] dll: Note: Plugin '<audiotracking.dll>' interfac
    e version didn't match; expected 5:8, found 5:9
    L 02/04/2003 - 12:18:42: [META] ERROR: dll: Plugin '<audiotracking.dll>' require
    s a newer version of Metamod
    L 02/04/2003 - 12:18:42: [META] ERROR: dll: Rejected plugin '<audiotracking.dll>
    ' due to interface version incompatibility
    L 02/04/2003 - 12:18:42: [META] ERROR: dll: Skipping plugin '<audiotracking.dll>
    '; couldn't query
    L 02/04/2003 - 12:18:42: [META] ERROR: dll: Failed to load plugin 'audiotracking
    .dll'

    EDIT: I am retarded.... lol Fixed it .... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited February 2003
    I am also retarded but have yet failed to fix it - what was the secret?

    [edit]
    I really wish I'd checked my log files and the metamod website before I'd posted this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    please ignore everything I said!
    [/edit]
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--Caucasian+Feb 4 2003, 09:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caucasian @ Feb 4 2003, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Them,

    Will the clients automatically download the sound files? Or do you need to create a .res file so that they have them? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    they will auto-download
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Update to the newest metamod.

    Yes there is a new one out... lol


    www.metamod.org
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    <!--QuoteBegin--[WHO]Them+Feb 4 2003, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Feb 4 2003, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i could code around the flashlight tie-in very easily. But as with my other plugins, I wanted to tie into controls that people already have instead of adding new confusing controls. If someone has a good solution for an enable/disable tie-in without the need for a whole new set of commands I'd be glad to switch it over.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe you can have two activating triggers. One for flashlight so people can get used to using it and another without flashlight that people can use once they get the idea of how it works.

    Some suggestions:
    *Double tap the Light Machine Gun or Pistol Key (slot 1 || slot 2) similar to laser sight mod I saw in the past.
    *Use Slot 0 which I don't think is bound to anything. You could even run a bind key command on join.

    I dunno, just trying to help. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    hmmmmm, I might consider the dual controls, dunno why it didn't occur to me before
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Just played two good games using this mod. It didn't seem to affect balance at all as the need to use flashlight with the blip and the aliens being able to hear the blip too meant it really was a double edge sword (as said before) - but usefull when building and great for atmosphere. I also noticed that the flashlight batteries still run out after a while and then the flashlight switches off, switching off the audiotracking with it. Meaning that you cant have it on all the time!

    Leave it alone it's perfect! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--eaglec+Feb 4 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 4 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I also noticed that the flashlight batteries still run out after a while and then the flashlight switches off, switching off the audiotracking with it. Meaning that you cant have it on all the time! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, that was an unintended side-effect for the flashlight tie-in, but cool nonetheless
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    <!--QuoteBegin--[WHO]Them+Feb 4 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Feb 4 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, that was an unintended side-effect for the flashlight tie-in, <b>but cool nonetheless</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's really the controlling factor. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    really cool, my win rate is so small for marines ;/ i hope this will help them
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    Wouldn't this idea be something like Alien Vs. Predator 2 with the marine radar? That thing freaks me out especially when I open a door full of aliens.
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    <!--QuoteBegin--Shadowcat+Feb 4 2003, 08:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowcat @ Feb 4 2003, 08:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wouldn't this idea be something like Alien Vs. Predator 2 with the marine radar? That thing freaks me out especially when I open a door full of aliens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that's where he got the sound files. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I'd probably get a cleaner set if I did, but I ripped these straight from my copy of the "Aliens" DVD


    Here's what I'm planning for the next version when I get some time......
    -range based volume, aliens further away make a smaller noise
    -taking dead people out of the equation, (yeah I forgot to check for that, but I don't think it actually hurts anything right now)
    -some dual controls unless people are opposed to that
    -tweak the blip time a little to not be so fast and more consistent
    -possibly rip some cleaner sound samples that are louder.
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    edited February 2003
    Maybe these sounds will be better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    they sure are, I re-edited them a little bit to increase maximum volume and decrease file size, but these are going to go in the next version under slightly different filenames (so as to force a new sound download on clients that have the old ones)
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited February 2003
    EDIT: Accidental double post, ignore
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited February 2003
    Here's a new version featuring every change I mentioned a few posts ago

    -Range based volume..... 100% - (( (range of alien) / (server range setting) ) * 100%) = output volume
    -more consistent and slightly slower blip time
    -dead people can't possibly motion track
    -new client command to enable/disable tracking independant of flashlight "audiotracking_toggle" (it's mentioned in the new connection message)
    -newer,cleaner, louder, smaller wav files
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    Hey [Who]Them, I re-redid the sound files and cleaned them up a tad bit. Aliens was one of my all time favorite movies so I'm kinda a stickler for details. Feel free to add them, they are the same size or smaller and I think would help polish the mod a bit.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    hmmmm, I can't tell the difference between these and the ones you posted earlier (fyi, the ones in the newest version are the ones u posted earlier, thx for those).
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