What If They Took Over The World...
Monochrome
Join Date: 2003-02-04 Member: 13106Members
<div class="IPBDescription">Can/Will HalfLife Support Large Battles?</div> What WOULD happen if the Kharaa took over a world (or some sort of space colony)?
FIRST: Would it be possible to get such a huge environment (even like...a continent) in HL/NS?
-Possibly divided into several sectors, players only are in a certain sector at a certain time, but it is just a matter of walking there or using some sort of transportation to get to other secors.
SECOND: Can Half Life support/be modded to support 50+ players well?
-I know this is partially connection...but just assumne that we all have uber direct-connect fiber-optic lines! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
THIRD: What would NS be like outdoors?
-Tunnel systems? Buildings? Vehicles?
Is It Feasible/Possible To Have A Large-Scale, Multi-Envronment, Many-Player NS Game?!?!
FIRST: Would it be possible to get such a huge environment (even like...a continent) in HL/NS?
-Possibly divided into several sectors, players only are in a certain sector at a certain time, but it is just a matter of walking there or using some sort of transportation to get to other secors.
SECOND: Can Half Life support/be modded to support 50+ players well?
-I know this is partially connection...but just assumne that we all have uber direct-connect fiber-optic lines! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
THIRD: What would NS be like outdoors?
-Tunnel systems? Buildings? Vehicles?
Is It Feasible/Possible To Have A Large-Scale, Multi-Envronment, Many-Player NS Game?!?!
Comments
*Edited to make some sense*
As for outdoor maps, i don't think it'll work good with NS, it may be cool for a while but just loses the semi-claustophobic atmosphere. Where would skulks hide now? Bushes? Not to mention a lot of the fun in NS is from small skirmishes in tight spaces (e.g. frantically backing up a corridor whilst shooting at skulk rushes; who dive left and right, up and down walls etc ) <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Ak.
Or for quick getaway as skulk jump in that jeep, light your cigar and u r on your way.
It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
Can't wait to give it a try personally.
Ak.
Even if they did release, re-coding it to support the larger player-per-map ratios would take forever.
LOL! Image a fade looking up and blinking into space! n <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Makes sense given how NS is currently balanced (the balance would be messed up if the maps are very different). But was that decided before or after the decision to go with HL. If it was decided after HL, it doesn't necessarily mean he's againt it on principle, but just acknowledging the technical difficulties of the HL engine.
Regarding OFP: yes, great game, but the buildings are baaaaaaad! Something like Tribes 2 would make more sense.
That is an amazing game!
Breathtaking views!
Once upon a time I got it into my head to write a mod, and I started off with the Serious Engine. That went noplace fast because there were no tutorials, and the only cheap modeling tool I could find (Milkshape) didn't have support for their models. (That changed later, btw.) So I went and looked at the Half-Life engine, and I was in hog heaven. Examples everywhere, a complete tool set readily available... booyah. It was a relatively small project, but still, it only took me about a month of spare-time tinkering to get it done, and I started off only barely fluent in C++, and with no art experience whatsoever. Finished product is over <i>nyah</i> if you were wondering: <a href='http://www.leadtogold.com/software/p4hl/index.html' target='_blank'>http://www.leadtogold.com/software/p4hl/index.html</a> .
So yeah, point of story is, BF1942 might support big giant huge games, but I haven't yet heard of any nice mods made for it, and there's probably a good reason for that. Not to mention that the list time I played it, their netcode and physics didn't play nice together at all; Half-Life's netcode is the best I've seen anywhere, and that includes all the Quake and Unreal engines. There's also the fact that it will not run on a cruddy machine. It won't even run nicely on a mostly-decent machine.
My theory is that Half-Life 2 is the future we should all look to.
On an unrelated note, the thought of a skulk with a cigar leaping into a jeep and running over marines with it, chuckling the whole time, brings me no end of amusement.
What I like about the NS universe is that there is so much room for expansion. If there ever were an NS2, I'd expect big, big changes. Like the Kharaa realizing what the humans really are (macroscopic life forms controlling microscopic machines, not vice versa). Likewise I'd expect the humans to have figured out <i>where</i> the Kharaa came from, and how to theoretically wipe them out.
Gameplay could escalate to a series of Human- and Kharaa- controlled worlds, with new weapons, structures, alien classes, and abilities. Maybe even with more variety in objectives (ex: Marines have to fight into an infested base, plant a nano-bomb, and get the hell out of there.) (another ex: Aliens have to wrest control nano-sludge refinery from an entrenched marine force.) All this would be done on whatever popular new engine is out by then.
There are endless possibilities with this franchise, and I hope the dev team can realise whatever designs they have on it, for the forseeable future.
Perhaps a long link of maps, changing depending on which team wins which map? I've seen it done in tourneys before with FireArms, but that was done manually. It'd be cool to see it actually coded into the game.
Back on topic, the HL engine hates large outdoor maps, I run on a P4 1.7, 512 MB RAM and a GF4 Ti 4600 and I still get a crappy frame rate on some of the larger maps
NS2? w00t lol, maybe when the new half-life 2, TF2, counter-strike 2 ETC> comes out... maybe never but im still hoping......oh that would be sweet. you heard it from the man, possible ns2 in the future even though it could 10 years before such a thing
but i think its dead
It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
Can't wait to give it a try personally.
Ak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Planetside will ultimately fail due to latency issues. I am yet to see or hear of a MMOG that does not suffer from lag either due to a) network congestion or b) poor netcode or c) most often, insufficient server capacity and scalability. While it can be tolerated in a MMORPG, a MMOFPS will die horribly if there's any lag.
It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
Can't wait to give it a try personally.
Ak. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Planetside will ultimately fail due to latency issues. I am yet to see or hear of a MMOG that does not suffer from lag either due to a) network congestion or b) poor netcode or c) most often, insufficient server capacity and scalability. While it can be tolerated in a MMORPG, a MMOFPS will die horribly if there's any lag. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
World War II Online
It's been around for 19 months now and has very playable FPS action AND still has a few thousand players. Of course, that games problem isn't with lag per se, but rather just broken gameplay.
Well just my take on NS2 or whatever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
Can't wait to give it a try personally.
Ak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I played that game during beta stages and let me just say..BETA WAS MUCH BETTER!!!
And I don't think i'll pay for that game right now, busy w/ UO hehe