What If They Took Over The World...

MonochromeMonochrome Join Date: 2003-02-04 Member: 13106Members
<div class="IPBDescription">Can/Will HalfLife Support Large Battles?</div> What WOULD happen if the Kharaa took over a world (or some sort of space colony)?

FIRST: Would it be possible to get such a huge environment (even like...a continent) in HL/NS?
-Possibly divided into several sectors, players only are in a certain sector at a certain time, but it is just a matter of walking there or using some sort of transportation to get to other secors.

SECOND: Can Half Life support/be modded to support 50+ players well?
-I know this is partially connection...but just assumne that we all have uber direct-connect fiber-optic lines! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

THIRD: What would NS be like outdoors?
-Tunnel systems? Buildings? Vehicles?

Is It Feasible/Possible To Have A Large-Scale, Multi-Envronment, Many-Player NS Game?!?!
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Comments

  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    No there would be no way for that to work, NS would need an entirely new engine. Plus Flayra said there would only be indoor maps for NS which I fully support.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Half-Life can only support 32 people and a certain size map as far as i know. This would have to happen on a completly diffrent game engine.
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    edited February 2003
    See how big the official maps are that is close to big you can get
    *Edited to make some sense*
  • AkiraAkira Join Date: 2002-11-15 Member: 8678Members
    I think the biggest map the HL engine can do is something like 9000x9000 "units" cubed, a standard marine being about 72x36 units.

    As for outdoor maps, i don't think it'll work good with NS, it may be cool for a while but just loses the semi-claustophobic atmosphere. Where would skulks hide now? Bushes? Not to mention a lot of the fun in NS is from small skirmishes in tight spaces (e.g. frantically backing up a corridor whilst shooting at skulk rushes; who dive left and right, up and down walls etc ) <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    Ak.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    To to mention that HA and Onos would become completely hopeless due to their slow speed. Fades would either over shoot their blinking destination horribly or walk to slowly to get anywhere. Lerks and JP would be where it's at.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    lmao in the bushes u can hides.
    Or for quick getaway as skulk jump in that jeep, light your cigar and u r on your way.
  • AkiraAkira Join Date: 2002-11-15 Member: 8678Members
    If you want a Large scale, team-based, outdoor FPS, i suggest you take a look at PlanetSide: <a href='http://planetside.station.sony.com/' target='_blank'>http://planetside.station.sony.com/</a>

    It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
    Can't wait to give it a try personally.

    Ak.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    The only way i could forsee this being any type of a possibility, would be to make several maps and just play each one seperatly depending on who won each map where you would go etc...... ++ *rawr* c0wp0w3r
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    I want Planetside more than I want sex.
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    Well you can give an impression of large map is to scale every thing down like in Airquake from memory they made every thing so small so you can get away with having large looking maps.
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    The only way Half-Life based games will get bigger and support more players will be when valvE releases the HL source code, which won't happen until Half-Life will be so out of date that no one will want to play it. If they released the source code currently, that would mean total loss of revenues as everyone made their own little version of HL.

    Even if they did release, re-coding it to support the larger player-per-map ratios would take forever.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Outdoor maps don't work with the HL engine. It was never intended to do large outdoor areas and anyone that has ever tried to make an outdoor map will soon find that their poly count will bring even the most powerful computer/vid combo to it's knees. This isn't a limitation of NS, just of the engine its on. Besides, I don't envision NS being much fun outdoors, just think of what a "skulk" shoot it would be with those long ranges. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BrutusBrutus Join Date: 2002-10-20 Member: 1555Members
    BF1942 uses larger maps and also allows planes, tanks, trucks, etc.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--Revenge+Feb 5 2003, 02:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Feb 5 2003, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To to mention that HA and Onos would become completely hopeless due to their slow speed. Fades would either over shoot their blinking destination horribly or walk to slowly to get anywhere. Lerks and JP would be where it's at. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL! Image a fade looking up and blinking into space! n <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    Another game with large outdoor maps and vehicles is Battlefield 1942. Which I'd like to say absolutely kicks ****.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Operation Flashpoint? What about that? Those helicopters kicks butt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--hoju2+Feb 4 2003, 08:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hoju2 @ Feb 4 2003, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No there would be no way for that to work, NS would need an entirely new engine. Plus Flayra said there would only be indoor maps for NS which I fully support. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Makes sense given how NS is currently balanced (the balance would be messed up if the maps are very different). But was that decided before or after the decision to go with HL. If it was decided after HL, it doesn't necessarily mean he's againt it on principle, but just acknowledging the technical difficulties of the HL engine.

    Regarding OFP: yes, great game, but the buildings are baaaaaaad! Something like Tribes 2 would make more sense.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--*Dread*+Feb 5 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Feb 5 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Operation Flashpoint? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is an amazing game!

    Breathtaking views!
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    The main problem with other engines (BF1942, Flashpoint) is that to the best of my knowledge, they aren't nearly as mod-friendly. Valve is far and away the best about supporting mod developers, providing decent tools, et cetera. And HL's mod scene has been around long enough that there are also a lot of community-contributed tutorials.

    Once upon a time I got it into my head to write a mod, and I started off with the Serious Engine. That went noplace fast because there were no tutorials, and the only cheap modeling tool I could find (Milkshape) didn't have support for their models. (That changed later, btw.) So I went and looked at the Half-Life engine, and I was in hog heaven. Examples everywhere, a complete tool set readily available... booyah. It was a relatively small project, but still, it only took me about a month of spare-time tinkering to get it done, and I started off only barely fluent in C++, and with no art experience whatsoever. Finished product is over <i>nyah</i> if you were wondering: <a href='http://www.leadtogold.com/software/p4hl/index.html' target='_blank'>http://www.leadtogold.com/software/p4hl/index.html</a> .

    So yeah, point of story is, BF1942 might support big giant huge games, but I haven't yet heard of any nice mods made for it, and there's probably a good reason for that. Not to mention that the list time I played it, their netcode and physics didn't play nice together at all; Half-Life's netcode is the best I've seen anywhere, and that includes all the Quake and Unreal engines. There's also the fact that it will not run on a cruddy machine. It won't even run nicely on a mostly-decent machine.

    My theory is that Half-Life 2 is the future we should all look to.


    On an unrelated note, the thought of a skulk with a cigar leaping into a jeep and running over marines with it, chuckling the whole time, brings me no end of amusement.
  • RayonicRayonic Join Date: 2003-01-14 Member: 12274Members
    edited February 2003
    Large Outdoor Environments would definitely be limited to a sequel (if there is one). This is for both technical and gameplay reasons, as people have pointed out.

    What I like about the NS universe is that there is so much room for expansion. If there ever were an NS2, I'd expect big, big changes. Like the Kharaa realizing what the humans really are (macroscopic life forms controlling microscopic machines, not vice versa). Likewise I'd expect the humans to have figured out <i>where</i> the Kharaa came from, and how to theoretically wipe them out.

    Gameplay could escalate to a series of Human- and Kharaa- controlled worlds, with new weapons, structures, alien classes, and abilities. Maybe even with more variety in objectives (ex: Marines have to fight into an infested base, plant a nano-bomb, and get the hell out of there.) (another ex: Aliens have to wrest control nano-sludge refinery from an entrenched marine force.) All this would be done on whatever popular new engine is out by then.

    There are endless possibilities with this franchise, and I hope the dev team can realise whatever designs they have on it, for the forseeable future.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    While I highly doubt that a massive environment can be done like that with HL, it does sound a bit interesting.

    Perhaps a long link of maps, changing depending on which team wins which map? I've seen it done in tourneys before with FireArms, but that was done manually. It'd be cool to see it actually coded into the game.
  • golden_eyegolden_eye Join Date: 2002-11-01 Member: 3425Members
    Well, recently, BF1942 has been made easier to mod through patches, but I know nothing about how EA/DICE support the mod developers. Also there still isn't an official SDK out yet. My fav mod for BF right now is Desert Combat, even if it is still an alpha... <a href='http://www.desertcombat.com' target='_blank'>http://www.desertcombat.com</a>

    Back on topic, the HL engine hates large outdoor maps, I run on a P4 1.7, 512 MB RAM and a GF4 Ti 4600 and I still get a crappy frame rate on some of the larger maps
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Sounds like a possible direction for NS2, if there ever will be such a thing. I don't know if that would be possible on whatever engine is coming after the HL engine but the possibilities sure are exciting to think about.
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    if the spawn points and commander view and victory conditions became more customizable you could create the illusion of big maps by stacking a few maps on top of eachother and then changing depending on who won the last map. But you'd have to be careful because it'd be easy to max out a lot of properties quickly. BTW the max map area is 8192*8192*8192 cube. 8192 being 2^13 I think.
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    <!--QuoteBegin--Flayra+Feb 5 2003, 03:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Feb 5 2003, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like a possible direction for NS2, if there ever will be such a thing. I don't know if that would be possible on whatever engine is coming after the HL engine but the possibilities sure are exciting to think about. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NS2? w00t lol, maybe when the new half-life 2, TF2, counter-strike 2 ETC> comes out... maybe never but im still hoping......oh that would be sweet. you heard it from the man, possible ns2 in the future even though it could 10 years before such a thing
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i was hearing of something like this with the half-life engine called HL:Roleplay

    but i think its dead
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    <!--QuoteBegin--Akira+Feb 4 2003, 09:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akira @ Feb 4 2003, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want a Large scale, team-based, outdoor FPS, i suggest you take a look at PlanetSide: <a href='http://planetside.station.sony.com/' target='_blank'>http://planetside.station.sony.com/</a>

    It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
    Can't wait to give it a try personally.

    Ak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Planetside will ultimately fail due to latency issues. I am yet to see or hear of a MMOG that does not suffer from lag either due to a) network congestion or b) poor netcode or c) most often, insufficient server capacity and scalability. While it can be tolerated in a MMORPG, a MMOFPS will die horribly if there's any lag.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--parkan+Feb 5 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (parkan @ Feb 5 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Akira+Feb 4 2003, 09:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akira @ Feb 4 2003, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want a Large scale, team-based, outdoor FPS, i suggest you take a look at PlanetSide: <a href='http://planetside.station.sony.com/' target='_blank'>http://planetside.station.sony.com/</a>

    It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
    Can't wait to give it a try personally.

    Ak. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Planetside will ultimately fail due to latency issues. I am yet to see or hear of a MMOG that does not suffer from lag either due to a) network congestion or b) poor netcode or c) most often, insufficient server capacity and scalability. While it can be tolerated in a MMORPG, a MMOFPS will die horribly if there's any lag. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    World War II Online

    It's been around for 19 months now and has very playable FPS action AND still has a few thousand players. Of course, that games problem isn't with lag per se, but rather just broken gameplay.
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    What I hope for in the future of NS is Marine vs. Marine (TSA vs. EDC) Alien vs. Alien (Karaa vs. Bio-weapon 52). EDC being Earth Directorate Command, a sort of background organization that originates from earth and those slimy politicians. Bio-weapon 52 is a genetically reformed Karaa created by EDC that got out of hand (think more African Karaa, with stripes and such).

    Well just my take on NS2 or whatever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Akira+Feb 4 2003, 09:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akira @ Feb 4 2003, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want a Large scale, team-based, outdoor FPS, i suggest you take a look at PlanetSide: <a href='http://planetside.station.sony.com/' target='_blank'>http://planetside.station.sony.com/</a>

    It's the only game i know of that is primarily a FPS, that allows MASSIVE outdoor battles, vehicles (jeeps, planes, you name it!).
    Can't wait to give it a try personally.

    Ak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I played that game during beta stages and let me just say..BETA WAS MUCH BETTER!!!

    And I don't think i'll pay for that game right now, busy w/ UO hehe
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