Hera station 16-b entrance hall!
Merkaba
Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Get it whilst it's hot!</div>Finally, Hera has a main entrance room. This is the area the marines will be greeted with if they choose the light side. (The dark side being maintence route)
To your left is the messhall and connecting processing rooms. To your right is main data retrieval and adjacent data processing areas.
Straight ahead is reception desk and an all-purpose resource node. Please take a seat if you are waiting for clearance, or you are entitled to the use of the mess hall so long as you don't upset Bob.
Ahem...realy though, there will be holographic screens in the blank spaces on the walls by the seats showing off this station's layout, and subsequent information. Once I model them, there will be circular tables in front of the seats too.
Anyhow, comments? Too bright? Too plain? Just right? Come on!
To your left is the messhall and connecting processing rooms. To your right is main data retrieval and adjacent data processing areas.
Straight ahead is reception desk and an all-purpose resource node. Please take a seat if you are waiting for clearance, or you are entitled to the use of the mess hall so long as you don't upset Bob.
Ahem...realy though, there will be holographic screens in the blank spaces on the walls by the seats showing off this station's layout, and subsequent information. Once I model them, there will be circular tables in front of the seats too.
Anyhow, comments? Too bright? Too plain? Just right? Come on!
Comments
I think that, given the general feel of this area of the level, that the lighting in these shots is great. This just looks awesome.
<!--EDIT|Greedo386|May 06 2002,21:30-->
/me stares at it hard to help him get through a week without a light-emitting surface showing him such marvellous work (birds, here i come!! the winged kind unfortunately ~;)
Curiously enough, you pointed out the ONLY half-life texture in the room <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Try this one.
Very impressive, overall. Nothing I can see to critique. Nice work, Merkaba!
this room looks very big, lets see.. the seats are 32 units off the floor? which would make the room.. 256 units high? hmm most of my rooms seem to be very tall as well, not that that's a bad thing though
Do we still have a platfrom lift between here and the marine spawn area? (I didn't like that)
Shouldn't there be signs directing visitors to the reception desk?
How did you do that big reception sign by the way?
Penumbra is sexier than Hera!
*pauses to look at new Hera screenies*
...
Ummm, back to the drawing board for me!
I think the elevator looks really nice, and boths sides of the corridor in the 2º pic have a very good lighting contrast.
This room is great, merkaba. I'm amazed with the difference in mood this sector has now. It's just awesome. I was going to mention the ceiling, but that's been covered obviously.
Oh, and that very last shot you put up... the hall... pwnage.
<!--EDIT|ken20banks|May 07 2002,13:32-->
The rest is yummy!