Flayra Tricked Us!

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">how dare you...</div> I read a little something about this in another thread and decided to test it for myself. It has to do with the lerk spines, and the model/animation. For those of you who dont wanna read the thread, the spines are an <i>illusion</i>. You dont have to aim where the spine model is firing to, just put your crosshair where it needs to be and fire.

The spine animation dips down as you fire. I always thought that you had to aim your screen so the spines would dip down to your target. With a fellow SoBe, we tested this and its not the case. Even if it looks like the spines are hitting in front of your face...they still go where the crosshair is. A good example of the spines "hitting you in the face" is when you are trying to hit stuff down below at the power silo hive. If you look over the ledges and try to fire at something directly below you, it looks like the spines arent going down...it looks like they are hitting the ground right infront of you when they are actually going to their target. This is great news for lerks (like me) that always had to peer a little more over that edge in order to do damage.

In conclusion, when you are lerking, all you need to do is put the crosshair where you want to do damage. Dont worry about where the spine model is going!

Comments

  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Old news, but thanks for the reminder. I'm sure there's still some people out there who don't know this.

    Lerk spikes are hitscan, just like marine weapons.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i figured it was old news but I didnt know for sure so I decided to post anyhoo. I'm in class now and boooooooored
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    well damn. thats why i can never pick em off at long distance.. im shooting above thier head..
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Yep, the spikes are just fancy tracers.


    What would be horrendous is if acid rocket was the same :\
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Actually, I've always knew this, but for some reason used the lerk spikes like a nail gun. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Me so stoopid.
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    Well that clears everything right up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    if i remember right i think i played with soBe, ...oh wellthanks for the tip
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    yes .. god damn him ...

    cause, we all know he deliberately and maliciously tried to deceive us all ...

    because, thats <b>just</b> the kind of person he is ...

    <img src='http://www.unknownworlds.com/forums/style_images/2/icon2.gif' border='0' alt='user posted image'>
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Spikes will be fixed in 1.1. Whether they will become hitscan (and the visual effect reflect this) or become ballistic (to match the current visual effect) remains to be seen. I've already given Flayra my vote: ballistic.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I agree, they really should have ballistic animation and ballistic wounding. Weapon spread was added to the game so aimbots wouldn't work. Well guess what, aimbot+lerk = incredibly powerful killing machine seeing as they are perfectly accurate. I say go with ballistic cause then aimbots are less useful (at long range atleast) and its more realistic.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    I, too, would prefer if they both looked and acted as a ballistic projectile instead of hitscan. It'd make it easier to be able to shoot at turrets/structures from a location that doesn't let them shoot back as easily (I make the assumption that the lerk is intended as a turret farm killing machine...at least that's what it is when I'm at the helm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) while not having unlimited range (which I'm sure someone would/will find a way to complain about)
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    If they go ballistic then maybe a tad bit of statistics tweaking would be in order? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (futile conjecture, I know.)
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--coil+Feb 5 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 5 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spikes will be fixed in 1.1. Whether they will become hitscan (and the visual effect reflect this) or become ballistic (to match the current visual effect) remains to be seen. I've already given Flayra my vote: ballistic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As long as you can fire downwards while sitting on a railing (think the great viaduct hive) - the spikes always hits the railing if you need to fire (almost) straight down.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    does anyone know any of the changes lerks will be going under in V1.1?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Some say the lerk will be able to cling to the ceiling for that extra sneakiness.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    if they do become "ballistic" they had better find a fix for all this "hits the railing i am standing on" stuff. i assume it would damage with an area explosion that is very small to emulate direct hits, but that would probably still hit the firer if it impacted so close.

    spikes are not like acid rockets, they should not poke the attacker who misses the attackee!
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--SoBe.Dragon+Feb 6 2003, 07:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Feb 6 2003, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does anyone know any of the changes lerks will be going under in V1.1? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, that guy who spams the board so much... man he got like, what, 6 pips for 5000+ posts? Flayrasomething I think. He got the Know. He'll probably let us know at some point.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Typhon+Feb 6 2003, 04:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Feb 6 2003, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree, they really should have ballistic animation and ballistic wounding. Weapon spread was added to the game so aimbots wouldn't work. Well guess what, aimbot+lerk = incredibly powerful killing machine seeing as they are perfectly accurate. I say go with ballistic cause then aimbots are less useful (at long range atleast) and its more realistic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Let's nerf the pistol too by that logic. (Which I might actually agree with - pistol is powerful!)
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    In his interview he said he was going to make it easier to fly as a lerk.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I hope lerks will look less like epileprican-birds
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    I'd prefer it to go in straight line, just like it's now. Why? Because of the lag. When you have 150 (on big servers in middle or late game), it would be impossible to touch a strafing marine.

    Aimbots? I can say the same for the marines! If lerk+aimbot = killing machine then marine+aimbot=even more powerful killing machine.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    lerks should get a ballistic weapon to fire from cover, being the evil vent crawlers that they are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    Oh boy...ballistics. More calculations for the server to deal with. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Hmm... How about giving the lerk its bilebomb back, making it fly more plane-like and giving it a CCIP gunsight? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    Hahaha, ollj... I like your sig <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ... Oh, perhaps I should contribute. I've just started getting good at Lerk, and I find it very fun. Eh, but I guess we'll have to see what 1.1 brings.
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    just go for striahg hitscan
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--FireStorm+Feb 6 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Feb 6 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aimbots? I can say the same for the marines! If lerk+aimbot = killing machine then marine+aimbot=even more powerful killing machine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's definately the best arguement for hitscan.

    And I'd hate to see what would happen if they treated bullets ballisticly. Oh the lag!
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