Ns_trane Pics
Heist
Join Date: 2002-11-09 Member: 7922Members
<div class="IPBDescription">Some more screenshots</div> A few more pictures.
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Comments
that blue light is great.
really for 1.1?
I am going through now and adding info_locations. I am hoping to get a pre-beta compile done tonight. I have a server I am gonna try and test it on tomorrow night about 11 - 12 PM CST. If anyone is interested I will get a link up and give the ip tomorrow night sometime.
<edit> The test will be more of a bug finding test and too see if the map has any serious design flaws.
Shots 0-6 look pretty, I like those tanith textures used with the red light. (Floor in 6 could use some alignment)
But in shots 8 & 9 the texture use seems a bit random, leaving it feeling cluttered. Try opting for a fewer-textures theme that can be carried throughout and give the map it's own "feel".
edit: oops I said "nice" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Pics 8 and 9 are of the marine spawn.
The incredibly uncreative backstory...
The USS Trane was sent to investigate an abandoned refueling station after an automatic intrusion alarm was tripped. No human explanation could be given to the alarm so the marines were sent in to investigate. I am going for the "ship" feel in the marine spawn to contrast with the older abandoned refueling station.
Thanks for any feedback. I welcome anything anyone has to say.