Thngs I Dont Get..

SalvoSalvo Join Date: 2003-01-11 Member: 12156Members
why do marines die in 2 skulk bites?
why are humans still using bullets if we have way advanced tech?
why do you see outta the skulks mouth when his eyes are on his head?
why are fades more deadlier then onoses?
why do aliens have more weapons?
why are marines expected to be stormtroopers(no free will)

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited February 2003
    Try not to be too Flamey, folks...

    :X
  • SalvoSalvo Join Date: 2003-01-11 Member: 12156Members
    no be flamey i want to hear your opinions and hear you call me a n00b and all that good ****
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--Salvo+Feb 6 2003, 08:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvo @ Feb 6 2003, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why do marines die in 2 skulk bites?
    why are humans still using bullets if we have way advanced tech?
    why do you see outta the skulks mouth when his eyes are on his head?
    why are fades more deadlier then onoses?
    why do aliens have more weapons?
    why are marines expected to be stormtroopers(no free will) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because.







    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--MonsieurEvil+Feb 6 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Feb 6 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try not to be too Flamey, folks...

    :X <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl


    marines die in 2 skulk bites because kharaa are supposed to be melee units. once they close this distance, lights out.

    humans are still using bullets for... erm... balance reasons? hehe i dunno. there was a whole thread about "realism in NS" and it was decided that ballistic weapons are nice, cheap, conventional, easy to use instead of a 150 lb laser battery that can't be field-repaired. Or something.

    you see out of the skulk's mouth because thats the way flayra made it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    fades are more deadly than onii because fades are more easy to come by, have a no-skill splash damage weapon that kills unupgraded marines like bugs, and you rarely see onii. If you do, its already GG. but nothing stops an onos that knows what its doing.

    aliens have more weapons because marines' greatest weapon (teamwork) can slaughter anything the aliens can individually throw at them, i guess.

    marines aren't expected to have no free will. They just aren't supposed to take expensive gear, run out alone (teamwork, remember?) and die, wasting res. There is a great amount of free will for marines that demonstrate to their comm they know how to own.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    because flayra said so, thats why
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
    Because you couldn't be bothered reading the past posts on the fourms thats why!
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why do marines die in 2 skulk bites?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Marines can take 3 with armor upgrades but it is done so aliens arn't f*cked in the start. 3 bites would be insane that early on.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why are humans still using bullets if we have way advanced tech?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because that is how Flayra wanted it. If you want to look at it that way, why don't we just blow up the space ship that they're on? Why don't we have tanks? Why don't we have lightsabers? Point taken?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why do you see outta the skulks mouth when his eyes are on his head?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because it is how Flayra wanted it, and how he designed it. It is for gameplay only, not to be realistic.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why are fades more deadlier then onoses?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They arn't. They just come before onos and if the marines arn't prepared enough onos arn't needed. If the team actually knows how to combat fades then they arn't nearly as deadly as onos.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why do aliens have more weapons?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For the most part marine weapons are better.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why are marines expected to be stormtroopers(no free will)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because if they don't follow orders they are destroyed.


    I hope this helps. And don't expect anybody elses post to be as nice and informative as this.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <b>why do marines die in 2 skulk bites?</b> - Skulks have to close the distance to get in biting range, and then are deadly. You see the same sort of balance in Starcraft - marine bullets do less damage over time because they can attack for longer before the skulk/zergling can retaliate.

    <b>why are humans still using bullets if we have way advanced tech?</b> - Because (this is Flayra's actual opinion, as he told me) there's nothing quite like the sound of bullets hitting flesh.

    <b>why do you see outta the skulks mouth when his eyes are on his head?</b> - Two reasons. First, it's atmospheric - it's like the AvP alien's headbite attack coming from the top and bottom of your screen. Second, it's a balancing element for such a powerful attack.

    <b>why are fades more deadlier then onoses?</b> - They're not, really... each alien is deadly in its "arena." You wouldn't pick an Onos to ambush a marine in a dark corner, would you (well, not without cloaking, anyway...)? Onos and Fade each have their own specific benefits. Oh, and Primal Scream is the best ability in the game.

    <b>why do aliens have more weapons?</b> - Because as any one alien, you only have access to 4, and because Marine weapons are (a) more effective, and (b) each specifically tailored to a certain purpose. NS isn't a weapon mod; it includes as many weapons as are needed to create a well-rounded squad. That number happens to be 8.

    <b>why are marines expected to be stormtroopers(no free will)</b> - Because they're not in charge. Aliens don't have all that much "free will" either - if your hive is under attack, you'd better get back to defend it. The difference is that marines have a single commander who oversees the whole battle, while aliens must take individual responsibility and use a distributed "command net" instead. If you want rambo tactics, might I suggest CS.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    MonsieurEvil is back!!!!!!! W00T

    And nice post coil
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Hey, its the dude with the website. Is readyroom dead?
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    better get smokey the bear, forum fire warning is very high today...
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    What no flames awww what is a pyromaniac like me suppose to do with such an opportunity like this? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    "why do you see outta the skulks mouth when his eyes are on his head?"

    AAAAAAHHHHHHHHHH this is destroying the atmosphere of NS, take it out along with bhop!!!!!
    aaaaaaaaaaaaaahhhhhhhhhhh!!!!!!!!!!!!!!!!!1 cry
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Argh... can't... resist... urge... to... flame.... darn you monse!
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    1. Marines die after gettin bit twice becos of shock after realising how n00b they are to get bit twice by a skulk

    2. Because they are advanced tech bullets which hurt more than the current tech ones.

    3. Because the jaws open up so wide that they actually cover your view from your eyes, so you switch to the other eyes which are inside your mouth

    4. Fades are not more deadlier than onos, onos can deal more dmg on avg than fades. Even a skulk can chew up a base faster than fades.

    5. Aliens dont have any weapons, they use their body. If you counted the marines using their body as weapons then they'll have kick/punch/headbutt etc, and thus marines would have more weapons either way.

    6. Because they chose to be stormtroopers (free will)
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I can add to this: Marines use ballistic weaponry for the following reasons:

    1) Cheap. A box of bullets is a heckuva lot cheaper and easier to manufacture than a laser
    2) Nanostrain. The Nano-Grid has an easy enough time creating small pieces of metal, but when it has to assemble a whole laser gun and then charge it? Can anyone say GRID GO S'PLODY? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    3) Hand-held lasers with enough power to do serious damage are IMPOSSIBLE. In order for a laser to draw enough energy to do damage, they would be HUGE. They would only fit on battlecruisers and such.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why do marines die in 2 skulk bites?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The unupgraded Light Machine Gun can kill an unupgraded skulk with 8 (or was it 9) hits.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Unupgraded marines do not die from two bites. marines die from two HITTING bites. Try killing a bunnyhopping marine and see how many bites that takes.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--BadKarma+Feb 6 2003, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadKarma @ Feb 6 2003, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, its the dude with the website. Is readyroom dead? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not to get this thing off-topic, but yes I am back, and Readyroom.org will be too. Look for some news on this soon, I hope.

    And thanks for not flaming this topic up fellas. That took guts! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Feb 7 2003, 02:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Feb 7 2003, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And thanks for not flaming this topic up fellas. That took guts! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Anything for MonsEy. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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