Triple Rp Point
G0rebash
Join Date: 2003-02-05 Member: 13153Members
<div class="IPBDescription">ns_excession tripple rp but runs out..</div> I was thinking of giving the marines a triple rp they can take a hold of early in the game. I am considering limiting num_resources property so that after a while the resources run out. Hopefully this should give the marines enough time to build their base and get developing but then abruptly force them deep into the dark, damp, terrifying infested half of the map (half of it is infested...corridors and all) in order to appropriate the resources they will need to buy all that ha etc - a war against time if you will..
Is this something which the ns developers will allow in an ns map or do all rps have to be permenant?
Thank you
G0rebash
Is this something which the ns developers will allow in an ns map or do all rps have to be permenant?
Thank you
G0rebash
Comments
there is nothing against a tripple res as long as the map keeps ballanced if its possible.
but ressources are permanent.
still I think I would give the marines a boost early in the game. i am giving the aliens an equally valuable advantage which I have explained in the other thread
Obvioulsy if permenant rts is the law I will stick to the law but If I can improve gameplay with inventive ideas I will do - within the set constraints.
- the marines are just plain morons who havent a clue
- the aliens are incredibly skilled and send all their skulks very quickly to the double rp in massed waves from multiple angles
- the marines refuse to obay the coms orders and go elsewhere
- the marines are repeatedly inconsiderate of each other when using the elevator
Only under exceptional circumstances where the teams are grossly unmatched will teh aliens capture the double rp. Normally the aliens will simple be able to harrass the marines as they build wreaking havoc and leading to some extremely fun gameplay (hopefully)
Also this gives me the advantage that I can fine tune the gameplay in playtests by altering the speed of the elevator ;D
Either way it makes for great combat...
GSH
It's a shame that mappers can't control the quantity of res nodes because that would make it very easy to adjust the gameplay of individual maps.