My Anti-drug Is Teamwork

c0brac0bra Join Date: 2002-11-07 Member: 7546Members
<div class="IPBDescription">teams who play together win together</div> Mad props go out to all the aliens who were playing on Monk's just now. We started the game by losing two hives to a rapidly expanding comm. Then through SHEER teamwork and wrangling skulks into groups we managed to take one hive and then the other. At archiving I swear we killed 4 HAs with HMGs with nothing but a few skulks. It was great.

We eventually got fades and took out their base which wasn't defended very well.

Nothing makes me more proud than playing on a team who works together and moves together and communicates.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    jeah its really poor that the simple principle of making 2 groups does not seem to work.
  • ManRiderManRider Join Date: 2002-12-23 Member: 11441Members
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    Now from The Truth media "Behind the bulkhead":

    "In early November of ___ a TSA bulletin was sent to the commanders of every dropship squad. In this bulletin they said this: 'We must assume that all necessary measures are taken to eliminate the Kharaa threat, in order to keep the loss of human life to a minimum." <Opens the bulkhead, behind it lies a room full of dented, corroded, bitten, junked heavy armor> Over the course of the next three and a half months, the TSA lost over 60,000 troops fighting the Kharaa, and it was only for seven already-uninhabited areas. It's nice to see that they take their values seriously.'

    This was brought to you by The Truth.
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