Turnin' Out The Lights
Kotau
Join Date: 2002-11-04 Member: 6903Members
<div class="IPBDescription">a fun way to spook the marines</div> We had a suprise last night playing on Bast, when the aliens came into marine start near the end of the game and knocked out all of our lights. It got really dark... I for one had never seen this before, and now I'm wondering if this is the only place with lights that can be destroyed. Also, does it require acid rocket/bile bombs to do? This seems like an interesting psychological tactic to use, especially if there are other lights that can be destroyed. There will always be those people with their gamma jacked up to the max, though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyone know more about this?
Anyone know more about this?
Comments
Uh... First, try making some sense. With what I could make out of that: If the marines don't turn on their flashlight, they're skulk bait. Not true. It only dims the light a LITTLE bit. Hardly noticeable. Sorry I had to spoil all your dreams of light domination.
Im going to try that later.
Would be sweet if level 1 aliens could knock em out 2.
Still cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
was INCREDIBLY dark... Nothing in NS touches it really <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Man that game rocked.. Infact the pistol in gloom was so similar to the pistol in NS.. Its just the same feeling 'omg I'm out of ammo!!! eeeeep *whip out pistol and nail skulk* RAH!'
hehe
BlueGhost
god i love this game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well, it sounds like "lights out" tactics aren't too useful after all. However, it would be fun to go onto a server with a bunch of newb marines, break the lights right at the start of the game, and hang around chuckling. You know it'd freak them out. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
There's only two, unless I'm badly mistaken. I even looked at the .ent file to see if there were any more breakable lights, and I didn't find any (though it's not something that's easy to search for)