Hlstats For Ns

Black_MajicBlack_Majic Join Date: 2003-02-07 Member: 13250Members
Hey all,
I'm on the <a href='http://www.hlstats.org' target='_blank'>HLstats</a> development team over @ <a href='http://www.unitedadmins.com' target='_blank'>UnitedAdmins</a>
I am currently going around to different mods, and getting one or two server admins who are willing to send thier logfiles my way. Unfortunately, due to the nature of HLstats, people who use <a href='http://www.hlsw.de' target='_blank'>HLSW</a> and use the "Get Log" function, without <a href='http://logmod.hlsw.de' target='_blank'>LogMod</a> have logging problems with HLstats.
So I am asking for a few server admins, who dont use HLSW or use LogMod, who would like HLstats hosting while we hack it up.

This will be of great help. Thanks in advance.

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Stats + NS = lose

    sorry, but its the truth.

    The only thing stats will do is promote rambo tactics wich is != NS
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I disagree. With stats you simply know how much health that skulk had that ate you, it wont make anyone rambo more.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Scarface121+Feb 8 2003, 01:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scarface121 @ Feb 8 2003, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree. With stats you simply know how much health that skulk had that ate you, it wont make anyone rambo more. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Log files don't show that.
  • Black_MajicBlack_Majic Join Date: 2003-02-07 Member: 13250Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    Well, if you'd like to help out, pm me from #hlstats on gamesnet, or email me: hlstats@nothingness.ca
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--othell+Feb 8 2003, 03:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (othell @ Feb 8 2003, 03:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Scarface121+Feb 8 2003, 01:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scarface121 @ Feb 8 2003, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree.  With stats you simply know how much health that skulk had that ate you, it wont make anyone rambo more. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Log files don't show that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    StatsME could be modified to work with NS, and you would get damage stats.
  • AphonAphon Join Date: 2002-12-04 Member: 10442Members
    statsme is evil, we dont need it in ns
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited February 2003
    I agree. I used to run stats but i dont anymore.


    Im currently working on a good way for an automatic player database with wonid's/names etc. (Which was the real reason why I used HLStats)
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