Ns_helios

Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Screens.</div> Beta is slated for next week. This will be an official submission map.

First picture is of the marine access tunnel leaving marine spawn.

Comments

  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Cavern hive area (not named currently) note the water drips in the foreground.

    Status: 75 percent complete.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Marine spawn area, 85 percent done I have to add a few details to break up the straight lab look of the room.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    edited February 2003
    Temple ruins hive area, this is an earlier shot it looks slightly different now. Hive has been moved and lighting has been changed a bit.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    And of course, the ready room (about 90 percent done)
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    I like the temple.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Any chance of seeing some layout?

    Pics look nice, although a bit plain.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I dont know how to do a layout picture.

    Some of the pics are plain (marine spawn) because I havent finished, some might look plain (the corridor leading to marine spawn) because you were expecting another dirty industrial map and most of this map is a lab.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    <!--QuoteBegin--^Requiem^+Feb 8 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^Requiem^ @ Feb 8 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know how to do a layout picture.

    Some of the pics are plain (marine spawn) because I havent finished, some might look plain (the corridor leading to marine spawn) because you were expecting another dirty industrial map and most of this map is a lab. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I did put the plainness on it being a beta. Besides, it doesn't look bad at all. Clean design is a refreshing change.

    The map isn't probably finished enough that "developer 1, dev_overview 1" would give the overall layout?

    My fixation on layouts is simply because that's the only thing I can rate from a beta map. I'm no mapper, but I do have a little eye for layouts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Sample layout, Ive added in red pen where I plan on adding vents before the playtest. If it looks small, its because it is, I wanted it that way, the hive locations are good battle zones, and the map is full of good skulk ambush spots.

    I plan on adding probably 1-2 more small rooms, however, I havent decided where yet. Right now the hives are each about 22 second run from marine spawn and i like it that way.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    are any two of the hives double seige-able? :/
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    negative, what you see goes from left to right and takes up 97 percent of the left to right space of the map, you cannot even seige the hive in the temple from outside the area the temple is in, you have to actually go in.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I guess initial res nozzles are inside the hives a'la Generator hive in Caged? And how many res nozzles are there in the middle ground between marine start and the hives? I would personally suggest having only one additional res nozzle. The room with three entering hallways looks like a res room.

    It looks like a funmap done in the fashion even I might like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Now don't take the "funmap" the wrong way. I'm just saying that this looks like a map where the action is constantly "in your face" and the basic gameplay is more about hectic action than careful large scale strategy. I'd say this is the way of doing NS maps that are about good ol' fashioned simple fun rather than killboxes.

    So, while I'm not sure if this is what I want from my NS map, it looks like it might be good in its own category.

    My only concern is the huge size of the hive rooms. Especially the one on the right, it looks absolutely huge. This is something where our ideas seem to differ. If map is to be about hectic action, large open space doesn't in my opinion promote that.
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