Ns_helios
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Screens.</div> Beta is slated for next week. This will be an official submission map.
First picture is of the marine access tunnel leaving marine spawn.
First picture is of the marine access tunnel leaving marine spawn.
Comments
Status: 75 percent complete.
Pics look nice, although a bit plain.
Some of the pics are plain (marine spawn) because I havent finished, some might look plain (the corridor leading to marine spawn) because you were expecting another dirty industrial map and most of this map is a lab.
Some of the pics are plain (marine spawn) because I havent finished, some might look plain (the corridor leading to marine spawn) because you were expecting another dirty industrial map and most of this map is a lab. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I did put the plainness on it being a beta. Besides, it doesn't look bad at all. Clean design is a refreshing change.
The map isn't probably finished enough that "developer 1, dev_overview 1" would give the overall layout?
My fixation on layouts is simply because that's the only thing I can rate from a beta map. I'm no mapper, but I do have a little eye for layouts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I plan on adding probably 1-2 more small rooms, however, I havent decided where yet. Right now the hives are each about 22 second run from marine spawn and i like it that way.
It looks like a funmap done in the fashion even I might like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Now don't take the "funmap" the wrong way. I'm just saying that this looks like a map where the action is constantly "in your face" and the basic gameplay is more about hectic action than careful large scale strategy. I'd say this is the way of doing NS maps that are about good ol' fashioned simple fun rather than killboxes.
So, while I'm not sure if this is what I want from my NS map, it looks like it might be good in its own category.
My only concern is the huge size of the hive rooms. Especially the one on the right, it looks absolutely huge. This is something where our ideas seem to differ. If map is to be about hectic action, large open space doesn't in my opinion promote that.