More Ns_phobia

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">This time, more pics</div> Well, this time I'll post more screenshots and not just two <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

If anyone doesn't know, Phobia is a Supply Depot + Water extraction center placed on a moon. It's abandoned, and the kharaa took it... blah blah blah

Atm I'm working on the "water" part of the map, and I'm almost done with it.

Ok, now, the screenshots:

This corridor leads into the Water Depot Hive:
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1-2.jpg' border='0' alt='user posted image'>
«1

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The Water Depot Hive:
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto4.jpg' border='0' alt='user posted image'>
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto4-2.jpg' border='0' alt='user posted image'>
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Marine Spawn:
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto0-1.jpg' border='0' alt='user posted image'>
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto0-2.jpg' border='0' alt='user posted image'>

    And... Cute, huh?
    <img src='http://usuarios.lycos.es/mendasp/mapas/3d_clippy_v2.jpg' border='0' alt='user posted image'>
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited February 2003
    Nice work, maybe the roof / top of the walls could be made more interesting? maybe grates or lights? Maybe even on the floor you could have a grate or two? Lighting hive near the sticky out bit with the glass window looks dodgy. Also how do you get the sky to give off light?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited February 2003
    Love the celing in the marine spawn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Have you checked those "infestation blobs" in commander view? They look like they would eat up medpacks and anything else dropped on them, it might be worthwhile putting a thin layer of nobuild on them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    The only thing I can really see that bugs me is that the roof in the hive looks a bit plain, maybe give it some more depth.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2003
    <!--QuoteBegin--Revenant+Feb 9 2003, 12:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Feb 9 2003, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also how do you get the sky to give off light? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    light_environment

    Oh, and I haven't checked the infestation in commander mode yet, that's the next thing I'll do.

    And... I'll try to detail the ceiling at the hive.

    Thanks for the comments <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    *Drool* ... the infestation looks much much better than the last screens I saw of your map. It all looks so good ... can't wait to play it!
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited February 2003
    <!--QuoteBegin--Revenant+Feb 8 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Feb 8 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice work, maybe the roof / top of the walls could be made more interesting? maybe grates or lights? Maybe even on the floor you could have a grate or two? Lighting hive near the sticky out bit with the glass window looks dodgy. Also how do you get the sky to give off light? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Or you can use a light_spot with "Is Sky" set to "Yes".
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    How bout putting some flooding in the water depot hive

    Looks good so far
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    What i've noticed is that there was never a place where units could swim, thou don't listen to me if you don't like it.

    Have 3 entrances to the water hive, each involving a hole (open sewer), you go in, and under, and up, and Your on the top of a pumping tower. Keep the same design, and implement what I've said if it sounds viable.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2003
    <!--QuoteBegin--Sirus+Feb 9 2003, 04:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Feb 9 2003, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How bout putting some flooding in the water depot hive <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, I thought about that. And also having a weldable to unflood (sp?) the hive.

    But that's something that I'll test when I've almost finished the map.

    I'd like to see how does the map play with a hive like that.

    More pics, another corridor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia_pasillo_v2.jpg' border='0' alt='user posted image'>
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    Very good work dude - very imaginative and inventive! I can see this map making it. Hope the gameplays good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BuGiBuGi Join Date: 2002-11-02 Member: 5283Members
    Looks great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Can't wait to play it. I just love the lighting. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Looks really good. Can´t wait to play it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I was thinking that the hive is a little too dark. At least it looks like it has a few very dark spots. Maybe add some lights with some other color to make it more ambient? Maybe that way you keep the darks spots without having them pitch black? Maybe it´s just me?

    Great looking map all the same <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Hellbilly™+Feb 9 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Feb 9 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks really good. Can´t wait to play it <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I was thinking that the hive is a little too dark. At least it looks like it has a few very dark spots. Maybe add some lights with some other color to make it more ambient? Maybe that way you keep the darks spots without having them pitch black? Maybe it´s just me?

    Great looking map all the same <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Forgot to say, pics ARE NOT gamma adjusted.

    And there aren't pitch black spots... :\ It has an ambient light
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    That lab texture, the pink on the grey looks totally ugly. Edit the texture and put it into your own ns_phobia.wad. Make sure the outlining of it is grey (This is if you can spare the extra texture memory).
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Revenant+Feb 9 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Feb 9 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That lab texture, the pink on the grey looks totally ugly. Edit the texture and put it into your own ns_phobia.wad. Make sure the outlining of it is grey (This is if you can spare the extra texture memory). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do you mean support_lab1? because it's grey already on the shots...
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    On the last picture nearest the floor and at the bottom of a support is a light_ texture. It has got a little pink border because they were intentionally ment for lab maps which used wall_lab set. thats what i ment.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2003
    aaah, ok, sorry <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I'm at 2.75 mbs of texture usage, so, when I get near the final version of the map and if I have spare memory (probably will) I'll try to do that. Nice suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Thanks
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow like a 500% improvement since last check D: :: 200 thumbs up :: =)
  • XKaliburXKalibur Join Date: 2003-01-16 Member: 12349Members
    WOW! very good job Mendasp, I love the hive now and the infested corridor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Can't wait to see it finished <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Woooh... nice...
    you trying for 1.1?
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Woooh... nice...
    you trying for 1.1?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I WAS trying to get it finished for 1.1, but I won't get it in time, so I'll wait for the next version.

    Ok, three more pics:

    Water purifiers:
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto6.jpg' border='0' alt='user posted image'>
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto6-2.jpg' border='0' alt='user posted image'>

    Water Processing Control:
    <img src='http://usuarios.lycos.es/mendasp/mapas/concepto1.jpg' border='0' alt='user posted image'>

    I think I've showed everything I've done so far now...

    Time to work on new rooms.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Nice, i'm trying to do a lab map . . I'm coming away from all the usual nice stuff and creating irregular (Well comapared to other maps its irregular) lab type areas while mixing it in with textures other than just a clean level.
  • Merlin_the_FrogMerlin_the_Frog Join Date: 2003-02-04 Member: 13123Members
    Quick question: Are you putting the Phobia logo all over the map for advertising, or just because players aren't smart enough to remember what map they're playing? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    hehehe. I do loev the 3 shot of those last ones, but still, id recommend you to detail the ceilings a bit more as for now they all look just plain. Nice work, i hope to playit soon.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quick question: Are you putting the Phobia logo all over the map for advertising, or just because players aren't smart enough to remember what map they're playing?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ITs like in Eclipse and Hera, it will be to look nice and break up the wall pattern a little. I think he may also use it to remind you what your playing (joking lol), more ambience than anything I'd say.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Merlin the Frog+Feb 10 2003, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Merlin the Frog @ Feb 10 2003, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quick question: Are you putting the Phobia logo all over the map for advertising, or just because players aren't smart enough to remember what map they're playing? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol

    It's kinda what Revenant said. It helps detailing the walls a bit and also gives some ambience <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I've modified a bit the corridor outside the Marine Spawn (you can see the old pics in the first page of this topic), so, tell me what you think (pics are not gamma corrected)

    <img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_ms.jpg' border='0' alt='user posted image'>
    <img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_ms2.jpg' border='0' alt='user posted image'>
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I like it.
    Nice theme.
    Infested parts looks really.. infested! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    The lighting is off in a few places, like where you have blue light textures.. and it doesn't emit blue light.
    Fix that.

    Glad to see you've made the ceiling easily walkable for skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Keep it up!
Sign In or Register to comment.