More Ns_phobia
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">This time, more pics</div> Well, this time I'll post more screenshots and not just two <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If anyone doesn't know, Phobia is a Supply Depot + Water extraction center placed on a moon. It's abandoned, and the kharaa took it... blah blah blah
Atm I'm working on the "water" part of the map, and I'm almost done with it.
Ok, now, the screenshots:
This corridor leads into the Water Depot Hive:
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1-2.jpg' border='0' alt='user posted image'>
If anyone doesn't know, Phobia is a Supply Depot + Water extraction center placed on a moon. It's abandoned, and the kharaa took it... blah blah blah
Atm I'm working on the "water" part of the map, and I'm almost done with it.
Ok, now, the screenshots:
This corridor leads into the Water Depot Hive:
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_hive1-2.jpg' border='0' alt='user posted image'>
Comments
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto4.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto4-2.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto0-1.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto0-2.jpg' border='0' alt='user posted image'>
And... Cute, huh?
<img src='http://usuarios.lycos.es/mendasp/mapas/3d_clippy_v2.jpg' border='0' alt='user posted image'>
Have you checked those "infestation blobs" in commander view? They look like they would eat up medpacks and anything else dropped on them, it might be worthwhile putting a thin layer of nobuild on them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The only thing I can really see that bugs me is that the roof in the hive looks a bit plain, maybe give it some more depth.
light_environment
Oh, and I haven't checked the infestation in commander mode yet, that's the next thing I'll do.
And... I'll try to detail the ceiling at the hive.
Thanks for the comments <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Or you can use a light_spot with "Is Sky" set to "Yes".
Looks good so far
Have 3 entrances to the water hive, each involving a hole (open sewer), you go in, and under, and up, and Your on the top of a pumping tower. Keep the same design, and implement what I've said if it sounds viable.
Yeah, I thought about that. And also having a weldable to unflood (sp?) the hive.
But that's something that I'll test when I've almost finished the map.
I'd like to see how does the map play with a hive like that.
More pics, another corridor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia_pasillo_v2.jpg' border='0' alt='user posted image'>
I was thinking that the hive is a little too dark. At least it looks like it has a few very dark spots. Maybe add some lights with some other color to make it more ambient? Maybe that way you keep the darks spots without having them pitch black? Maybe it´s just me?
Great looking map all the same <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I was thinking that the hive is a little too dark. At least it looks like it has a few very dark spots. Maybe add some lights with some other color to make it more ambient? Maybe that way you keep the darks spots without having them pitch black? Maybe it´s just me?
Great looking map all the same <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Forgot to say, pics ARE NOT gamma adjusted.
And there aren't pitch black spots... :\ It has an ambient light
Do you mean support_lab1? because it's grey already on the shots...
I'm at 2.75 mbs of texture usage, so, when I get near the final version of the map and if I have spare memory (probably will) I'll try to do that. Nice suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Thanks
you trying for 1.1?
you trying for 1.1?
Ok, three more pics:
Water purifiers:
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto6.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto6-2.jpg' border='0' alt='user posted image'>
Water Processing Control:
<img src='http://usuarios.lycos.es/mendasp/mapas/concepto1.jpg' border='0' alt='user posted image'>
I think I've showed everything I've done so far now...
Time to work on new rooms.
ITs like in Eclipse and Hera, it will be to look nice and break up the wall pattern a little. I think he may also use it to remind you what your playing (joking lol), more ambience than anything I'd say.
lol
It's kinda what Revenant said. It helps detailing the walls a bit and also gives some ambience <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_ms.jpg' border='0' alt='user posted image'>
<img src='http://usuarios.lycos.es/mendasp/mapas/pasillo_ms2.jpg' border='0' alt='user posted image'>
Nice theme.
Infested parts looks really.. infested! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The lighting is off in a few places, like where you have blue light textures.. and it doesn't emit blue light.
Fix that.
Glad to see you've made the ceiling easily walkable for skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Keep it up!