What New Things Will Marines Get In 1.1?

SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
edited February 2003 in NS General Discussion
<div class="IPBDescription">What new things will MARINES get in 1.1?</div> I read the thing about what ALIENS will get in 1.1.....but what will marines have to NOT get blown away even faster than they are now? wil they bring the Nuke back? will buildings cost less? will they be built faster and have more health? will weapons be MUCH stronger and cheaper? and finally, will they get like...FORCE SHIELDS to block doors and some ****?

what im tryin to say is......if marines stay the way they are....no one will WANT to play as a marine cuz it wil be 2 unfair.

Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited February 2003
    .. getting 2 guns automatically whenever you spawn is unfair? huh. Wish I could start kharaa as a gorge and upgraded, instead of having to evolve into it every time.

    Just wait and see, and i doubt there will be "new things," this should be a serious [edit]feature-fixin'[/edit] update.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Flayra mentioned improvements to the comm interface. If they do it well enough, this would mean much more effective commanders, and more willing commanders in general. commanders are usually what determines a win or loss for marines, and so, this could mean that marines could get much stronger in 1.1, just due to improved coordination. in fact, from what ive heard from clan games, marines might even need some weakening 'cuz they are just so fr33kin strong when they work together.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Improvements to hltv. Some bugs.

    I heard they may mae it easier to fot the comm to c under roof structures. etc.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--T_RAT+Feb 8 2003, 10:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (T_RAT @ Feb 8 2003, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Improvements to hltv. Some bugs.

    I heard they may mae it easier to fot the comm to c under roof structures. etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Translation:

    I heard they may make it easier for the commander to see under roof structures and etc.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Well I hope it's a *big step foward*

    Check out the color blindness test.
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    There may be a fix to the minimap
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    <!--QuoteBegin--masterswordman+Feb 9 2003, 04:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Feb 9 2003, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check out the color blindness test. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YOU COMPLETE AND UTTER ****!!!!!!!!!!!

    YOU OWE ME A NEW PAIR OF PANTS!!!!!!!!!

    I seriously nearly **** myself then
Sign In or Register to comment.