<div class="IPBDescription">to tell how many res nodes you have?</div> What I want to know is, is there a console command (or someother way) to tell how many (active) res nodes you have without being a server admin/owner?
Well, if you are a marine you can tell by either being the commander and looking at each node you have placed, or as a soldier you can look at the Resource Counter. Each node produces 1 point per tick, plus 1 point the marines get as default. So when you start a game with just your 1 starting collector, you get 2 res per tick. If you see you are getting 4 res per tick, that means you have 3 nodes.
On alien, the best thing you can do is run around as a skulk and count which nodes you have.
Or, I guess the best way on either team is to ask the Gorge or Commander how many nodes they have built and hope they know how to count... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I might make a small command to count the teams resource towers, havent done it yet.
Now if NS had the nice HL csay messages I could go ahead and stick it on the HUD (messages would be delayed a fair amount of time to prevent lag) Personally, I *REALLY* hope Flayra adds the normal HL csay messages as well as the drop down box ones. This would allow every server-side mod that uses the csays in a fancy way to work properly in NS.
For example, I could stick the message over the "Resources" thing.
So instead of:
Resources: 33/100
you would have:
Resource Towers: 2 Resources: 33/100
I think sometime like this would be usefull, you will know immediatly when a RT is down.
I would like a command that tells you how many RTs you have for a script (or metamod plugin if I learn how to make metamod plugins) I would like to make. It would tell you how many res you should be getting per tick. Then you could tell how long you might have to wait in the shadows until you can start building/upgrading etc.
I was just thinking of doing something like this (see attached file). But I want it to constantly tell me how many res towers we have and how many res points I should be getting per tick (according to my formula of how the res model works. Its hopefully 100% correct.)
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
umm, do a search, flayra actualy posted the REAL rez model recently
did the work for you: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=8773&hl=resources' target='_blank'>http://www.unknownworlds.com/forums/in...73&hl=resources</a> formula ALIENS: (rez points) * .23 * (numaliens) TOTAL now each nongorge gets: TOTAL / (1 * (living non gorges) + 3 * (living gorges))
and the gorges get: 3* (TOTAL / (1 * (living non gorges) + 3 * (living gorges))) ie 3 times as muchas each other player
soooo, if all of your team is dead the living player gets all the rez ;D
AND IF YOU ARE AT YOU MAX REZ THE OVER FLOW IS NOT GIVEN OUT TILL THE NEXT REZ PASS (6 secs), osmething every one dosn't seem to get)
so if there would be 4 rez for a tick (hypothetical#)
and you have 2 dead aliens and 1 gorge and one skulk with max rez: The gorge would get 3pts and one point would go back in the pool for next time.
Comments
On alien, the best thing you can do is run around as a skulk and count which nodes you have.
Or, I guess the best way on either team is to ask the Gorge or Commander how many nodes they have built and hope they know how to count... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Now if NS had the nice HL csay messages I could go ahead and stick it on the HUD (messages would be delayed a fair amount of time to prevent lag)
Personally, I *REALLY* hope Flayra adds the normal HL csay messages as well as the drop down box ones. This would allow every server-side mod
that uses the csays in a fancy way to work properly in NS.
For example, I could stick the message over the "Resources" thing.
So instead of:
Resources: 33/100
you would have:
Resource Towers: 2
Resources: 33/100
I think sometime like this would be usefull, you will know immediatly when a RT is down.
<img src='http://www.snowtroopers.ca/forumicons/phaser.gif' border='0' alt='user posted image'>
did the work for you:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=8773&hl=resources' target='_blank'>http://www.unknownworlds.com/forums/in...73&hl=resources</a>
formula
ALIENS:
(rez points) * .23 * (numaliens) TOTAL
now each nongorge gets:
TOTAL / (1 * (living non gorges) + 3 * (living gorges))
and the gorges get:
3* (TOTAL / (1 * (living non gorges) + 3 * (living gorges)))
ie 3 times as muchas each other player
soooo, if all of your team is dead the living player gets all the rez ;D
AND IF YOU ARE AT YOU MAX REZ THE OVER FLOW IS NOT GIVEN OUT TILL THE NEXT REZ PASS (6 secs), osmething every one dosn't seem to get)
so if there would be 4 rez for a tick (hypothetical#)
and you have 2 dead aliens and 1 gorge and one skulk with max rez:
The gorge would get 3pts and one point would go back in the pool for next time.