Ns_piatra

marcosmarcos Join Date: 2002-06-26 Member: 825Members
<div class="IPBDescription">screenshots</div> Been working on this one for a time now.. and lets just get too the core here.

What do you think:
<img src='http://www.home.no/markus-l/piatra5.jpg' border='0' alt='user posted image'>
<img src='http://www.home.no/markus-l/piatra4.jpg' border='0' alt='user posted image'>
<img src='http://www.home.no/markus-l/piatra2.jpg' border='0' alt='user posted image'>

Comments

  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited February 2003
    More:
    <img src='http://www.home.no/markus-l/piatra3.jpg' border='0' alt='user posted image'>
    <img src='http://www.home.no/markus-l/piatra1.jpg' border='0' alt='user posted image'>
    [fan shadow WILL be removed ^^]
    <img src='http://www.home.no/markus-l/piatra6.jpg' border='0' alt='user posted image'>

    r_speeds 200-350

    All replys are welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • b4ckspiNb4ckspiN Join Date: 2003-01-30 Member: 12939Members
    looks really good
    nice brushwork and if the speeds are only 300 nice work
    id like to get a demo of the map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    do u got some hive pix 2??
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Ooooh lovely - Oh so lovely. . . or if you prefere my usual context

    V. Nice . . . .
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Very nice. Reminds me somehow of the Nostromo. On speed. Good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Merlin_the_FrogMerlin_the_Frog Join Date: 2003-02-04 Member: 13123Members
    Excellent looking map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I like the big room in the last couple of shots. Your hallways don't seem to give much cover and the lighting is very even.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Thanks for the nice replys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    b4ckspiN: Well, I'll try to get some up shortly..
    ChromeAngel: Yeah, I guess you are right about the hallways, but that hallway is next door to MS, so "skulk hidingplaces" woud be kinda unfaer for the marines (skulks camping and amushing new spawned marines... I'll keep that in mind for futher hallways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    edited February 2003
    Looking very nice indeed. Try using this below that fan if you like.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Woo, very nice. Awesome design there, your ceiling stuff is really great in the first area there, especially.

    Though, I bet it could look even better if the lighting had more contrast in it. Are you using the env_gamma, and if so, are the screenshots adjusted to fit this? If not, try placing one in the map, and see what a setting of 1.5 to 1.8 looks like. Some tweaking of existing lighting might be needed if the value is too high, but it always seems to be worth it in the end.

    Other than the lighting, the only other thing I can really criticize right now would be the fan inset on the ceiling. Might look better with some sort of darker trim around the edge, to separate it from the rest of the ceiling. :)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Looking really great marcos! I can't wait to see a finished product, awesome job!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
  • TiioTiio Join Date: 2003-01-07 Member: 12012Members, Constellation
    1) I love it. The atmosphere looks great, the texturing looks excellent, and the lighting looks very nice.

    2) The wires in the lights, as posted before, look kind of ugly.. consider changing them.

    3) Also as said before, the shadows under the fans, and the fans are different. Would look better if you fixed that.

    4) I want a playtest! I want I want I want! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    Absolutely superb work, marcos. Big lights usually bother me, but somehow your working of the big lights negates that prejudice. Very nice, especially while keeping r-speeds in the 200-350 area. No real criticisms. Oddly enough, I actually like the wiring that goes into the lights. I'm not sure why.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also the second picture shows some quite 'random' texturing, there seems to be no conformity at all!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you look he has textured his walls almost perfectley, the ceiling has been aligned very well. Keep it up marcos.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    WOW!!! just WOW

    great use of textures
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--Revenant+Feb 9 2003, 11:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Feb 9 2003, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also the second picture shows some quite 'random' texturing, there seems to be no conformity at all!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you look he has textured his walls almost perfectley, the ceiling has been aligned very well. Keep it up marcos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The fan texture looks a little out of place though, just sitting there like that.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Thanks for all support! This is really getting me going, and faster `<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Fam: Thanks! It was the kind of shadow I was looking for <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Jobabob: Yeah, but I felt like the lights must have a support, not just floting in the air like in pic 2 ;o

    ken20banks: Yes. Thought about that too. I'll add it. And thanks for the gamma tips, I havent added one, so I will do that too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Very nice looking map, I'd love to play it sometime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The use of lighting really impressed me, some wonderful ambiance there. Keep it up!
  • PhilipKPhilipK NS2 texture artist (AKA &quot;Blazeeer&quot;) Join Date: 2002-11-01 Member: 3746Members, Retired Developer
    omg!
    This is really good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    /me likes
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Im working on "Rock Hive" consept now. It's a hive in one deep mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Things are going forward, yeah, but very slow :/ So I really dont know when I got this done.
    Attaching a picture of the other coridor leading from the MS
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Looking good, but not as good as it could. Not as good as it would, if you did like you should and made those corridors more symetrical by making them round instead of arched. It looks to robin hood.

    Here is a concept i pasted together from your screens:
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    omg! sweet doctopepa. Thanks for that one, I'll use it for shure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thnaks again.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Looks like a top map!
    I'#d download that and spam it
    to several other Players :-D
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Very nice... Very very nice.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Brilliant, looks nice to, I also like the screen the other guy put up.

    Any vent systems and nifty places to hide things that you could show us? (save a few of course)

    I <i>love</i> the Rock Hive idea, I could just imagine the intensity of slowly going underground creeping along towards a hive, would be great if it you made a lil dark so Flashlights could be used, granted they kinda give you away, but I mean come on, the drama is what counts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    great work both of you =) ::thumbsup::
Sign In or Register to comment.