Lagging Entities That Were Stripped
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">from hera map file</div> can somebody give me confirmation on what entities were stripped from the hera map file to reduce the lag because from what i understand those entities should not be the ones causing the lag because they are not server run entities.
Comments
I heard that some unneeded entities were stripped, they were just addons, like trigger_hurt, elaborate lighting, but I'm not sure. Not een sure that they did strip any.
The 'dust cloud' in the hall below the spawn has been removed.
The holo in the "holoroom" was removed.
I can't recall anything else.
I hate playing on everything but plain old regular un-modified servers. Admin mod, map entity hacks, Voogru style balance changing, I can do without all of it.
i never even notice what was removed so it must have been small things, yeah i think the smoke from that maintenance tunnel is gone, but it didnt really hinder or help sight at all... jsut a buncha sprites that neednt be sent across the lines.
Seriously... if you don't like it, don't play on the server. That's your ultimate statement as a gamer, and applies exactly the same way not buying a product you don't like applies. If you don't mind or don't even notice it (which seems to be true for a lot of people), then you can appreciate what you gain from it on lower-end servers (namely, the significant drop in ping).
There's more than one server out there, people... pick the ones you like, and don't complain about the rest.
if an entity doesn't animate or change state then it is supposed to be client side. if it is animated or changes state in a seemingly rapid random way then it could be clientside since players will hardly be able to tell if it doesn't look exactly the same on everyone's computers at the same time.