Walls Of Offense Chambers,

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">... and n00bs that love to one-man it.</div> You know what I mean. Take ns_nancy, subspace. They have a Wall ouside the hive and all you need is a seige around the corner. What do your marines do? Drain clip after clip into the wall of continuously replenishing chambers. Either the chambers get them or the skulks. Then your TF goes down. ARGH!

For the love of god, if there's more than 3 offense chambers and 1 defense chamber, you're wasting your time. Wait for a seige/grenade launcher. You're just burning clips, wasting time, or jeopardizing your position.
The same goes for resource towers.

Anyone have a viable solution to this? Or is it a fact of life.

Also, I notice a lot of people don't know how ot attack OCs either. If you DUCK and peer around a corner it will NEVER hit you. It doesn't mean ur going to be any better at killing it, but really stop strafing in front of it, it's needless and u can't focus your fire.


Then of course resource towers, N00bs love nothing more than to attack them. *knife knife knife knife knife* *BITE BITE* ... that's a different story

Comments

  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    For the most part you're right, it's better to wait for a factory and siege the wall down rather than charge in and gun it down. However, walls of lame aren't quite as tough as you suggest. If you can get reasonably close to the chamber, an LMG can take an OC without healing down in slightly over 50 rounds. With defense chambers you'll obviously need a couple of marines working the tower to get it, but in my experience it's not hard to get the other two guys with you and say "everyone go for the left one".

    Another strategy is to look for weaknesses in the gorge's build structure. Often you can find an angle of attack gives you a clear shot at the Defense Chambers or, even better, a spot where the chambers can't hit you - crouching around a corner, like you said.

    Frequently your team will be in a rush for whatever reason to get through the wall or will simply not have the income to justify a siege and turret factory, thus necessitating a full-on rush. Play it smart, and you and your teammates will win the day.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    4 HA HMG and one welder break ANY wall of lame even with unlimites skulk defence <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Since most walls of lame either have a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> rebuilding them, or a <img src='http://masterswordman.home.attbi.com/11.gif' border='0' alt='user posted image'> healing them, here's how I do it. I've noticed that walls of lame are only protected from one side, and usually on only one entrace to the hive. Grab a get pack, nothing else, then zoom over quickly over the wall of lame behind the def chabers. If a gorge is there, take him out with your trusty <img src='http://masterswordman.home.attbi.com/8.gif' border='0' alt='user posted image'>, then the def chamber. If they only have one hive, the skulks shouldn't both you. Mainly taking out the
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> will let your team take out the others much more quickly. Or wait for the HA with a GL.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    your smileys rock.
    please make a html with all the [img] tags and its pictures for copy paste.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    ROGER THAT, it's late here in Denver, I have school tomorrow, so I'l post them later. OVER AND OUT.

    Here's how the site design will look like <a href='http://masterswordman.home.attbi.com' target='_blank'>http://masterswordman.home.attbi.com</a>, I'l start a new toppic tomorrow with all units, weapons, and etc in place. It takes me like 10 Seconds per smilie.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    edited February 2003
    Well, personally, on our nC encampment team, we usually just attack them. Theres no point in wasting resources to build 1 seige, a few turrets, and let alone the TF itself and the upgrading. You get 2-3 guys firing LMGS at an OC with even just 1 level upgrade, it doesn't take too long to take them out.

    Not to flame, but I think the problem is that people are way too dependant on filling a map full of seiges. I was playing the other night, and we had this fellow, who, to be friendly, i'll just call him NSPlayer(4). This guy ran into 1 OC with 1 Defense chamber in a completley open room (Sat Comm, to be exact), and he panics after shooting 3 bullets at it, and calls in a TF, phase gate, and seiges. And sure neough, sicne we didn't have our regular, extreamly good, commanders on the server at the time, sure neough, the comm didn't even check the area, he jsut dropped all the stuff in. That's about what, 150 resources?

    Just upgrade first... To be dependant on 1 method will be the downfall of a team. Now to await the flames...



    EDIT: Oh, and swordsman, guess you've never played against me as a gorge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I always have defense on both sides of a "wall of lame". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Just make sure that you know your not jumping over into 2-3 more of my OC's. ALSO, It seems most people don't have the common sense to see webbing above "Walls of lame" anymore, so they jsut jump in, get killed, and then complain. I think it's quite easy to take them out if you know how to do it, which shouldn't take THAT much effort. And this is comming from a guy whose only lost 3 rounds playing as gorge since day 1. Just learn to focus, and use mroe teamwork.
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    <!--QuoteBegin--killswitch1968+Feb 9 2003, 06:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Feb 9 2003, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then of course resource towers, N00bs love nothing more than to attack them. *knife knife knife knife knife* *BITE BITE* ... that's a different story <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    SO your saying NOT to attack res. towers and to waste a fair amount of res to take down 4 structures? If I die while taking down a structure then I'll just attack again once I respawn. I agree that some WOL can't be taken down w/o a little bit of help, but if your short of res. and GL's then just do the job yourself.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Lindstrom+Feb 10 2003, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lindstrom @ Feb 10 2003, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--killswitch1968+Feb 9 2003, 06:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Feb 9 2003, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then of course resource towers, N00bs love nothing more than to attack them. *knife knife knife knife knife* *BITE BITE* ... that's a different story <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    SO your saying NOT to attack res. towers and to waste a fair amount of res to take down 4 structures? If I die while taking down a structure then I'll just attack again once I respawn. I agree that some WOL can't be taken down w/o a little bit of help, but if your short of res. and GL's then just do the job yourself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good points all around. I should have more specifc. I am general against seiging *useless* OCs, ones lying in the middle of the map. Ones that do require seiges are ones by hives, or ones getting built close to your base.
    I usually wait for HA/HMG to take down the OCs scattered around the map. But for the beginning (ie. going for the 2nd hive location) with no upgrades a little patience pay off.


    As for the res tower, it's only worth it if there's nothing else important to do. If I need you to get to a hive THEN GET TO A HIVE! I hate seeing 3 guys sitting around a res tower when a hive needs claiming. Hives are infintely more important than resources.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Funny, as Gorge that's exactly WHY I drop the occasional random OC in a corridor.

    Makes some teams take ages to get rid of it, and it cost me like 28 rez.

    Dumb 'rines, I guess.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--killswitch1968+Feb 9 2003, 06:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Feb 9 2003, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know what I mean. Take ns_nancy, subspace. They have a Wall ouside the hive and all you need is a seige around the corner. What do your marines do? Drain clip after clip into the wall of continuously replenishing chambers. Either the chambers get them or the skulks. Then your TF goes down. ARGH!

    For the love of god, if there's more than 3 offense chambers and 1 defense chamber, you're wasting your time. Wait for a seige/grenade launcher. You're just burning clips, wasting time, or jeopardizing your position.
    The same goes for resource towers.

    Anyone have a viable solution to this? Or is it a fact of life.

    Also, I notice a lot of people don't know how ot attack OCs either. If you DUCK and peer around a corner it will NEVER hit you. It doesn't mean ur going to be any better at killing it, but really stop strafing in front of it, it's needless and u can't focus your fire.


    Then of course resource towers, N00bs love nothing more than to attack them. *knife knife knife knife knife* *BITE BITE* ... that's a different story <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no u are wrong... OC walls DO NOT need siege.. and neither do they need a GL... u keep one guy on guard... whle a few teamates empty it... if nything... make a phase or something.. so teammates can come quicly.. thinking about it.. tho ive never tried it... putting a phase seems better.... because a) u cannot recycle seiege b) setting up a TF anda ll the seiege and upgrading ur TF costs A LOT! ... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For the love of god, if there's more than 3 offense chambers and 1 defense chamber, you're wasting your time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well for the larger walls then I'd say yes but even 4 ocs with 1 dc can be taken down with relative ease by lmg fire, as long as you're working as a squad. Oc's really arn't that tough and the healing isn't too fast; as a mainly gorge player I know this all too well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Once you get 2 dcs going though it becomes much harder, and it's generally best to seige or get heavier equip.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then of course resource towers, N00bs love nothing more than to attack them. *knife knife knife knife knife* *BITE BITE* ... that's a different story <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You're being exceptionally harsh here, for starters if these "n00bs" we're truley new players then they wouldn't bother using knives they'd just thrown lmg fire into the res chamber. Also, remember that taking down one of those res towers is damn painful to the alien economy, especially early-game, but more so serves as a fantastic distraction. Leave one guy there and the rest of the team goes off to the location you want to capture and watch the skulks converge on that wounded res tower. Even if it doesn't go down you've distracted the whole alien team and hopefully gotten to your objective without too much trouble. On the other hand, get 1 or 2 guys to knife the res tower and have some other's waiting in ambush. Skulks will come running, hear knives and expect an easy kill, and be nailed by the other marines. A good way to pull this off is, if you're a marine, to stand inside the res chamber and knife down. THe few seconds it takes for a skulk to find you can be all your team-mates need. Just don't characterise people who attack undefended res towers as "n00bs". Whilst those hives are important, taking down an early res tower can cripple the aliens for the rest of the game.
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