I think the angle at which the LMG (which is from Unreal II BTW) is held should be different. I don't just want to see the ugly black part of the gun, I want to see the back of it (like in Raven Shield). I noticed it is on the GL angle I think and that is not aimed at the crosshair unfortunately. Also, I have Unreal II and it looks nothing like that but it's still awesome if held correctly and I am trying to use the U2 (U2?! Eww!) sounds with it. Anyways, I would like an angle mod for it and thanks anyways.
Definetly before the end of the year <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I noticed that the infantry portal, phase gate, observatory, and resource center, were still kind of blue. So I decided to make them red like the rest of structures. I also added more red to the sentry and siege. Although the screens on the prototype lab are still the same (to much hard work) I changed the light in the back from blue to red. Download here:
I redid phase gate and infantry portal, they were looking a little pink, so i made em darker. So if you downloaded before reading this post redownload em.
Make sure you get the rest of the red models at <a href='http://www.lawrencegamer.com/moredaemon.zip' target='_blank'>http://www.lawrencegamer.com/moredaemon.zip</a>
Work is coming along. I'm thinking of converting some models exlsuively for Daemon, and maybe even hacking some of my own together <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've been messing around with models for a long time, I guess it's time to actually get into the real stuff...
I love your skinpack man it looks really cool! I just can’t play online with it because of the sprite consistency. Does anyone know how to get around that?<!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Um whats this... pshell.mdl, rshell.mdl, rshell_big.mdl <--- those models don't even exist in NS except for the pshell.mdl . <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<a href='http://www.lawrencegamer.com/moredaemon.zip' target='_blank'>http://www.lawrencegamer.com/moredaemon.zip</a>
<img src='http://www.lawrencegamer.com/portals.jpg' border='0' alt='user posted image'>
<a href='http://www.lawrencegamer.com/redportals.zip' target='_blank'>http://www.lawrencegamer.com/redportals.zip</a>
Platoon
Make sure you get the rest of the red models at <a href='http://www.lawrencegamer.com/moredaemon.zip' target='_blank'>http://www.lawrencegamer.com/moredaemon.zip</a>
Thanks,
Platoon
I've been messing around with models for a long time, I guess it's time to actually get into the real stuff...