True Hitbox Model For Skulk/fade?

reborebo Join Date: 2002-11-01 Member: 2734Members
Would a model that conformed to the true hitbox of a skulk / fade be cheating?

As you probably know the skulk and the fades hitboxes are way off, i.e. hit either in the head and you will miss. I was thinking of making a model that conformed to the hitable area. But would this be viewed as cheating ?

Comments

  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    Its a matter of opinion tbh. In my opinion, if a model does not make it so you can see an opponent when you shouldn't be able to, then it is not a cheat model.
    Look at it this way. All this would do is make it easier to hit the bit you are after, so if people consider it a cheat then they must also consider new crosshairs and reduced muzzel flash's cheats also.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    It is a grey area, for instance im currently using the aliens type skulk model, it has a big long tail and head. It looks damn scarey and very atmospheric, but as its also alot bigger than the hitable area , and even sticks thru walls a tad on ocassion, so in a sense this is a bit of a cheat. Even tho i only use it cos it looks scarely and cool.

    I guess some other people can quite rightly say, just use defaults. But when the defauls incudle poorly aligned models taht you can shoot but still 'miss' it surely means you are entitled to a more accurate representation. Im in two minds.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Seen the alien skulks, and yes they do stick out a bit, but so do the defaults in certain situations..I've seen a (default)skulk nose pointing through a closed door a few times and shot him, same has happened to me..
  • MorgothMorgoth Join Date: 2003-02-04 Member: 13096Members
    if u want to make a skin like this then go for it, its up to u if u want too or not

    even though i would be interested in seeing it, and im sure alot of ppl would too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i say do it!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--rebo+Feb 10 2003, 07:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Feb 10 2003, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is a grey area, for instance im currently using the aliens type skulk model, it has a big long tail and head. It looks damn scarey and very atmospheric, but as its also alot bigger than the hitable area , and even sticks thru walls a tad on ocassion, so in a sense this is a bit of a cheat. Even tho i only use it cos it looks scarely and cool.

    I guess some other people can quite rightly say, just use defaults. But when the defauls incudle poorly aligned models taht you can shoot but still 'miss' it surely means you are entitled to a more accurate representation. Im in two minds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think a long tail that sticks through the wall, and the sh17 you find in your pants after they attack you by suprise is an even trade off....

    or it just me that sh17's my pants when i'm attacked by a frekin scary monster that apeared out of nowhere....?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It wouldn't really matter, since for the hitboxes to work, everyone would have to have the same model.
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