True Hitbox Model For Skulk/fade?
rebo
Join Date: 2002-11-01 Member: 2734Members
Would a model that conformed to the true hitbox of a skulk / fade be cheating?
As you probably know the skulk and the fades hitboxes are way off, i.e. hit either in the head and you will miss. I was thinking of making a model that conformed to the hitable area. But would this be viewed as cheating ?
As you probably know the skulk and the fades hitboxes are way off, i.e. hit either in the head and you will miss. I was thinking of making a model that conformed to the hitable area. But would this be viewed as cheating ?
Comments
Look at it this way. All this would do is make it easier to hit the bit you are after, so if people consider it a cheat then they must also consider new crosshairs and reduced muzzel flash's cheats also.
I guess some other people can quite rightly say, just use defaults. But when the defauls incudle poorly aligned models taht you can shoot but still 'miss' it surely means you are entitled to a more accurate representation. Im in two minds.
even though i would be interested in seeing it, and im sure alot of ppl would too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i say do it!
I guess some other people can quite rightly say, just use defaults. But when the defauls incudle poorly aligned models taht you can shoot but still 'miss' it surely means you are entitled to a more accurate representation. Im in two minds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i think a long tail that sticks through the wall, and the sh17 you find in your pants after they attack you by suprise is an even trade off....
or it just me that sh17's my pants when i'm attacked by a frekin scary monster that apeared out of nowhere....?