Bunny Hop
Kain
Join Date: 2003-02-10 Member: 13367Members
<div class="IPBDescription">it will be disabled in next versions?</div> Hi!
A simple question... bunny hop will be canceled in next releases?
I hope so...i hate when a marine runs away from a skulk using this bug or something like that.
Ah, another question: it can be disabled with a command in server.cfg?
Thanks.
p.S.: sorry for my bad english.
A simple question... bunny hop will be canceled in next releases?
I hope so...i hate when a marine runs away from a skulk using this bug or something like that.
Ah, another question: it can be disabled with a command in server.cfg?
Thanks.
p.S.: sorry for my bad english.
Comments
Response : DIE THREAD! NOT AGAIN! DDDDIIIIIE! *Stabs thread repeatedly* DIEEE!
DIEEEE! FOR THE LOVE OF GOD, NOT AGAIN! DIEEEE!
Bunnyhopping is an essential feature of ns.
Marines are already worse enough on publics.
Want to take out HA and HMG, too?
Everyone else : If you want to torture yourself, read the really, really long thread on bunny hopping.
If you want to torture everyone else as well, post in this thread, I'm sure it will become fun.
Oh, on the original post, I know of no way or plans to make bunny hopping a server.cfg option.
simply, it's a game based on a bug. If u don't know how to "use" this bug u can win.
U are strong only if u are "skilled" in bunnyhopping. aim or similar aren't important...u need only to go much faster then your opponent! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it's like a F1 race, and NS will became like that if they don't block that.
It's just my opinion
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The ability to gain speed by "bunnyhopping" will be removed. The ability to move quickly and silently by "crouch-bunnyhopping" will also be removed.
There are currently no plans to implement a CS-style slowdown, stamina system, or anything to prevent repeated *normal* jumping.
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U are strong only if u are "skilled" in bunnyhopping. aim or similar aren't important...u need only to go much faster then your opponent! :D
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Thats a ridiculous statement.
Secondly...
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simply, it's a game based on a bug. If u don't know how to "use" this bug u can win.
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If bunnyhopping is the basis of the game, then it isnt a "bug".
At least coil has learnt how to word his posts ;)
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i've yet to see someone besides me able to bhop in a pub
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heh
simply, it's a game based on a bug. If u don't know how to "use" this bug u can win.
U are strong only if u are "skilled" in bunnyhopping. aim or similar aren't important...u need only to go much faster then your opponent! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it's like a F1 race, and NS will became like that if they don't block that.
It's just my opinion
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Stick to games with smaller learning curves that you can handle, such as NS and CS.
Personally, I've not seen any bhopping to the extent people describe, but I'm sure with all the other holes in the Valve code, it's probably bad when I see it.
I love bhop in tfc but I dont need it in NS, I do it now but I would still love NS without it...
The ability to gain speed by "bunnyhopping" will be removed. The ability to move quickly and silently by "crouch-bunnyhopping" will also be removed.
There are currently no plans to implement a CS-style slowdown, stamina system, or anything to prevent repeated *normal* jumping. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think alot of you didn't even see this post. Things like this are worthless to argue, and only end up in flame-fests (and yes, coil knows what he is talking about).
The jump commands don't queue up properly if you have jump bound to a mouse button. Try it sometime and see. I haven't tried it with a USB mouse, though, so it may only be a "problem" with PS/2 port mice.
Sam and Max hit the road avatar!!!
That game kicked sooo much arse.
BlueGhost
The jump commands don't queue up properly if you have jump bound to a mouse button. Try it sometime and see. I haven't tried it with a USB mouse, though, so it may only be a "problem" with PS/2 port mice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actaully most people i know who bhop have it bound to mouse2, it's just a lot more easier then any keyboard jump bind.
Actually most people i know who bhop have it bound to mouse2, it's just a lot more easier than any keyboard jump bind.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Like SoBe Dragon who has a bunnyhop script bound to it? Or do you mean just jumping normally bound to it?
And no, I will never forget the time when SoBe said "but I cant use mouse2 for [some commandermode command], I have my bunnyhop script bound to that...".
EDIT2(answer to post below that appeared while I was editing): I have +forward bound to that after I heard of the possibilities this offered, like resting the other hand while moving with the mouse. Plus it feels way cooler wallwalking with the mouse for some reason...
That's really strange then, it must be <i>something</i> with my setup, because it automagically worked when I temporarily bound jump to the spacebar. I was under the impression that most people use the spacebar to jump (hitting it with their thumb, while their hands were on WASD).
In fact, I'm almost positive most people bind jump to the spacebar. I mean, how else would they have missed the jump-key-bound-to-mouse-doesn't-work-in-commander-mode bug in beta testing? Ah, whatever.
Oh yeah, and...
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Sam and Max hit the road avatar!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep, "My Avatar" > "Everybody else's avatars put together."
<b>EDIT:</b> To Align -- I mean just the regular jump command, not some actual bunnyhopping script.
rofl, anyone else have a good laugh with this statement?
I'm convinced at this point through similar posts by the same artist, someone's a tard.
::flashbacks of all the years spent playing q3 only to hear 'nice ping' 'lag' 'luck' 'lol' 'laff' after every kill::
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Learning curve != size of manual
And why would you want one?
And why would you want one? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The word 'learning' can be misinterpreted here. To take a game like Q3, your learning curve is nothing more than how the performance of a player increases in proportion with his skill and experience at the game, and how much headroom there is for constant improvement.
In Q3, you have a learning curve with alot of headroom, where performance increases significantly as players become better at the game. Put simply, an average Q3 player will be dominated by an experienced Q3 player, who in turn can be dominated by an even better Q3 player ad infinitum. New players get 'owned' left right and center by people who have played the game since release. Other games have much less headroom, meaning players can more easily reach a point where they aren't getting significantly better at the game, and there isn't anyone who can completely destroy them on an even playing field. Enforced limitations which handicap experienced players will flatten out the learning curve of the game. Some limitations only begin to effect the game at higher levels of play and have no effect on the average player, etc.
The question "Why would you want one" is redundant. You've got one, it comes free sellotaped to the packaging. The curve represents nothing more than how ability is rewarded at various levels of play.
rofl, anyone else have a good laugh with this statement?
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I guess they would laugh if they found the truth funny.
NS basically has 2 types of weapons, hitscan, and melee; Neither takes more than 2 minutes to learn how to use. The small size of almost all NS rooms makes the acid rockets near hitscan, and the gl doesn't require accuracy to be effective. After you've mastered the weapon system, all you need to learn is how to play your role, which should take about a week.
Good commanding is not included in this, and is most definitely the hardest thing to learn and takes a considerable amount of time longer.
Compare this to Q3 which has more types of weapons. Rockets, plasma, which is a slower speed projectile, railgun, which is a single shot hitscan, machine gun, which is basic hitscan, and grenades which have a smaller blast radius placing more importance on direct hits.
TeoH, the learning curve is also a good indicator of how soon you become bored with the game.