Ns_ueshiba

Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Layout</div>i know, i know, this is the umpteenth layout i've made, and i haven't followed through on any of them, but i really like this one, i hope you all do too <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Wow. What did you make that layout in?
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    paint, then M$ photo viewer to make the jpg, which is why it looks so bad... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The right hand hive is all alone the aliens would have to go right past the marine base to get into/out of it.

    You've read the latest on the CC's?  Mappers don't get to place them anymore.

    You also seem to have a deadend in the bottom center.

    I can't see why anyone would use the far right path.

    You're layout might make more sense if resource nodes were shown too.



    <!--EDIT|ChromeAngel|May 10 2002,21:45-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Moleculor:  I think he made the layout in Tetris.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    But I think that Chromeangel has brought up most of the important points.  That hive on the right is stranded.  A path between it and the the "useless" room on the bottom center would be a good addition.  Also, the alien vents would need to be shown.  And its definitely a good idea to include resource nodes on the layout, because its hard to tell where the battle points would be without them.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    i would move the far left weldable one hall to the right.
  • slackillerslackiller Join Date: 2002-03-06 Member: 277Members
    he could maybe connect dead-end to the right hand side hive?
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Moleculor:  I think he made the layout in Tetris.  <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    ROFL, i was kinda thinking the same thing =D

    well, everything has really been said that i can see wrong with it . . . conneting that right hive up especially.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    <!--QuoteBegin--slackiller+May 10 2002,18:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (slackiller @ May 10 2002,18:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->he could maybe connect dead-end to the right hand side hive?
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    someone shoot me... that's exactly what i was trying to do, and i completely forgot about it when i started working on the top right sections... *smacks self* <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
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