Ns_hera holoroom

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Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Have you decided not to have a resource node in this room Merkaba? or is it out of shot?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    that old pic had to be reworked because of the way the room is laid out now. Before, it was just two levels...the entrance and exit level, and the 'pit' in the middle.

    The style went along with the boring layout. Also, I don't like the gren style and it wouldn't fit into Hera anymore. As you may have noticed, I'm enforcing the pink wall look as much as possible, and trying to eliminate the green walls...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Merkaba+June 04 2002,13:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Merkaba @ June 04 2002,13:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->that old pic had to be reworked because of the way the room is laid out now. Before, it was just two levels...the entrance and exit level, and the 'pit' in the middle.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ah, ok... makes sense. Subject dropped. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    What you've got here now is wonderful. Don't change it anymore! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Really great work.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Okay, next pass...

    I'm still trying to think of where I could have the resource node. I don't want it in the way of any corridors or seeming out of place, but then I don't want to have a side-room to incorporate it. I'll get it, eventually <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Main changes, I've added some 'cover' to the main entrance to the room and the side-entrance (to warehouse)

    You can also get a glimpse of the 'new' looking corridor at the far end on the bottom level.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    And here's a new shot of part of the new corridor at the end. (Basically, the decorators have been in.)
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    Don't. Change. Anything.

    I think you have reached perfection!
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I agree with killtoy ! Don't change anything !
    Tho mayeb thsoe lighttexturesi n the first shot, they don't seem to be giving off orange lighting d:/
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Wow!

    How do you get the luminance in the second shot (with the fan)? Is the fan a texlight?

    The effect looks very good!
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Looks great! Love the partially lit lightstrip
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    It's just a point light in front of the fan/light. There's also a large faint sprite there which 'lights up' the surrounding area. (notice the cut-off line on the ceiling where the sprite goes through it?)
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    /me nods.

    I just didn't realize how well a sprite would sell that lighting. Nifty!

    I wasn't sure if it was a texlight, but that sprite makes it hard to spot the tell-tale light concentration of a pointlight.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looks great, as usual!  Telling Merks not to change anything is totally useless, he reworks beautiful areas and makes them more beautiful all the time (though I'm always like KEEP THIS&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks wonderful! That new hallway is rockin. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I agree there really isn't anything that needs to be changed anymore. This is really really really good.

    Love the appearence of the fan...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    ...

    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    Yeah, umm..  Looks great!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Flayra+June 07 2002,12:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ June 07 2002,12:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Looks great, as usual!  Telling Merks not to change anything is totally useless, he reworks beautiful areas and makes them more beautiful all the time (though I'm always like KEEP THIS&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ummm... hmmm... I guess Merk and I have quite a bit in common, minus the 'more beautiful' part on my end. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Looks great, can't wait to see it in-game.
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