Dynamic Crosshair ?

SylverSylver Join Date: 2003-02-12 Member: 13446Members
edited February 2003 in NS Customization
<div class="IPBDescription">like the one in cs</div> Hi!!!!!!!

I have been following the topics for a few months now but only registered recently. But I haven't got the time to read up about how NS exactly functions, or how to model or skin. I did make some sprites though.

So my question is would it be possible to put a dynamic crosshair into NS, like the one in CS?? Like a crosshair that changes size to indicate how accurate you will shoot?? I think it propably is possable cause CS is a HL mod also, but still there are some differences.

So if somebody has info on how to do this or something, I would be glad to hear it, and take a shot at it myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (yes i'm tired to off al those people who only do request and contribute nothing to the modding community <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Ow and about the crosshair I made, I'll try to put it online asap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

EDIT: i removed something I could got flamed about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Hey bro, and welcome to the community! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I don't think it's possible to have dynamic crosshairs in Natural Selection since the one in Counter-Strike is programmed, and not just a sprite.
    So for us to be able to use dynamic crosshairs it'd have to be programmed into the NS code...

    Correct me if I'm wrong here..
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    Dynamic crosshairs would be useless in NS...your accuracy never changes...
  • MazimuZMazimuZ Join Date: 2002-11-04 Member: 6875Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i've got x-hairs that show just where you'll shoot from 6 seconds away (running).... they are really nice, i love them... they even have a GL fall rate guide.... it's awsome.... but sadly, aren't up on the site, and won't go up until we get the perl code ironed out....

    watch out for the next update... it's gunna be massive....*looks at folder* about 6 new models, skins and sprites planned for the next version of perl.... once we get it done.
    anyway... i'll post in here once we get the perl script done....it's gunna be nice....



    we have such big plans for this website!
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    edited February 2003
    <!--QuoteBegin--Vecdran+Feb 12 2003, 06:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vecdran @ Feb 12 2003, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dynamic crosshairs would be useless in NS...your accuracy never changes... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    You don't need a dynamic crosshair . . .
    All guns have perfect accuracy except grenade launcher and unless you're gonna change te crosshairs position on screen :-P and the hmg, which does have perfect aiming accuracy, the bullets simply have a wider target zone

    Bile bomb,acid rocket and lerk spike shooter are all also perfect accuracy, although the trajectory is not a straightline
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    <!--QuoteBegin--Ganja+Feb 13 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganja @ Feb 13 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't need a dynamic crosshair . . .
    All guns have perfect accuracy except grenade launcher and unless you're gonna change te crosshairs position on screen :-P and the hmg, which does have perfect aiming accuracy, the bullets simply have a wider target zone

    Bile bomb,acid rocket and lerk spike shooter are all also perfect accuracy, although the trajectory is not a straightline <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Trajectory IS a straight line, otherwise it wouldn't be perfect accuracy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • X_z_0_rX_z_0_r Join Date: 2002-12-23 Member: 11428Members
    The lerk spike falls down as it covers more distance
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    Ok, so a dynamic crosshair is out of the question. But how about one or multiple crosshairs that indicate exacly what your accuracy is?

    And would that crosshair have to be larger when your target is further away? So is your accuracy RELATIVELY worse when you're further away? That would need a dynamic cursor.

    An other idea: what about if the cursor would change color (say from blue to red or something) if you have locked onto a target, like in original half-life. Or would that be considered cheating? It would sure improve shooting in dark areas because you know it's there when your crosshair goes red, even though you don't see your target. Also there must be some way to avoid the crosshair going red when looking at a cloaked alien. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--X | z 0 r+Feb 13 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X | z 0 r @ Feb 13 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lerk spike falls down as it covers more distance <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what the spikes look like. But in reality the DAMAGE goes to the cross hair.
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    edited February 2003
    <!--QuoteBegin--Sylver+Feb 13 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ Feb 13 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, so a dynamic crosshair is out of the question. But how about one or multiple crosshairs that indicate exacly what your accuracy is?

    And would that crosshair have to be larger when your target is further away? So is your accuracy RELATIVELY worse when you're further away? That would need a dynamic cursor.

    An other idea: what about if the cursor would change color (say from blue to red or something) if you have locked onto a target, like in original half-life. Or would that be considered cheating? It would sure improve shooting in dark areas because you know it's there when your crosshair goes red, even though you don't see your target. Also there must be some way to avoid the crosshair going red when looking at a cloaked alien.  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Where do you get all of your ideas from?

    Not to be rude, but you should seriously take a look into the HL engine and modification coding of Half-Life.

    What you're talking about here is coding all the way.
    Isn't it obvious that the engine cannot possibly identify at what range the target is and then change the
    crosshair according to the actual range - without extensive and difficult coding?
    Range measuring is not an easy - if not impossible - thing if it isn't already coded into the game from the beginning (which isn't the case with Half-Life).

    Yes, your accuracy is worse when you're farther away. Pretty obvious, huh?

    About the color changing, yes, that would be considered cheating. Partially because it just IS cheating, and partially because you're not SUPPOSED to be able to see the aliens of NS, that is sort of the whole concept with their race...

    Anyway, all that you wrote in your post requires and circles around lots of coding, so don't expect to see it unless the NS team wants it to happen, and the chance of that... Well I think you can figure it out for yourself.
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Where do you get all of your ideas from?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    the big gray mass inside my skull <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    but you're right, i should have tought about that, that it's coding all the way
    ( stupid!! stupid!! stupid!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )

    i think i'm gonna make some crosshairs of my own. but one question about that: how can i use multiple crosshairs in one sprite file? i know its possible cause i've seen it before but i think it has something to do with the numbers in the .txt files for the weapons in the sprite folder <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    about that accuracy thing, what i meant is this:
    for example, you make a CH for the lmg, a circle-shaped one. the circle indicates your exact accuracy. now would your shots always be fired within this circle, or does that differ form different distances? i know your accuracy is worse from further away, but would the bullets hit in het circle when considered that the target that's further away would also be smaller to the eye. (i hope i'm clear about this else you can bang be on the head with a big hammer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    It doesn't have to expand when you fire, but it would be neat to have something moving on the crosshair. Numbers, a dot in the center that glows, things like that. It -should- be possible by adding more frames to it, but I'm not too sure.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i'll see if i can get an animated crosshair going, but i doubt it.
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