Map Idea

ExerExer Join Date: 2003-02-05 Member: 13167Members
<div class="IPBDescription">Lights....</div> Just a thought to you mappers,

How about having a section of a map that starts with having no lights, forces the marines to use those flashlights and for the aliens to become the sounds that go 'bump at night'.

Then have a generator available that can be welded (repaired) to turn the lights in that section on. Would be a perma on.

The section could for example be only one long hallway.
Thoughts?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    there is one tiny bloody custom map wich is 3/4 pitch black at the beginning and has 3 weldable points that make each 1/4 of the map fullbright.
    the map itself sucks because of size, no detail, no textures and no ballance.

    The weld for light feature is nice, but it should NEVER be pitch black if its not welded.
    If an alien could not find the way it sucks.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    (I feel atm so my writing may make no sense, or culd be alot of bs)

    alien nightvision? Aliens see in a differenct colour? they're retina allows yellow light only, where as ours allows rgb? something like this culd be done . . . . put it in suggestion adn ideas forum
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    Someone else had the same idea a couple of days ago. The main thing to remember is that things like this should be optional OR balanced so that both teams have similar hoops to jump through. Otherwise it becomes a henderance for one team, but not the other.

    GSH
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    in the map im currently making there are a few hallways that are similar to this.

    the hall has a basic hall with a few flickering lights, and above the hall there is a sorta slim passge way that is decently lit up.

    that generator idea sounds preety functional though.

    perhaps ill change it so it is all well lit but if the generater is destroyed things go somewhat darker, or emergency ( dimer red lights ) come on, and the generator can be repaired by the marines with a welder?

    hmmmm, interesting...


    Ego
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    Naw, alien vision requires new additions.

    Having a very dark hallway is what I'm suggesting. My points:

    - Hallway because you can't really get lost
    - I agree, not pitch black but very close
    - Aliens would be able to see the marines with the flashlight on. If anything, this would be an advantage to the aliens.

    Now since on the topic of map idea, it would be nice to see one map where we a quake like feature is available. Press the button and the floor opens up and drops you to the lower floor.. Or something similar (lava? heh) but I can see how this could cause problems.

    So back to the dark hallway with the weldable generator, or something similar like Ego is suggesting.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    On the same train of thought, would it be possilbe to have pipes that are cracked and pipe out steam?
    The steam would obstruct the view until you walk thorugh it. Would make it interesting. Would it also be possilbe to weld those pipes to 'fix' them so that you'll be able to stop the steam from coming out?

    Imagine all the fun you could have with that, crazy lerk leaping at you out of that stream of steam.. heh
  • erendorerendor Join Date: 2003-02-06 Member: 13180Members
    the cracking pipes and putting out steam thing is possible, even easy! its just a few different sized env_sprites, in a row coming out, or you could mess wiht the particle system which i know nothing about, or use beams or lasers(not so nice looking) but the harder(still easy) part would be to make them crack at a certain timeor when somone walks past, but then you could just have trigger_multiple and a trigger_"presence i think, then just make it so when you weld it turns off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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