Map Idea
Exer
Join Date: 2003-02-05 Member: 13167Members
<div class="IPBDescription">Lights....</div> Just a thought to you mappers,
How about having a section of a map that starts with having no lights, forces the marines to use those flashlights and for the aliens to become the sounds that go 'bump at night'.
Then have a generator available that can be welded (repaired) to turn the lights in that section on. Would be a perma on.
The section could for example be only one long hallway.
Thoughts?
How about having a section of a map that starts with having no lights, forces the marines to use those flashlights and for the aliens to become the sounds that go 'bump at night'.
Then have a generator available that can be welded (repaired) to turn the lights in that section on. Would be a perma on.
The section could for example be only one long hallway.
Thoughts?
Comments
the map itself sucks because of size, no detail, no textures and no ballance.
The weld for light feature is nice, but it should NEVER be pitch black if its not welded.
If an alien could not find the way it sucks.
alien nightvision? Aliens see in a differenct colour? they're retina allows yellow light only, where as ours allows rgb? something like this culd be done . . . . put it in suggestion adn ideas forum
GSH
the hall has a basic hall with a few flickering lights, and above the hall there is a sorta slim passge way that is decently lit up.
that generator idea sounds preety functional though.
perhaps ill change it so it is all well lit but if the generater is destroyed things go somewhat darker, or emergency ( dimer red lights ) come on, and the generator can be repaired by the marines with a welder?
hmmmm, interesting...
Ego
Having a very dark hallway is what I'm suggesting. My points:
- Hallway because you can't really get lost
- I agree, not pitch black but very close
- Aliens would be able to see the marines with the flashlight on. If anything, this would be an advantage to the aliens.
Now since on the topic of map idea, it would be nice to see one map where we a quake like feature is available. Press the button and the floor opens up and drops you to the lower floor.. Or something similar (lava? heh) but I can see how this could cause problems.
So back to the dark hallway with the weldable generator, or something similar like Ego is suggesting.
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The steam would obstruct the view until you walk thorugh it. Would make it interesting. Would it also be possilbe to weld those pipes to 'fix' them so that you'll be able to stop the steam from coming out?
Imagine all the fun you could have with that, crazy lerk leaping at you out of that stream of steam.. heh