Particle Problems
Heist
Join Date: 2002-11-09 Member: 7922Members
I am having trouble getting my particle systems to work. I followed the steps in the particle system tutorial and I can't ever "see" the particle. The program knows it's there but never shows it.
First I build a box, spawn and light then env_particles_custom. I have tried using both ns/sprites/hera_fog.spr and /ns/sprites/lightsmoke.spr
When I get into the game I see no trace of a ps but when I listps it is there. When using NSTR I type editps and the sliders come up but no ps is visible. When I use regular ns (I know u can't ingame edit) I can't see it either.
Please help.
First I build a box, spawn and light then env_particles_custom. I have tried using both ns/sprites/hera_fog.spr and /ns/sprites/lightsmoke.spr
When I get into the game I see no trace of a ps but when I listps it is there. When using NSTR I type editps and the sliders come up but no ps is visible. When I use regular ns (I know u can't ingame edit) I can't see it either.
Please help.
Comments
I found one of the parameters (I think it was particle size) was expecting a decimal number (with a . in it) and the PS didn't show at all if I put a whole number (without a . ) in there.
Are you using another enitity as the "Generation Entity" (where the PS appear) or having the particles appear from the PS entity itself?
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In your field for particle sprite name, do you have it set as:
sprites/fera_fog.spr
/OR/
ns/sprites/hera_fog.spr
The first is correct, the second is not. The particle entity uses the same file searching methods as env_sprite, so it's important to have the correct path. It automatically assumes that the base folder is the mod being run, not half-life.