Particle Problems

HeistHeist Join Date: 2002-11-09 Member: 7922Members
I am having trouble getting my particle systems to work. I followed the steps in the particle system tutorial and I can't ever "see" the particle. The program knows it's there but never shows it.
First I build a box, spawn and light then env_particles_custom. I have tried using both ns/sprites/hera_fog.spr and /ns/sprites/lightsmoke.spr
When I get into the game I see no trace of a ps but when I listps it is there. When using NSTR I type editps and the sliders come up but no ps is visible. When I use regular ns (I know u can't ingame edit) I can't see it either.
Please help.

Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Make sure it's set to "start on"... you might have missed this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You know it takes about 20 seconds for particle systems to start up after the map is loaded. Stick a res node in your test map and don't start looking for your PS unti lthe res node smokes.

    I found one of the parameters (I think it was particle size) was expecting a decimal number (with a . in it) and the PS didn't show at all if I put a whole number (without a . ) in there.

    Are you using another enitity as the "Generation Entity" (where the PS appear) or having the particles appear from the PS entity itself?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    If you're just using a point generation shape, make sure you don't have the 'particle density' flag checked.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Yes particle density is quite often the cause of a non working PS.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Heist+Feb 13 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ Feb 13 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First I build a box, spawn and light then env_particles_custom. I have tried using both ns/sprites/hera_fog.spr and /ns/sprites/lightsmoke.spr
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In your field for particle sprite name, do you have it set as:

    sprites/fera_fog.spr

    /OR/

    ns/sprites/hera_fog.spr

    The first is correct, the second is not. The particle entity uses the same file searching methods as env_sprite, so it's important to have the correct path. It automatically assumes that the base folder is the mod being run, not half-life.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Ok Guys... thanks.. I'll check it when I get home.
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