There's an updated FGD floating around somewhere that has the Invsible to Comm., and Invisible to Ground flags available.
I haven't actually tested if toggling the flags on works, but they're in there alright. I found that FGD from somewhere in this very Mapping Forum forum. Forum.
Well someone point me to it PLEASE I need to submit helios for 1.1 and there are a few of those func_walls I need to make invisible to commander before I do!
If you mean completely invisible to both the comm and other players
1: use the null texture for every face
or
2: use rendermode texture with renderamount 0
If you need to have it invisible to just the comm or just other players and can spare an entity, toss an invisible of the same shape in for the visible properties and use the func_wall for the physical properties... 1.0x doesn't have the ability to make a func_wall selectively invisible, and unfortunately without support at the source code level an updated FGD won't work.
One more try, then I give up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Check the last post on this page, and substitute func_wall for func_seethrough
2 brushes, 1 func_wall 1 func_seethrough, sharing the exact same space in the map, func_wall set how I want it to look, and func_seethrough is textured with null texture on all sides? If thats what you meant to do I really don't get why. I really want to understand this so I would appreciate a little more explanation.
Comments
I haven't actually tested if toggling the flags on works, but they're in there alright. I found that FGD from somewhere in this very Mapping Forum forum. Forum.
1: use the null texture for every face
or
2: use rendermode texture with renderamount 0
If you need to have it invisible to just the comm or just other players and can spare an entity, toss an invisible of the same shape in for the visible properties and use the func_wall for the physical properties... 1.0x doesn't have the ability to make a func_wall selectively invisible, and unfortunately without support at the source code level an updated FGD won't work.
Check the last post on this page, and substitute func_wall for func_seethrough
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=16953&st=15' target='_blank'>http://www.unknownworlds.com/forums/in...4&t=16953&st=15</a>
If that still makes no sense to you, I guess there's a communication barrier.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->