Aliens Quit?
Kid-A
Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">I want to crush them!</div> I've commed *alot* of 1.04 games (usually jumping in after some1 does IP, IP, ARM, TF, 3 turrets[placed badly of course]) and won a couple. They have been two hive lockdowns generally (on pubs tech don't work cus HA/HMG run off and don't weld). Now does anyone else find as soon as you start handing out HA/HMG with two hives locked down the aliens just give up and F4 or even leave the server.
Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.
Anyone else notice this or just me?
Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.
Anyone else notice this or just me?
Comments
But for aliens....oh boy, ha/hmg owns the skulks WAAY too much, you can't go fade or anything, you can go lerk but that doesn't help against say....3 ha's welding one another, so it's insanely boring.
It is pretty stupid actually. Marines keep building more and more turrets in those hive locations and it is hopeless to even try to rush there. And it takes about 20 min, when marines start to tech up HA/HMG. Then it tooks another 20 min until they have equipped whole team with those things and only after that they attacks your last hive.....boooooring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So, tell your marines to get their butts in gear. Go kill the hive.
I too think that it is annoying, but I can understand one reason.
Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.
Anyone else notice this or just me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
this is due to a few things
first
A: aliens get capped instantly by hmgs, usually marines dont F4 until there are fades beating on IP's, this is because they have a chance to do something.
B: alot of the time (far too much) the comm decides to do something stupid like setup seige when he has 15 heavies standing around, or surrounds the hive area with turrets, crap like that, aliens dont do it. (yes i know gas camping is quite lame)
C: while marines get to jump off an IP, run around, maybe pick up a weapon and such, aliens dont, they usually get one shot at a good class before its over (lerk) while marines running around on defence can pick up and recycle weapons constantly.
Its just plain not fun to appear and instantly be killed by a spawn camping heavy, or get nailed by a squad of heavies setting up seige the very second you turn a corner.
good things about F4:
- starts another game... more games = more fun
- more challenging than lvl 3 HA+HMG killing skulks.. without challenge it isn't fun...
- start of game skulk V LMG is fun
- no need to worry about 'embarassing momments'
bad things: (things i picked up from other ppl)
- its lame and if u do it u're a CS lamer
- you love CS, CS is your friend
{ Re: one of the more silly flames.. amusing.. thort i might chuck it in }
- giv wat the winning team deserves
{ Re: the winning team deserves victory.. so losing team surrenders obviously that means victory for the winning team }
IF the marines are just about to nail the last hive or attacking the last hive then the aliens should NOT f4.
They've beaten you, its only afew more mins till they win let them have their fun at demolishing skulks.
If you just want the game over then just sit somewhere in a corner or suisidally attack an outpost on your own repeatedly.
BlueGhost
aliens have 1 hive and when all the aliens are dead, wait 2-3 minutes to spawn.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
That is exactly what I'm saying. This takes like 15-30 minutes, sometimes even more, during which the game should be over. 5 minutes of senseless killing is fine, but it gets old after than. If you're gonna draw out the game a little, at least do the work yourself, instead of trying to let turrets get all the kills.
1. Marines can rebuild anywhere and recover (before they are hammered by a whole team of Onos/Fades)
2. Marines have a **** load of long-range firepower, even with lvl3 LMG. Whereas it is almost impossible for a 1-hive skulk/lerk charge to take any fortification down.
3. Marines have a clear and very rewarding objective (What's that ****ing big ugly thing hanging up there?). Aliens have to destroy marines' CC. They are only rewarded if the commander is stupid or so poor that he/she didn't drop another CC before it is destroyed.
Tho marines do lack building-razing firepower in the begining, however the balance shifts when they get siege. Whereas Aliens don't get umbra till 2-hives and bilebomb until 3-hives. You can do the rest.
As for marines, its not over until the fat bloke sings. Get one marine with a hmg into a lightly defended hive and take it down and relocate quick. Even if you cant relocate and you cant possible win you can still take out a fade or a hive with a bit of clam thinking. If I am in comm and things are going bad I will almost always ask for a volenteer hero to either set up a new base or kill a hive. This hero wil get a hmg and jetpack and the hopes and prayers of the team. If I have a full complimnent of marines the 'hero' can manage just enough damage to keep us in the game. Either by destroying a hive or making such a racket that all the aliens run back to their hive to protect it.
Hitting F4 is like watching your soccer team go 2-0 down in the first half and then not bother comming out of the changing rooms for the second. It cheats the enemy out of thier victory and it cheats your team out of a possible come back.
[edit] I just had a though, as marines loose 75% of the time on pubs any way why dont they all hit F4 as soon as the game starts?[/edit]
That is completely true, I played a 2 hour game on Caged(I think... I'm still learning the map names, I know the maps once I'm in them but I can't name them... except for Eclipse, Bast, and Nothing).
We held one hive for about an hour, and slowly pushed out(We'd relocated to that hive because of massive amounts of skulk rushes and the hive was easier to defend).
That was quite possibly the sweetest marine victory ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've also played a game where the marines were holding 1 hive, the aliens were holding 1 hive, and there was massive fighting for the 3rd hive.(We ended up losing because there was a n00b on our team who decided it was a good idea to attack the Res tower near our PG and TF.)
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.
Anyone else notice this or just me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i don't think its the "aliens" so much as it is the players. thats why i no longer play public servers, i only play with vet players that i know and like.... thats the lamest thing to leave when your gettin beat, wusses do it.
good things about F4:
- starts another game... more games = more fun
- more challenging than lvl 3 HA+HMG killing skulks.. without challenge it isn't fun...
- start of game skulk V LMG is fun
- no need to worry about 'embarassing momments'
bad things: (things i picked up from other ppl)
- its lame and if u do it u're a CS lamer
- you love CS, CS is your friend
{ Re: one of the more silly flames.. amusing.. thort i might chuck it in }
- giv wat the winning team deserves
{ Re: the winning team deserves victory.. so losing team surrenders obviously that means victory for the winning team } <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Excuse me?! what is wrong with CS? please do tell.
Rather than equipping his team for the final rush, he turtled up his orginal base (!!) and both the hives. At least fifteen at each, and I didn't bother checking after a certain time period. Eventually, he gave out HA/HMG and after ten minutes the marines converged and finnally finished us off. Gah, if our team wasn't so "polite" I'd have F4ed a long time since. There's a limit to sportsmanship...
Then you kill a phase gate by any means possible.
(lerks, battle gorge, suisidal skulk charge)
now the marines have to attempt to get back to that hive to re-take it but there's all the WOL's in the way.
Whats annoying is when you're team are incapable of organizing anything like that.
I'd only 'condone' f4ing when they've not only locked down 2 hives but also teched up to the extent that they could take the 3rd hive no problem and they're STILL sitting around.. well that or if they build rediculasly big turret farms (like 8 turrets and 2 tf's)
BlueGhost
As ZERG! said marines need something very powerful that can just roll down chambers. But the problem is marines would just tech to it and then win. Meaning it would have to be so expensive it would have the same result.