Aliens Quit?

Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">I want to crush them!</div> I've commed *alot* of 1.04 games (usually jumping in after some1 does IP, IP, ARM, TF, 3 turrets[placed badly of course]) and won a couple. They have been two hive lockdowns generally (on pubs tech don't work cus HA/HMG run off and don't weld). Now does anyone else find as soon as you start handing out HA/HMG with two hives locked down the aliens just give up and F4 or even leave the server.

Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.

Anyone else notice this or just me?

Comments

  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    For some reason it's more fun to play the marines when losing than playing the aliens... Most likely cuz skulks are incredibly weak vs hmg.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Because as a marine you can "still" kill fades, xenociding skulks, and sometimes that large onos. Plus, its usually a huge battle at the end, with grenade flying and what not.

    But for aliens....oh boy, ha/hmg owns the skulks WAAY too much, you can't go fade or anything, you can go lerk but that doesn't help against say....3 ha's welding one another, so it's insanely boring.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    If marines manage to lock two hives i usually want to start a new game, so i press F4 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    It is pretty stupid actually. Marines keep building more and more turrets in those hive locations and it is hopeless to even try to rush there. And it takes about 20 min, when marines start to tech up HA/HMG. Then it tooks another 20 min until they have equipped whole team with those things and only after that they attacks your last hive.....boooooring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    When you know you've got enuf firepower to win, go ahead and do it! Waiting that extra half hour for you to max out everything is what makes the other team quit. The kharaa don't wait until they all have onos to rush the base (well, unless maybe they own every res nozzle).

    So, tell your marines to get their butts in gear. Go kill the hive.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I have to agree with the replies I see above me, many times Marines take way too much time to end it, dragging out like crazy. I find it the same way when Lerks just sit and gas stuff and do nothing else, even when the entire marines team is dead and there are no turrets, they just sit and run up their score, and frankly, it sucks.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    However, I think you can agree that very few users get to use the level 4 powers or 3rd hive classes in game. They want to play with them before the game ends.

    I too think that it is annoying, but I can understand one reason.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Kid-A+Feb 13 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Feb 13 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've commed *alot* of 1.04 games (usually jumping in after some1 does IP, IP, ARM, TF, 3 turrets[placed badly of course]) and won a couple. They have been two hive lockdowns generally (on pubs tech don't work cus HA/HMG run off and don't weld). Now does anyone else find as soon as you start handing out HA/HMG with two hives locked down the aliens just give up and F4 or even leave the server.

    Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.

    Anyone else notice this or just me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is due to a few things

    first
    A: aliens get capped instantly by hmgs, usually marines dont F4 until there are fades beating on IP's, this is because they have a chance to do something.
    B: alot of the time (far too much) the comm decides to do something stupid like setup seige when he has 15 heavies standing around, or surrounds the hive area with turrets, crap like that, aliens dont do it. (yes i know gas camping is quite lame)
    C: while marines get to jump off an IP, run around, maybe pick up a weapon and such, aliens dont, they usually get one shot at a good class before its over (lerk) while marines running around on defence can pick up and recycle weapons constantly.

    Its just plain not fun to appear and instantly be killed by a spawn camping heavy, or get nailed by a squad of heavies setting up seige the very second you turn a corner.
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    if the other team f4 its a good thing imho

    good things about F4:
    - starts another game... more games = more fun
    - more challenging than lvl 3 HA+HMG killing skulks.. without challenge it isn't fun...
    - start of game skulk V LMG is fun
    - no need to worry about 'embarassing momments'

    bad things: (things i picked up from other ppl)
    - its lame and if u do it u're a CS lamer
    - you love CS, CS is your friend
    { Re: one of the more silly flames.. amusing.. thort i might chuck it in }

    - giv wat the winning team deserves
    { Re: the winning team deserves victory.. so losing team surrenders obviously that means victory for the winning team }
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    IF the marines are not attacking but just sitting back and teching up the aliens are well within their rights to f4, afterall till that last hive dies it is emintently possible to win in 1.04 (the trick is WOL's to isolate areas then skulk rushes to nail the phases).

    IF the marines are just about to nail the last hive or attacking the last hive then the aliens should NOT f4.

    They've beaten you, its only afew more mins till they win let them have their fun at demolishing skulks.

    If you just want the game over then just sit somewhere in a corner or suisidally attack an outpost on your own repeatedly.

    BlueGhost
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    marines have unlimited inf portals and distress beacon

    aliens have 1 hive and when all the aliens are dead, wait 2-3 minutes to spawn.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    What's worse is if the marines decide to get all their upgrades and turret farm every resnode before building up a siege base near the last hive. I have sen a few games like this that lasted about an hour longer than they should have, then the marines moan when the aliens F4. If you have the ability to finish the game then finish it FFS none likes time wasting!
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--V-MAN+Feb 15 2003, 11:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V-MAN @ Feb 15 2003, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's worse is if the marines decide to get all their upgrades and turret farm every resnode before building up a siege base near the last hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is exactly what I'm saying. This takes like 15-30 minutes, sometimes even more, during which the game should be over. 5 minutes of senseless killing is fine, but it gets old after than. If you're gonna draw out the game a little, at least do the work yourself, instead of trying to let turrets get all the kills.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Sorry, Kid-A, but Aliens *are* different from Marines.

    1. Marines can rebuild anywhere and recover (before they are hammered by a whole team of Onos/Fades)
    2. Marines have a **** load of long-range firepower, even with lvl3 LMG. Whereas it is almost impossible for a 1-hive skulk/lerk charge to take any fortification down.
    3. Marines have a clear and very rewarding objective (What's that ****ing big ugly thing hanging up there?). Aliens have to destroy marines' CC. They are only rewarded if the commander is stupid or so poor that he/she didn't drop another CC before it is destroyed.

    Tho marines do lack building-razing firepower in the begining, however the balance shifts when they get siege. Whereas Aliens don't get umbra till 2-hives and bilebomb until 3-hives. You can do the rest.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited February 2003
    I see far too many teams hit F4 rather than fight it out. Often the only reason its a no-win situation is because when things go bad half the team hits F4 and at least one anus hides in a vent so he doesnt get killed <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> leaving the rest of the team abismally short staffed. This is true for aliens and marines. Often marines appear to take their time killing the last hive because they are having trouble pushing forward and maintaining control of the map it only takes a small mistake from either side at 2 hive lockdown to tip the scales IF players see it through and fight to the end. During this time they are building their defenses so hit them where it hurts - right in the resource towers. When they're busy getting res towers back and building SC to take down your WOLame hit one hive hard with a few of your best skulks and a gorge/lerk as support. This depends on the hive, for example on Bast 3 lerks can almost always take Refinery against an entire squad of average marines if they know what their doing.

    As for marines, its not over until the fat bloke sings. Get one marine with a hmg into a lightly defended hive and take it down and relocate quick. Even if you cant relocate and you cant possible win you can still take out a fade or a hive with a bit of clam thinking. If I am in comm and things are going bad I will almost always ask for a volenteer hero to either set up a new base or kill a hive. This hero wil get a hmg and jetpack and the hopes and prayers of the team. If I have a full complimnent of marines the 'hero' can manage just enough damage to keep us in the game. Either by destroying a hive or making such a racket that all the aliens run back to their hive to protect it.

    Hitting F4 is like watching your soccer team go 2-0 down in the first half and then not bother comming out of the changing rooms for the second. It cheats the enemy out of thier victory and it cheats your team out of a possible come back.


    [edit] I just had a though, as marines loose 75% of the time on pubs any way why dont they all hit F4 as soon as the game starts?[/edit]
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    <!--QuoteBegin--eaglec+Feb 15 2003, 09:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 15 2003, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It only takes a small mistake from either side at 2 hive lockdown to tip the scales IF players see it through and fight to the end. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is completely true, I played a 2 hour game on Caged(I think... I'm still learning the map names, I know the maps once I'm in them but I can't name them... except for Eclipse, Bast, and Nothing).

    We held one hive for about an hour, and slowly pushed out(We'd relocated to that hive because of massive amounts of skulk rushes and the hive was easier to defend).

    That was quite possibly the sweetest marine victory ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    I've also played a game where the marines were holding 1 hive, the aliens were holding 1 hive, and there was massive fighting for the 3rd hive.(We ended up losing because there was a n00b on our team who decided it was a good idea to attack the Res tower near our PG and TF.)
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    I agree with almost all the posts so far, when your a marine its almost as fun to try and hold off fades and Onos as it is to take that final hive, but the aliens don't get that "last stand" experience. Hopefully something will be changed in 1.1 that will allow the aliens to atleast enjoy the endgame. Until then, I'll stand and fight as a lvl 1 skulk until the bitter end! (no F4ing here)
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I've never understood people who refuse to F4 when marines are prolonging the game by upgrades and just running around the map solo. If marines can't finish aliens in 20-30 minutes after getting 2nd hive, they're not doing their job right and efficiently and then I try to get the team to F4 with me... My kind of fun is when you have challenges that you have a chance of accomplishing and that ain't the case with fully teched HA/HMGers camping in some stupid RT sites against skulks and no-umbra lerks.
  • DuckDuck Join Date: 2002-11-18 Member: 9195Members
    you sir, are the reason this thread was started. When the marines actually win (and that's rarely from my experience), they deserve to see that hive die. Do the marines F4 when the third hive goes up and onos comes to obliterate them? Not in my experience. The marines would rather try to ride the onos and score a knife kill on him. But when the aliens are getting owned, they just F4 and cry "new game! our gorge sucked!" when in fact, the skulks probably just didn't do their job.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    Well, the marines usually try to relocate or hide.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ErvingErving Join Date: 2002-11-27 Member: 10121Members
    <!--QuoteBegin--Kid-A+Feb 13 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Feb 13 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've commed *alot* of 1.04 games (usually jumping in after some1 does IP, IP, ARM, TF, 3 turrets[placed badly of course]) and won a couple. They have been two hive lockdowns generally (on pubs tech don't work cus HA/HMG run off and don't weld). Now does anyone else find as soon as you start handing out HA/HMG with two hives locked down the aliens just give up and F4 or even leave the server.

    Marines generally fight to the bitter end, but not aliens. They don't like an unfair race they much prefer Onos if they have to fight HA/HMG. I noticed this because I(marines) rarely win and we rarely get to destroy their hive.

    Anyone else notice this or just me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i don't think its the "aliens" so much as it is the players. thats why i no longer play public servers, i only play with vet players that i know and like.... thats the lamest thing to leave when your gettin beat, wusses do it.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--monster+Feb 13 2003, 09:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monster @ Feb 13 2003, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the other team f4 its a good thing imho

    good things about F4:
    - starts another game... more games = more fun
    - more challenging than lvl 3 HA+HMG killing skulks.. without challenge it isn't fun...
    - start of game skulk V LMG is fun
    - no need to worry about 'embarassing momments'

    bad things: (things i picked up from other ppl)
    - its lame and if u do it u're a CS lamer
    - you love CS, CS is your friend
    { Re: one of the more silly flames.. amusing.. thort i might chuck it in }

    - giv wat the winning team deserves
    { Re: the winning team deserves victory.. so losing team surrenders obviously that means victory for the winning team } <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Excuse me?! what is wrong with CS? please do tell.
  • KadreallostKadreallost Join Date: 2003-01-23 Member: 12633Members
    Personaly i think Welder should have limited amount of feul to prevent welded spamming HA, where 1 shoots and 3 others just welder each other basicly making it impossible for any low level aleins to kill, i don't even think a group of fades could kill 1... maybe a group of onos...
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Urrgh. This happened to me tonight. Quickly and efficiently got locked down by a phase-obsessed comm with a half decent team.
    Rather than equipping his team for the final rush, he turtled up his orginal base (!!) and both the hives. At least fifteen at each, and I didn't bother checking after a certain time period. Eventually, he gave out HA/HMG and after ten minutes the marines converged and finnally finished us off. Gah, if our team wasn't so "polite" I'd have F4ed a long time since. There's a limit to sportsmanship...
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Thing is Edcrab that in that situation you really really haven't 'lost' you have to get organized, grab every node on the map get WOL's up to isolate the hives.

    Then you kill a phase gate by any means possible.

    (lerks, battle gorge, suisidal skulk charge)

    now the marines have to attempt to get back to that hive to re-take it but there's all the WOL's in the way.

    Whats annoying is when you're team are incapable of organizing anything like that.

    I'd only 'condone' f4ing when they've not only locked down 2 hives but also teched up to the extent that they could take the 3rd hive no problem and they're STILL sitting around.. well that or if they build rediculasly big turret farms (like 8 turrets and 2 tf's)


    BlueGhost
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Marine victories are generally slow. They need to fix that or something or give a high tech tree option to just wipe them all out like an Onos. Maybe Super Duper Heavy Marines? With wheels of course.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I notice that often, with a 2 hive lockdown, aliens have tonnes of res. For some reason they like to literally *fill* the map with their chambers(Actually they do this for the reasons stated by Blueghost). When this is done its obvioulsy going to take ages to get to the final hive. Infact in one game the aliens said 'ffs hurry up and kill us', despite the fact that we'd been assualting chambers for 5 minutes but had only cleared one room. I was dropping armouries in every room so they didn't have to go get ammo for GL's/HMG's and we weren't just seiging which some comms do.

    As ZERG! said marines need something very powerful that can just roll down chambers. But the problem is marines would just tech to it and then win. Meaning it would have to be so expensive it would have the same result.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    Yes, marines can get pinned to 2 hives and that really slows the game down, because they don't have RP and can't take lvl 3 caraed skulks with 0 gun upgrades down. Not to mention the huge alien fortification outside the hives' siege range. But when this is not the case and the map is somewhat clear, marines should hurry up without perfecting their tech three and end it.
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