Skulks Behind Res Towers
EvenFlow
Join Date: 2002-12-18 Member: 11046Members
<div class="IPBDescription">Can they be shot?</div> Can skulks be shot through resource towers, I find myself coming around a corner only to see a skulk in the distance bust chomping a resource tower, a few times I whip out my pistol and try shoot them through the gaps in the RT's ' legs '. Is it possible to hit them through that gap or not?
Comments
The legs themselves don't acctually stop bullets IIRC the hitbox is rather odd though. Needs testing probably.
BlueGhost
Test it out in a LAN game - stand still and start spraying bullets all over the RT. Shoot once straight down so you'll have a reference point of where you were standing, then walk around the RT and you'll see where the RT blocked the bullets.
As you can see, you can shoot between those legs
L8r...
Download half life model viewer and go to x:\sierra\half-life\ns\models
You can open all those models there by using that program and look them, their animation, hitboxes etc...
Here is a link for that program:
<a href='http://www.swissquake.ch/chumbalum-soft/hlmv/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/hlmv/</a>
Download half life model viewer and go to x:\sierra\half-life\ns\models
You can open all those models there by using that program and look them, their animation, hitboxes etc...
Here is a link for that program:
<a href='http://www.swissquake.ch/chumbalum-soft/hlmv/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/hlmv/</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'd like to see some pics of the other model hitboxes so we can see how screwed up some of them are - especially the Onos. It'll be useful to know where to shoot until they get the problem fixed.
its in-game where the wierd stuff arises.
Here is hitboxes from onos:
Everything looks fine, but like sekdar said its in-game where the wierd stuff arises
its in-game where the wierd stuff arises. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I didn't think that RT hitbox model looked right - after all, you can walk right through (as well as shoot through) the legs.
Oh well. /me wants 1.1 even more now.
just like he said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Also, if you try to snipe them, they will simply move behind a leg and make it harder for you or even just get behind the body of the RT.
Most marines don't seem to realise that the RT is worth a hell of a lot more then them. I usually don't care at all about the marine, just keeping the RT between him and me. Most marines stand at a distance trying to kill me with potshots, once the RT is down I am of course dead meat, but I just cost the marine team 22rp vs (at most) 2rp for my team.
Personally I rush the skulk like crazy to prevent him from chewing the RT, even if I die there's a chance I have abought enough time for another marine to kill him or the COM to finish recycling the RT.
As you can see, you can shoot between those legs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sadly, Those are completely different than the hitboxes on the ents.
All hitboxes on the ents are square or rectangular, They dont have wierd shapes.
If anyone would want an example of what im talking about ill be happy to show anyone.