Skulks Behind Res Towers

EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
<div class="IPBDescription">Can they be shot?</div> Can skulks be shot through resource towers, I find myself coming around a corner only to see a skulk in the distance bust chomping a resource tower, a few times I whip out my pistol and try shoot them through the gaps in the RT's ' legs '. Is it possible to hit them through that gap or not?

Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Yes it is. Res tower blocks most of those bullets, but it is possible to hit
  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    edited February 2003
    Yeah. Best bet is to whip out your pistol and nail them. If you are still hitting the structure rather than the skulk, close the distance and get in close with whichever weapon you prefer.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Thing is, if you whip out pistol and start firing you let the skulk know you're coming, they cant hear you coming while they're chomping so it may be better to just walk right up and empty your LMG into the skulk.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    If they're behind the res tower they'll see you through the legs.

    The legs themselves don't acctually stop bullets IIRC the hitbox is rather odd though. Needs testing probably.

    BlueGhost
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Well you have very good view behind that tower as skulk. I always go behind it and start to chomp and if i see a marine, who is coming to get me, i just jump out, kill him and keep biting that tower <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NeoGregorianNeoGregorian Join Date: 2003-02-04 Member: 13093Members, Constellation
    spot him, pull pistol and send him to oblivion asap. dont bother taking the LMG, waste of bullets in that scenario.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    The hitbox on the RT is actually quite small, considering the size of the model - it's a narrow column at the center section.

    Test it out in a LAN game - stand still and start spraying bullets all over the RT. Shoot once straight down so you'll have a reference point of where you were standing, then walk around the RT and you'll see where the RT blocked the bullets.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited February 2003
    Here is the hitboxes:
    As you can see, you can shoot between those legs
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited February 2003
    Whoops....double post
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Excellent, thanks for the help peeps, much appreciated...

    L8r...
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    P.S. Paq, is there a site u got that model from, I'd be interested to see a few other structures too ?
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited February 2003
    No <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Download half life model viewer and go to x:\sierra\half-life\ns\models
    You can open all those models there by using that program and look them, their animation, hitboxes etc...

    Here is a link for that program:
    <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/hlmv/</a>
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--Paq+Feb 14 2003, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Feb 14 2003, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Download half life model viewer and go to x:\sierra\half-life\ns\models
    You can open all those models there by using that program and look them, their animation, hitboxes etc...

    Here is a link for that program:
    <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/hlmv/</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'd like to see some pics of the other model hitboxes so we can see how screwed up some of them are - especially the Onos. It'll be useful to know where to shoot until they get the problem fixed.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    The hitboxes you see in HLMV are <b>all</b> fine, believe it or not. Onos, crouching marine, "mansized" skulk, etc.

    its in-game where the wierd stuff arises.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Narfwak+Feb 14 2003, 02:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Feb 14 2003, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to see some pics of the other model hitboxes so we can see how screwed up some of them are - especially the Onos. It'll be useful to know where to shoot until they get the problem fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Here is hitboxes from onos:
    Everything looks fine, but like sekdar said its in-game where the wierd stuff arises
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--sekdar+Feb 14 2003, 08:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Feb 14 2003, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hitboxes you see in HLMV are <b>all</b> fine, believe it or not. Onos, crouching marine, "mansized" skulk, etc.

    its in-game where the wierd stuff arises. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I didn't think that RT hitbox model looked right - after all, you can walk right through (as well as shoot through) the legs.

    Oh well. /me wants 1.1 even more now.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited February 2003
    <!--QuoteBegin--sekdar+Feb 14 2003, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Feb 14 2003, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its in-game where the wierd stuff arises. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    just like he said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GonePostalGonePostal Join Date: 2003-02-14 Member: 13531Members
    Try crouching I have found that helps alot. You seem to hit the skulks alot more.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Using the RT legs for cover is why a good alien team will simply rush right to the marines first RT and slow down your team considerably. They don't care if they die, they just want to kill the RT as fast as possible, so don't play Sniper (if you're the only 1 there) and give them more time. You should simply rush in and put a clip into him/them. If they stop to attack you as you get around the RT and die... um, bye bye first RT.

    Also, if you try to snipe them, they will simply move behind a leg and make it harder for you or even just get behind the body of the RT.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    Whatever boxes the modelviewer shows, its def. not the hitboxes used in halflife. I had this problem in firearms as well. I think it was rc2.5 where hitboxes while prone where horribly mixed up. You got headshots if yhou shot someone into the neck, the head itself had no hitboxes at all. With modelviewer everything seemed to be right though.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Very frustrating as COM and very satisfying as skulk.

    Most marines don't seem to realise that the RT is worth a hell of a lot more then them. I usually don't care at all about the marine, just keeping the RT between him and me. Most marines stand at a distance trying to kill me with potshots, once the RT is down I am of course dead meat, but I just cost the marine team 22rp vs (at most) 2rp for my team.

    Personally I rush the skulk like crazy to prevent him from chewing the RT, even if I die there's a chance I have abought enough time for another marine to kill him or the COM to finish recycling the RT.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Paq+Feb 14 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Feb 14 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is the hitboxes:
    As you can see, you can shoot between those legs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly, Those are completely different than the hitboxes on the ents.


    All hitboxes on the ents are square or rectangular, They dont have wierd shapes.


    If anyone would want an example of what im talking about ill be happy to show anyone.
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    You know whats really cute, the Onos tail has its lil own hitbox, I mean how cute is that? Ok I'll be quiet now...
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Someone with an older patch of HL, I think before the most recent one needs to install NS, then go ingame and type drawentities 1 or 2 or 3 or 4 or something, it will show you the hitboxes in game. Then again, maybe you can do it with sv_cheats on. I'll need someone to help me check.
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    the bounding boxes are square and regular, but that's different than the hitbox. The bounding box defines movement collisions, like so you can't walk through a wall. But I think that the bounding boxes maybe somehow related to the hitbox problems ingame.
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