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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
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Unknown Worlds Team.
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Mapping Forum
Ladders Crashing The Client?
Heist
Join Date:
2002-11-09
Member:
7922
Members
February 2003
in
Mapping Forum
Can someone tell me what is wrong with some of my ladders that is making them hard to get off at the top and sometimes crash the client?
Basically I make the func_wall say 4 units in depth and the func_ladder 1 unit out and 1 unit deep.
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Revenant
Join Date:
2003-01-13
Member:
12249
Members
February 2003
It hapens sometimes, it can happen all day or just all that map. Its a coding bug I guess.
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Heist
Join Date:
2002-11-09
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February 2003
I wish it was "sometimes", but I would say 25% of the time it crashes.
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Heist
Join Date:
2002-11-09
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February 2003
Does nobody know what I am doing wrong?
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Revenant
Join Date:
2003-01-13
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February 2003
1) Never group the aatrigger brush containing func_ladder
2) never let it go through the func_solid ladder brush
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Heist
Join Date:
2002-11-09
Member:
7922
Members
February 2003
Now that I think about it, that may be the problem. I did group some ladders that were close together with the same entity. I'll give it a shot when I get home. Thanks Rev.
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2) never let it go through the func_solid ladder brush