R_draw

Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
<div class="IPBDescription">Screenshots</div> R_draw isn't always used for bad stuff. I use it in a little script I made that turns it off (no weapon), takes the screenshot, and then turns it back on. I guess taking it out is for the better though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I use it to get rid of "guard this" waypoints sometimes, so I can actually see what it is that I'm supposed to be guarding past its blue flashiness.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 15 2003, 04:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 15 2003, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> R_draw isn't always used for bad stuff. I use it in a little script I made that turns it off (no weapon), takes the screenshot, and then turns it back on. I guess taking it out is for the better though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    SI has something like built into the mod. You can use the traditional HL screenshot or you can use one that the SI team made. It removes certain things from your screen so your screenshot is not cluttered.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    That should be one of the less important things that devs consider!
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