Broad development query...
Reaver_Pryde
Join Date: 2002-05-11 Member: 599Members
in Off-Topic
<div class="IPBDescription">How does the mod community work?</div>Okay, so I'll be the first to admit it. I'm highly uninformed when it comes to how mods that don't garner profit are made.
Basically, this is what I'm wondering; creating a mod like NS must be extremely time consuming even with a fairly large team, and extremely difficult to do and do right because of the large amount of talent and ability needed to keep standards high.
How the heck do you guys do it? Correct me if I'm wrong, but isn't everyone here working as a volunteer? How do you get so many people to volunteer huge amounts of time towards this goal without monetary compensation and with all the grief that something like this carries with it?
I guess the only rationale behind it all for me is that it requires so much skill and practice to get good at modeling, animation, coding and mapping that any good practice people in these fields can get is as good as gold and helps a lot with getting hired. I'd also imagine that developing a really badass mod in your free time looks unbelievably good on a resume to a game company.
Am I totally off base?
Reaver
Basically, this is what I'm wondering; creating a mod like NS must be extremely time consuming even with a fairly large team, and extremely difficult to do and do right because of the large amount of talent and ability needed to keep standards high.
How the heck do you guys do it? Correct me if I'm wrong, but isn't everyone here working as a volunteer? How do you get so many people to volunteer huge amounts of time towards this goal without monetary compensation and with all the grief that something like this carries with it?
I guess the only rationale behind it all for me is that it requires so much skill and practice to get good at modeling, animation, coding and mapping that any good practice people in these fields can get is as good as gold and helps a lot with getting hired. I'd also imagine that developing a really badass mod in your free time looks unbelievably good on a resume to a game company.
Am I totally off base?
Reaver
Comments
1. experience
2. job(you have more chance to a gaming job if you made a succesfull mod)
3. just for the fun of it
For me... various reasons. I'm not going to say I'm not in it for the practice, resume credit, and/or job oportunities... because I am. Definitely. Without a doubt.
Though I must say that one of the best parts about it is actually finishing something that took a substantial amout of work... and just sitting back... looking at the final product (A level in my case)... and thinking "I made this."
It's just awesome.
can't map can't model can't mod anything
but i'm so good at playing them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It's just awesome.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I couldn't have put it better myself.