Broad development query...

Reaver_PrydeReaver_Pryde Join Date: 2002-05-11 Member: 599Members
<div class="IPBDescription">How does the mod community work?</div>Okay, so I'll be the first to admit it. I'm highly uninformed when it comes to how mods that don't garner profit are made.
Basically, this is what I'm wondering; creating a mod like NS must be extremely time consuming even with a fairly large team, and extremely difficult to do and do right because of the large amount of talent and ability needed to keep standards high.
How the heck do you guys do it? Correct me if I'm wrong, but isn't everyone here working as a volunteer? How do you get so many people to volunteer huge amounts of time towards this goal without monetary compensation and with all the grief that something like this carries with it?
I guess the only rationale behind it all for me is that it requires so much skill and practice to get good at modeling, animation, coding and mapping that any good practice people in these fields can get is as good as gold and helps a lot with getting hired. I'd also imagine that developing a really badass mod in your free time looks unbelievably good on a resume to a game company.

Am I totally off base?

Reaver

Comments

  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    they do it for several things.
    1. experience
    2. job(you have more chance to a gaming job if you made a succesfull mod)
    3. just for the fun of it
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    As someone who's very recently gotten into the mod-making community (I'm currently coding, mapping, and making sprites for an HL mod with my college roommates), I have to second what SmokeMasta said.  Although personally, I'm not as interested in the experience or something to put on my resume.  I'm more interested in just being able to create something and play it with my friends.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Heh... good question.

    For me... various reasons. I'm not going to say I'm not in it for the practice, resume credit, and/or job oportunities... because I am. Definitely. Without a doubt.

    Though I must say that one of the best parts about it is actually finishing something that took a substantial amout of work... and just sitting back... looking at the final product (A level in my case)... and thinking "I made this."

    It's just awesome.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    i would be happy if i got 1 room done.
    can't map can't model can't mod anything
    but i'm so good at playing them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--ken20banks+May 13 2002,17:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ken20banks @ May 13 2002,17:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Though I must say that one of the best parts about it is actually finishing something that took a substantial amout of work... and just sitting back... looking at the final product (A level in my case)... and thinking "I made this."

    It's just awesome.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I couldn't have put it better myself.
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