In-game Particle Editing

DY357LXDY357LX Playing since day 1. Still can't Comm.England Join Date: 2002-10-27 Member: 1651Members, Constellation
<div class="IPBDescription">Found an old movie</div> I was having a browsing around BlueYonder's
download site and noticed something i've never seen
before in the Natural-Selection page.
There was a .divx file entitled "Gameplay footage"
(or something similar). So, being the curious monkey I am,
I downloaded it (i've never watched a .divx file before this)
and was shown some really old looking footage from beta
builds (i presume) of our beloved Natural-Selection, nothing
amazingly out of the oridinary here.... then someething caught my
eye...... "In-game Particle Editing", the movie maker was using
a few bars/meters/guages to adjust the flow/direction/etc of the
particles in the map.
It was amazing stuff and begs the question....... is it in 1.0 ?
Is it planned for 1.1? Or was it soley there for the NSTR ?

<a href='http://gamefiles.blueyonder.co.uk/blueyondergames/halflife/modifications/naturalselection/movies/NS-gameplay.divx' target='_blank'>Here's the URL for the movie. Watch it and post your comments.</a>

Comments

  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    old movie, I'm pretty sure it's still in, there would be no reason to remove it as it makes particle editting MUCH easier than without it.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    HAHAHA that movie was hilarious dy! did you here the taunt? "I am the invincible, that's right" lol thats great.. the alien weapons were pretty cool too.. im pretty sure they took out the in-game particle editing from 1.0 though..
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Man, that movie made me happy I wasn't a playtester. Did you see the gorge, he was the same as a skulk!!!!!!
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Wow, i cant believe how far NS has come in such a short period of time...


    The commander demo was quite nice, and i actually like alot of the things shown that arent in the game now, mostly the minimap, because the one now isnt too good.
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    The amount of starcraft sounds that were taken is amazing. It's not even funny. Though now of course you have the custom voice acted hivemind, etc. but still. I would have easily done all the custom voices and sounds for it before beginning if I was part of staff.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Wow, that particle system clip looked <b>awesome</b>. The simple way you could manipulate that was just plain cool, and I'd like to toy around with that myself, heh.

    Very cool to see what NS really evolved from.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    erm.....what's particle editing? Also, the Offence Chambers use a Starcraft sound if you know what I mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    have you been living in a hole in the ground?
    the custom made particle system is all the nice smoke and...well particle effects that can be found in the mod..a vast improvement over the original HL ones. And Particle editing is...the editing of particles...eg..size..that kind of stuff
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    I must say that i'm dumbstruck... the particles are so cool looking.


    I like the pictorial menu for the aliens too.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2003
    do you think that marine was a bot or an actual player? the way he walked to targets was a bit 'bot' like...but did you see him strafing around the turret when he was building? ive seen players do that....LOL they didnt have a CC model then by the looks of it either....That particle system is awesome..id love to play around with that...

    I propose a STICKY..(or a WEB)
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    NS does not take sounds from any other games. Rather, NS and other games or movies all get sounds from a licensed sound library from another company. Just because some other game or movie may use the sounds (I've been hearing NS sounds in movies and things recently, it's funny) doesn't mean that NS isn't using them legally.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited February 2003
    I realize that. As an example, Mission Impossible 2 and Rollercoaster Tycoon use the same crowd sound. They are in no way related other than that sound. I'm not accusing NS of jacking sounds off Starcraft <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Good question supernorn2000, the Marine did look very "bot'ish"
    But then again, the Marine only moved in a direct straight line
    so I guess only the Commander of that particular clip knows.

    I hope Flayra or someone in the Natural-Selection team will shed
    some more light on particle editing. I've love to have a play around
    with all those cool effects.

    Imagine what the film makers could do with access to it.
    The_Family_God + NS + Particle Editor = Militia 2 beater (surely!)

    /me pokes Flayra til he cries and gives us abit more info <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    *sheds a tear*

    thats the movie that made me fall in love with ns, heh its been a while

    i acutally would have loved to have been a pt just to see how this game evolved from that ;p
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    There was some button in NSTR that would make that menu pop-up. I forget what command it was binded too though.... Maybe.... "editips" or "editps". God its been so long... I miss drooling over the screenshots posted.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    edited February 2003
    <!--QuoteBegin--Terr+Feb 15 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Feb 15 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS does not take sounds from any other games. Rather, NS and other games or movies all get sounds from a licensed sound library from another company. Just because some other game or movie may use the sounds (I've been hearing NS sounds in movies and things recently, it's funny) doesn't mean that NS isn't using them legally. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I didn't say they were being used illegally, though I think that NS shouldn't use any AT ALL that are made by other companies (In this case blizzard) For their OWN games. I'm sure there are plenty of voice actors and sound editors out there willing to do some for NS for free (such as I.) And if you're hearing NS custom sounds inj movies(made by people who did it specifically for NS) without their permission, well, you can sue some **** and get some money.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--IskatuMesk+Feb 15 2003, 09:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IskatuMesk @ Feb 15 2003, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Terr+Feb 15 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Feb 15 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS does not take sounds from any other games. Rather, NS and other games or movies all get sounds from a licensed sound library from another company. Just because some other game or movie may use the sounds (I've been hearing NS sounds in movies and things recently, it's funny) doesn't mean that NS isn't using them legally. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I didn't say they were being used illegally, though I think that NS shouldn't use any AT ALL that are made by other companies (In this case blizzard) For their OWN games. I'm sure there are plenty of voice actors and sound editors out there willing to do some for NS for free (such as I.) And if you're hearing NS custom sounds inj movies(made by people who did it specifically for NS) without their permission, well, you can sue some **** and get some money. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Those were just placeholders from a LONG timeago. I don't believe they had a sound editor until pretty late in the making of NS. (Sorry dev team if I'm wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    "listps" - shows all particle system names of your name
    "editps NAME" - loads in game editing of the ps
    "F7" - toggles in gameparticle editing, or just makes NS crash.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--IskatuMesk+Feb 15 2003, 09:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IskatuMesk @ Feb 15 2003, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't say they were being used illegally, though I think that NS shouldn't use any AT ALL that are made by other companies (In this case blizzard) For their OWN games. I'm sure there are plenty of voice actors and sound editors out there willing to do some for NS for free (such as I.) And if you're hearing NS custom sounds inj movies(made by people who did it specifically for NS) without their permission, well, you can sue some **** and get some money. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The only sounds NS uses that were made by other companies are those from public sound libraries. Those were made by companies specifically to be bought and used by other people. You might notice that there is a door sound in Starcraft that also appears in the movie Aliens. It came from the same public sound library; I think the sound may even be in NS.

    In any case where a public library was used, Flayra *bought* the rights to use that library. Any sound that came from a private source (e.g. Starcraft sound effects) was placeholder ONLY, and has since been replaced. There are no stolen/borrowed sounds in NS 1.x.

    As for the voices... the Comm Chair/Hive were voiced by the same actress who did the Starcraft Terran dropship and the magic seller in Diablo (yes, the Hive is a chick). (:
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Particle Editing is currently broken in NS1. Hopefully it will be fixed soon.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Lol, one of the many things Flayra 'broke' when trying to get commander mode to work, yes? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Particles own you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    nuke.jpg 106.3K
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    could some1 post a new link cos i cant get the first 1 to work
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    Don't the sparkles from the phase gates blow in different directions? I've seen them flying horizontally at high speed on a few maps (I'm sure they usually go straight up, right?) so it looks like there's a bit of wind blowing around
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited February 2003
    <!--QuoteBegin--coil+Feb 15 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 15 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only sounds NS uses that were made by other companies are those from public sound libraries.  Those were made by companies specifically to be bought and used by other people.  You might notice that there is a door sound in Starcraft that also appears in the movie Aliens.  It came from the same public sound library; I think the sound may even be in NS.

    In any case where a public library was used, Flayra *bought* the rights to use that library.  Any sound that came from a private source (e.g. Starcraft sound effects) was placeholder ONLY, and has since been replaced.  There are no stolen/borrowed sounds in NS 1.x.

    As for the voices... the Comm Chair/Hive were voiced by the same actress who did the Starcraft Terran dropship and the magic seller in Diablo (yes, the Hive is a chick).  (: <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What's even more amusing is, the door sound that you hear in Starcraft and NS (run NS_Bast and open the Heavy Lock Doors at the bottom the elevator under the Marine Spawn) is not only in Aliens from 1986. You can actually hear precisely the same sound in <b>Forbidden Planet</b> as doors are opened.

    Which came out in <b><i>1956.</i></b>

    Now back on topic!
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    lmao @ starcraft sounds. and that structure, whatever it was, took that marine forever to build
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    Nice comm chair <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Particle editing like in that video is in 1.0, but it's broken. Look for a fix in 1.1.

    As for that video, good god is that old. I'm almost positive that's from before, or very shortly after I first heard about NS back in September 2001.
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    The alien first person view looked cooler than it does now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I liked the whole arm thing, and the hive icon was so cute.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin--Greedo386+Feb 16 2003, 09:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greedo386 @ Feb 16 2003, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Particle editing like in that video is in 1.0, but it's broken. Look for a fix in 1.1.

    As for that video, good god is that old. I'm almost positive that's from before, or very shortly after I first heard about NS back in September 2001. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's SO old that it almost seemed to still have the "alien commander" feature to it (in one of flayra's old docs)
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