I Figured Out Why Lerks Die So Fast
SoBe_Dragon
Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">screenshot shows problem...</div> Skulks 70hp 10ap = 80points of damage (roughly)
Lerks 60hp 50ap = 110points of damage (roughly)
with that in mind, does anyone else notice that when you go lerk you die MUCH faster then when you're a skulk? We are talking with no carapace of course....
<img src='http://www.lvcm.com/sobe/lerkarmor.jpg' border='0' alt='user posted image'>
As you can see, I lose 12ap and 56hp....<b>PROBLEM</b>. For some reason, lerk armor doesnt take as much of the damage as it should. If this <i>is</i> the case, then I guess its cool I broght it up. If its not, then someone needs to tell me the logical explination of why I lost 56 health, and only 12 armor.
Whats the point of having almost <u>full</u> armor, if you will die from one hit from anything?
Lerks 60hp 50ap = 110points of damage (roughly)
with that in mind, does anyone else notice that when you go lerk you die MUCH faster then when you're a skulk? We are talking with no carapace of course....
<img src='http://www.lvcm.com/sobe/lerkarmor.jpg' border='0' alt='user posted image'>
As you can see, I lose 12ap and 56hp....<b>PROBLEM</b>. For some reason, lerk armor doesnt take as much of the damage as it should. If this <i>is</i> the case, then I guess its cool I broght it up. If its not, then someone needs to tell me the logical explination of why I lost 56 health, and only 12 armor.
Whats the point of having almost <u>full</u> armor, if you will die from one hit from anything?
Comments
...(jk)
But back on topic, maybe its made like that to enourage lerks to use regen?
I mean it's rare for lerks to actually be doing close up fighting, most people (freaks) go Lerk so that they can use the spikes, plus who cares when you can fly away?
Uh... well if it IS a bug/glitch/whatnot, then I guess it'll be fixed, but I really hadn't noticed this and don't think anyone would have ever mentioned it were it not for your post...
Oh well.. nice to know tho.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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What flaw? That they die before their armor runs out? Let's say a vanilla lerk is being hit for 20 damage/shot - a pistol. 70% of each hit goes to health, 30% - divided by two - to armor. That's 14 and 6/2 = 3.
60/50
46/47
32/44
18/41
<b>4/38</b>
0/35
The math and damage is fine. For those who argue that a player shouldn't die before his armor runs out... ok, run away before your health runs out. Your armor will continue to protect you while you heal, whereas a skulk is armorless until his health is full again. Get Regen - your armor will protect you while your health restores itself.
cara > all, with the exception of redemption for a gorge
Admittedly this strategy is all about the melee attacks, and SOME acid rockets (you need to use them BOTH effectively tho) - even using this combo with a skulk works well.
Yeha, that's it for now. I'll go shut up and either sleep, or play more NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Admittedly this strategy is all about the melee attacks, and SOME acid rockets (you need to use them BOTH effectively tho) - even using this combo with a skulk works well.
Yeha, that's it for now. I'll go shut up and either sleep, or play more NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
when u r fade then u got 2 hives... means the lerk has umbra...
Just wanted to say that...
As a skulk and a lerk I find I end up dead before I can get a chance to regenerate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. I'm sure all of you out there have had the most annoying experience of trying to get somewhere quickly, run around a corner into a marine just staring at you. Even with carapace, you've got a good chance of being dead... without, it's nearly inevitable. That alone is usually a good enough reason for me to use it as a skulk or lerk.
When it comes to a fade, they have so much health/armor that it will usually take less time to have carapace and just run back to the hive to get healed. If there is a defense chamber or two near by, regeneration becomes useless.
Even an acid rocket fade sux with reg cause he soes not stand even half the bullets a carapace fade can take.
And if you have a reg lerk his armour sux, too! Only 50 points and less absorbtion lets you stand there with dropped pants real fast.
make sure a gorge is nearby and use carapace, thats the way.
Further I agree that 60 health and 75 armour is somewhat between nonsense and useless!
Fades should use regen so I can kill htem in under one LMG clip.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BlueGhost
If you limit your style of play to one upgrade, you have more trouble adapting, think about it a bit.
You can do hit and run tactics far more effectively by using carapace to be sturdier and have some DC nearby (maybe 15 metres away from marine base/hive for regen.
You can take more bullets and 4 DC heal you insane fast.
This is what get you effective.
But you have to be gorge first, or have a good gorge player in your team who will back you up with that strat.
Actually 4 dc heal you as fast as 3 dc do.
The choice between regen or cara depends on situation and lifeform. For hit and run tactics with use of ranged weapons regen is better (fades acid spamming, lerks vent turret killing for example). If you want to get into the action carapace is better, especially for fades and even more for lerks, because these two lifeforms have so much armor that without carapace they die before they used up all of it. So with carapace they can take MUCH more hits before they go down and with flying or blink (if it works) they are quite fast at a dc (if there is one). With onos i allmost allways take regen. Redemtion gets you stuck and carapace is overkill for one wave (and for two regen is better cause you get your health back in between).
You all go well cara is SOOOOO!!!!!! much better b/c all you need are some DCs
well guess what, what happenes if your gorge can't put down' some DCs?
I usualy go lerk early game, grab regen and go kill an expansion single handedly (silly turets can't hit me, Iam too high ;D)
and with lerk+cara, meh, a single focus fire will kill you instantly anyway LERKS AINT TOUGH. I f they find you, you should aready be gone.
I have tried the lerk+cara, and the same results will be had if a marine finds you hiding place as with regen.
again, it is all style, and I don't like relieng on other players when I am playing Aliens (not that you are suposed to actualy). So I will often go and kill and expansion when the rest of my team is keeping them distracted
Actually 4 dc heal you as fast as 3 dc do.
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That´s what the coders wrote in the manual. The game shows me otherwise.
To creatures even 5+ DC chambers still work cumulative.
Try it and realize it.
I made the experience and are wiser now.
*Edit* to stir things up, kudos for using r_drawviewmodel. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Still the 33 res affording to morph into onw is a waste with only 1 hive up.
When played by an average player they do not deliver enough damage and aren´t sturdy enough to recapture a hive in an early game where marines already occupied 2 hives.
lol I do hit and run tactics as fade everytime, but with carapace and 3 to 5 DCs as backup to heal me. And why I busy almost all the marines at their main base all by myself the rest of the aliens have no probs getting the 3rd hive.
<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>http://www.geocities.com/kitsune/ns-stats.htm</a>
skulks hit points: 90 carspace 3: 172.9
lerks hit points: 85.7 carspavce 3: 214.3
man thats a 150% increase, but yeah i still take regen.
Please point me in the direction of this magical server where dc's are every 5 steps on a map.