Marines Too Hard To Win

ValorisTAValorisTA Join Date: 2003-02-16 Member: 13635Members
<div class="IPBDescription">Ive never seen marines win yet.</div> Im a new player to NS, been playing for 4 days about 4-8 a day. I play marines every time. Ive never yet seen the marines win a single game yet.
I know im new and may suck and that it takes a good commander, but ive played in several game where the commander seemed to be good but we still got whored. The marines have to fight every inch to get a resource point,
all the while the aliens tech and get nastier. Personally I think the game has some balance issues. As many games as ive played youd think I would have seen a marine win a couple times. The only way marines might win=awesome commander and the aliens suck and dont know how to play....
This mod looks to be one of the best ive ever played, but I will revist it in a few months and hope that some balance issues have taken place....
«1

Comments

  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Wheres a good rolleyes emote when you need one.
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    I suggest you play NS some more on various servers before jumping to a conclusion.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    choose one
    <a href='http://images.google.de/images?q=rolleyes&svnum=10&hl=de&lr=&ie=UTF-8&oe=UTF-8&start=60&sa=N' target='_blank'>http://images.google.de/images?q=rolleyes&...8&start=60&sa=N</a>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im a new player to NS, been playing for 4 days about 4-8 a day. I play marines every time. Ive never yet seen the marines win a single game yet.
    I know im new and may suck and that it takes a good commander, but ive played in several game where the commander seemed to be good but we still got whored. The marines have to fight every inch to get a resource point,
    all the while the aliens tech and get nastier. Personally I think the game has some balance issues. As many games as ive played youd think I would have seen a marine win a couple times. The only way marines might win=awesome commander and the aliens suck and dont know how to play....
    This mod looks to be one of the best ive ever played, but I will revist it in a few months and hope that some balance issues have taken place....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    gee..do we have a search button? <img src='http://www.nemas.net/images/rolleyes.gif' border='0' alt='user posted image'>
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    you need to try other servers.

    there are balance issues relating to team size, so try small servers and try large servers.

    and try playing alien for a while too. if you get a feel for how the aliens work you may learn how to counteract their strategies better!
  • RipkanRipkan Massachusetts Join Date: 2003-02-09 Member: 13316Members
    <!--QuoteBegin--Cry Havoc+Feb 16 2003, 06:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cry Havoc @ Feb 16 2003, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suggest you play NS some more on various servers before jumping to a conclusion.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly.... aliens rape.... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    I think the games pretty much balanced except that in a few maps the aliens can min in 3mins and it take way too long for marines to re-load. Other than that its nearly perfect. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    On the servers i play on the marines win about 80% of the time.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=22994' target='_blank'>An interesting thread</a> in the Server & Server Ops forum suggests that on the average public server, aliens win 2/3 to 3/4 of all games. 66%-75%.

    That statistic seems to be reversed on clan servers, although that's only from hearsay; I haven't seen clan match stats. Regardless, we'll be looking into this in 1.1.
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    <!--QuoteBegin--coil+Feb 16 2003, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 16 2003, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=22994' target='_blank'>An interesting thread</a> in the Server & Server Ops forum suggests that on the average public server, aliens win 2/3 to 3/4 of all games. 66%-75%.

    That statistic seems to be reversed on clan servers, although that's only from hearsay; I haven't seen clan match stats. Regardless, we'll be looking into this in 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is probably true. The only way marines can win is if they work together as a team. Most public servers lack teamwork.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Don't blame the game, blame the players. Marines can win every single game IF they use teamwork. The Khaara are no match to a organized and efficient Marine team.
  • WalWal Join Date: 2003-02-06 Member: 13209Members
    I pretty much ONLY play alien, as long as the teams are even, or aliens are outnumbered, every now and then i do go marine i find it pretty discouraging and hard <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> from the bad commanders, and missing hive sight i get lost alot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i don't think any of the marine teams ive ever been on have won - im not too sure why most of the time people in the ready room piledrive the marine gate, i cant stand it, but thats just me, like most others have said, its a lack of teamwork - whenever i play marine its fairly obvious of the lack of teamwork usually in pub play (im clanless :/), on alien, you dont really notice it as much :/
  • SnowcrashSnowcrash Join Date: 2003-02-13 Member: 13525Banned
    edited February 2003
    <b>Clan play</b> = marines usually win, unless the skill+teamwork on the aliens side is far more exception than the crap marines
    <b>Public Play</b> = Depends on the server, usually alien/marine win, however total newbie servers are at the lower end of the marine wins.

    Without removing a huge part of the game, how do you balance it? In short, you can't. Whatever you do it'll stay unbalanced with player skills.

    The only thing you can do is balance it as fair as possible for clan play and hope public players adapt.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Teufel Eldritch+Feb 16 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Feb 16 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't blame the game, blame the players. Marines can win every single game IF they use teamwork. The Khaara are no match to a organized and efficient Marine team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly true. Makes it rather difficult for us to balance. /:
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    People do forget that winning isnt totally dependant on your comm/strategy/team. Player skill is a factor.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I dunno...a lot of clan servers I play on aliens also win more than marines. I think that is because a lot of the regulars (like SoBe.Dragon for example) prefer aliens lots or even downright will only play aliens for some reason or another. And the game ends up being most of the skilled players are on aliens side. I think that's the main problem. Of course there are still other balance issues to work out,, but I still think i'ts player skill that is the main thing.
  • os_mongoos_mongo Join Date: 2003-02-06 Member: 13197Members
    when i first started playing i would have 100% agreed with the original poster.

    but i've found when you have a good commander and good maries the aliens get the **** handed to them badly. no contest. Early game motion tracking is a game clincher almost every time.

    even with a bad team, all you have to do is protect the base and get 1 or 2 rts around your base and it's game over... before they get fades and a 2nd hive you'll have hmgs and jetpacks.

    Just today i was in a game where we had 2 hives and had forced the maries to relocate to no-name. One of the obvious new marine players was begging for it to end with crys of come kill us... meanwhile the commander deployed 2 jetpackers with hmgs.... the jetted to subspace and took out the hive before we could movement in.... we got it back up but if we hadn't have gotten 3 fades before it went down that could have been game over.
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    <!--QuoteBegin--os_mongo+Feb 17 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (os_mongo @ Feb 17 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the jetted to subspace and took out the hive before we could movement in.... we got it back up but if we hadn't have gotten 3 fades before it went down that could have been game over. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You see, you just made the posters point with your last statement and another recent topic. Just need a couple fades...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Well three fades is a alot of res. You got 54 each which adds up to 162, then you have to factor in upgrades which would probably be 4 res each. So three fades would probably run you about 174 res.

    Now imagine how much **** 174 res will get the marines. You could outfit probably 6 marines with jp/hmg or ha/hmg.


    one hmg/ha marine vs one fade, and the ha/hmg marines wins.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Teufel Eldritch+Feb 16 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Feb 16 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't blame the game, blame the players. Marines can win every single game IF they use teamwork. The Khaara are no match to a organized and efficient Marine team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is so true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Once i was playing ns_nancy and one clan joined the game (5 clan members). They all went to marines (14 players server) and we didn't have any change against them. Our kharaa team wasn't full of noobs either. There was lots of skilled players and i had played with them before and i know what they can do and what they can't.

    Map changed to ns_hera.....we tryed several games, but marines won every single time
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--playerhater+Feb 16 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerhater @ Feb 16 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--os_mongo+Feb 17 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (os_mongo @ Feb 17 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the jetted to subspace and took out the hive before we could movement in.... we got it back up but if we hadn't have gotten 3 fades before it went down that could have been game over. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You see, you just made the posters point with your last statement and another recent topic. Just need a couple fades...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah, need a couple of DECENT fades, and for all the Marines to be stupid, or too wussy to rush them and gun 'em down. It *doesn't* take much to kill a Fade. Even less if your Comm hands out a nice juicy Weapons 3 upgrade. Just so many people are afraid of being acid rocketed to death that they RUN AWAY.

    Which is outright stupid.

    Since you're Frontiersmen, you should be travelling in groups. Even three Marines can take out a Fade/Lerk relatively easily. Take out the Lerk first, as it has fewer HP, by either blasting it with your LMGs (three LMGs do roughly the same damage as one, even without Umbra) or charging up and knifing... knives do the same damage regardless of Umbra. They die quick, and even if you lose *gasp* one, or even TWO of your teammates, they've likely done enough damage for the one remaining to kill the Fade with a slash or two. No biggie, except the marines FLEE instead of CHARGE. You respawn, it takes about ten seconds. Wow... that's a really long time, isn't it? You spend longer than that GETTING to the battle, if there are no PGs up.

    It's really a choice of 'die and save the outpost, then respawn', or 'run away, lose the outpost, and lose the game'.

    Seriously, I just got out of a game where I was playing on Marines. ns_nancy. We had this game <b>WON</b>. Locked down Mother (nameless) Hive, and were moving on toward Port Engine. Annoyingly, one of the other marines was trying to give orders to the Comm (newbie mistake #1.. if you want to give orders, GET IN THE CC AND STAY THERE) and had us build an outpost in the middle of nowhere (crew lockers), forgetting that the siege range had been shortened in 1.04. RP that could have better gone toward securing Port, which we lost when the others on our team SAT OUTSIDE and took potshots in, instead of charging and killing 'em off. There was ONE gorge and two Skulks. Took out one Skulk, other got me, and the THREE guys sitting outside because they saw the Skulk coming at them and RAN.

    It's not overpowered Aliens, or underpowered Marines. It's people who don't know how to play, and jump to that conclusion when they keep losing as Marines.

    Download some clan-match demos, watch them. Study the strategy, because that's what Marines are all about.

    I'm still under the firm impression that the 50-75% Marine loss on pubs is more due to the 'OMGz0Rz!!1!oneone they got Fades! Game over!' and having all the Marines F4, instead of FIGHTING. Again, wussy Marines running away. Clanmatches don't pull that crud. They don't quit. They all fight. And they win, because they didn't <b>give up</b>.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    <!--QuoteBegin--Valoris[T&A]+Feb 16 2003, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Valoris[T&A] @ Feb 16 2003, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im a new player to NS, been playing for 4 days about 4-8 a day. I play marines every time. Ive never yet seen the marines win a single game yet.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hold up. You've played 16-32 hours of Natural Selection, and you haven't gone Kharaa <i>once</i>? Good grief, man! You haven't experienced the game yet!
    If you're worried about alien tech, go fade and experience for yourself how quick they die when two or three LMGs are emptying a clip into them.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I pretty much ONLY play alien, as long as the teams are even, or aliens are outnumbered, every now and then i do go marine i find it pretty discouraging and hard <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Don't you think maybe that if you played Marine more often, you might do better?
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    Someone just please give me a link to a stats page that doesnt show the aliens winning more matches the Marines, then maybe I will believe the game is balanced.
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    <!--QuoteBegin--JHunz+Feb 17 2003, 03:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Feb 17 2003, 03:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're worried about alien tech, go fade and experience for yourself how quick they die when two or three LMGs are emptying a clip into them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Another point. Why two or three? Shouldnt One lmg be able to do the trick?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--playerhater+Feb 17 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerhater @ Feb 17 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JHunz+Feb 17 2003, 03:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Feb 17 2003, 03:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're worried about alien tech, go fade and experience for yourself how quick they die when two or three LMGs are emptying a clip into them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Another point. Why two or three? Shouldnt One lmg be able to do the trick? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    One LMG = Free. One Fade = 54RP. YOU do the math, genius.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Talesin+Feb 17 2003, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 17 2003, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--playerhater+Feb 17 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerhater @ Feb 17 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JHunz+Feb 17 2003, 03:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Feb 17 2003, 03:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're worried about alien tech, go fade and experience for yourself how quick they die when two or three LMGs are emptying a clip into them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Another point. Why two or three? Shouldnt One lmg be able to do the trick? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    One LMG = Free. One Fade = 54RP. YOU do the math, genius. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol good point Talesin..

    Fades ARE pretty easy to kill, but the thing is most people as soon as they see fades, they like "OMG FADES!?!" and they run.
    Im usually the only guy on the TEAM who is telling them to charge. Im like "charge them" "CHARGE THEM" and everyone is being stupid and hiding. Its nigh impossible to kill fades alone, because they always go in pairs...so even if you miraculously kill one, the other is gonna get ya before you reload.

    The Fades SEEM invincible when they attack the marine base, but they are usually getting shot bad, and run off to get healed..
    anyone that has been a fade and run into the wrong end of a shotgun knows how powerfull them babys are...Like two or three shots from that at near close range will Frag that Fade in an instant.
  • os_mongoos_mongo Join Date: 2003-02-06 Member: 13197Members
    edited February 2003
    <!--QuoteBegin--playerhater+Feb 17 2003, 02:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerhater @ Feb 17 2003, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--os_mongo+Feb 17 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (os_mongo @ Feb 17 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the jetted to subspace and took out the hive before we could movement in.... we got it back up but if we hadn't have gotten 3 fades before it went down that could have been game over. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You see, you just made the posters point with your last statement and another recent topic. Just need a couple fades...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    how did i make his point, by showing that desipte being "locked down" in 1 hive the marines can come back even with fades running around and take out a hive? If they would have put a phase up instead of taking the hive down it would have been tough getting subspace back. because the whole team could have gone through not just 2 jetpackers flting through the vents.

    for the same res as 3 fades if they would have walked in with 3 ha/hmg they would have ripped us apart. By the time fades show up marines can easily have a few hmgers and 2 firing on 1 fade is a dead fade in about 4 seconds.

    it's still a simple fact that with descent marines early game motion tracking usually wins the game...
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    edited February 2003
    last game i played, i got about 7 fades kills with my lmg and pistol. Just wait till they fire 4-6 rockets (if they actuallt play a fade the fun way and use blink/slash this doesnt work as well) and rush in. Empty ur pistol clip, thats 200damage max, then switch to you lmg and jump form side to side rushing. 90% of the time they havnt learned what those pointy things on their arms r for and acid u. If they r on low health they often kill themselves but it should be quite easy if they are on low hp
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    <!--QuoteBegin--Talesin+Feb 17 2003, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 17 2003, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--playerhater+Feb 17 2003, 01:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerhater @ Feb 17 2003, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--JHunz+Feb 17 2003, 03:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Feb 17 2003, 03:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're worried about alien tech, go fade and experience for yourself how quick they die when two or three LMGs are emptying a clip into them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Another point. Why two or three? Shouldnt One lmg be able to do the trick? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    One LMG = Free. One Fade = 54RP. YOU do the math, genius. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You dont have to be rude. Didnt mean to offend Mr. I post here alot.
Sign In or Register to comment.