Rumour Central Gogogo!

ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
<div class="IPBDescription">so what do we know about 1.1...</div> everyone seems to be keeping quiet on this, I personally want to know as much as possible even if they are rumours (do not abuse this plz) cmon guys what do we know about it? I dont know jack!

Comments

  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=20615' target='_blank'>Click</a>
    Flayra actually says something about possibly using some of these ideas.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah but we need to fill this thread with informative hoaxes methinks
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Definative rumours:
    - Grendel will stop yelling at troops
    - Greedo will learn to shoot
    - Monse won't have to command every game cause everyone else doesn't want to
    - The game will be unbalanced on release
    - Whiners won't complain about 1.1
    and, of course
    - Comprox will become good at NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--Comprox+Feb 20 2003, 01:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Feb 20 2003, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Greedo will learn to shoot
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nice try. We've been promised this one before. Even before it was released, Flay's changelogs had "Trying to impliment greedo-aimbot" in them, and still, he can't aim. It'll never happen; stop trying to fool the innocent n00bs.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    MonsE's map will be in 1.1... I've been eagerly awaiting the chance to playtest it!
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    /me twiddles thumbs and waits for bunnyhopping and marine backpedal speed bypasses to be fixed...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    waits to get out of the comm chair... ever since i've goten a micraphone headset... i can't seem to get OUT of the dang thing...hopefully, somone ELSE will comm for now.... can't comm when i'm not playing.. HA!!! take that!!!
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MonsE's map will be in 1.1... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Which map is it? I hang around the mapping forum a bit; have any screenies been put up?
  • AlienBreedAlienBreed Join Date: 2002-11-07 Member: 7508Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->* Negate the advantage of marines moving their base to a hive first thing at the start of the game -- it will still be an effective tactic, but not totally disabling to the Kharaa.
    * Reclaim the importance of reources nodes for both sides -- the game is about energy over time, and this suggestion will cement that.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    it seems to me the game is already about res nodes now
    if kaharaa allow teh marines to take more than 2 (3 if marines are slow) nodes max the marines get jp b4 the second hive goes up
    same with relocating to some extent
    a few weeks back i would have said ns_nothing was **** to play on because of teh early relocation but as time went by tactics adapted and marine can now be contained fairly easily by organised skulks that simply sit on all teh res nodes around cargo bay hive
    if they are really good you can even take teh cargo res node itself and leave teh marines with none atall

    its teh same for eclipse and the early jp rush
    keep teh marines out of station access and triad res nodes and they are slowed down enough for teh second hive to grow b4 jps arrrive
    in the early game skulks should be scouting and containing not throwing themselfs at the marine base and getting cut down until the marines come out and start capping res
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