Entitie Counts

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">how many?</div> id just liek to know wut are the entitie counts (Point and solid ones) for the official maps. I do know Hera and Bast do have quite a lot, and that Eclipse is one of the lowest (maybe im wrong). id just wanted to know as orientation for myself, as i got 519 PointEntities and 313 SolidEntities in my map and it does LAG quite alot.

thx ^_^

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    ns_nancy: 416
    ns_eclipse: 440
    ns_nothing: 506
    ns_bast: 615
    ns_caged: 666
    ns_tanith: 670
    ns_hera: 754

    However, these should be reduced in NS 1.1. Try and aim for at most 500. Unnamed lights do not count, IIRC.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Caged is the devil!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Cash Car Star+Feb 20 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cash Car Star @ Feb 20 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Caged is the devil! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep. Manah secretly practices satanic rituals. Old news.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    <!--QuoteBegin--Cyanide+Feb 20 2003, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Feb 20 2003, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cash Car Star+Feb 20 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cash Car Star @ Feb 20 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Caged is the devil! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep. Manah secretly practices satanic rituals. Old news. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not much of a secret then, is it?
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    wow so i DO OWN. Nirvana got 832 Entities!!!. I must reduce them...NOW
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Please explain why many entities are so bad?

    Does a Server send the client every State of all entities?
    How much Traffic cause Entities compared to leaf/vis or "shoot kill" traffic?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    If I remember correctly, and guess a little correctly, server lag is caused when the server cannot keep up with processing the entities and sending the processed data back to clients.

    Therefore, things like particle systems, hives, trains, etc, cause a greater 'hit' on the server. 700 named point lights would be fine I think, but 700 particle systems would not.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <!--QuoteBegin--Ollj+Feb 21 2003, 06:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 21 2003, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please explain why many entities are so bad?. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the main problem is so many entitys get added during the game: every alien structure, every human structure down the the mines and webbing. then there is all the combat fx of all the offensives and turrets firing, ichor splatter.....it all adds up.

    <i>your map CAN problably compile with more - IIRC Merle once said the compile limit of possible total entities in a HL level was around 2048, but an NS map would lose playability long, long before that.</i>
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cyanide+Feb 21 2003, 04:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Feb 21 2003, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cash Car Star+Feb 20 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cash Car Star @ Feb 20 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Caged is the devil! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep. Manah secretly practices satanic rituals. Old news.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Damn. I didn't think anyone knew ...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i did go down to 732....no i get a leaves crash (100.2%) ARG!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited February 2003
    Actually, Flayra has stated in the past that a single particle system causes as much server lag as an ammo pack dropped by the commander. Needless to say, that's not a lot of lag.

    Most of the hit would come from elevator systems and doors (which both need multiple entities to work properly).
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    500 entities will be the max allowed for new maps. Some of the new maps are in 250-300 range and they look fabulous. Hera and bast are grandfathered, but all new maps have to be below 500, and preferably are closer to the 300-400 range.
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