An Evil Way To Keep Rt's Up

TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
Ok my evil way to keep rt's up is very simply give some of your marines mines and whenever you cap a node place mines around it (PROXIMITEY)
this way those early investments in rt's wudmt be in vain <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Well didn't i say something like that few days ago? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=23855' target='_blank'>Check this out</a>
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    lol i didnt even see that thread <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:D:D we both think in the same evil way <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    It seems so, but it is very effective and a good tactic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    Obvious? Widely used...?

    Anyway before i insult anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> your right mining Rt's is a nice way but they do not defend res towers against a 1/2 decent skulk. They can just jump onto the RT without setting the mines off... its hard to make an RT defendable with just mines the best way is still with a patrolling marine.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--SuperBOB+Feb 21 2003, 09:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperBOB @ Feb 21 2003, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Obvious? Widely used...?

    Anyway before i insult anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> your right mining Rt's is a nice way but they do not defend res towers against a 1/2 decent skulk. They can just jump onto the RT without setting the mines off... its hard to make an RT defendable with just mines the best way is still with a patrolling marine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats true, but mines cost only 8 rp and they will increase the RT's lifetime and stop that "camping" behind the res tower ----> skulk is easier to kill
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I was in a game yesterday, and we found out that Gorge's spit can destroy mines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Mines won't defend it alone - but with mines spread around the floor, a skulk hunting a marine is going to run into one sooner or later. Mines + marines is a good way to defend something. Also, by putting mines on the floor around it, the skulk is either going to run into the mines or be very suspicable to marine fire (remember the skulk hitbox has the shape of a standing marine).
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Someone mentioned this idea about 3 months ago lol it is a very good idea for protecting isolated res points.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    Good to see at least some of u are thinking instead of just building tfs at every res node <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    When it's closed off on all 3 sides, just mine it up to the top, but one skulk can set them all off, but of course, rt's mostly pay for themselves.
  • PfhreakPfhreak Join Date: 2002-11-14 Member: 8612Members
    <!--QuoteBegin--Flatline[UTD]+Feb 21 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 21 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was in a game yesterday, and we found out that Gorge's spit can destroy mines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.

    Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Pfhreak+Feb 23 2003, 04:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pfhreak @ Feb 23 2003, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.

    Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I always put those mines on the floor around buildings. I think those wall mines are useless, because you can't secure any buildings with them.

    And wall mines doesn't do as much damage than floor mines unless skulk jumps right next to the mine.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--Pfhreak+Feb 22 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pfhreak @ Feb 22 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flatline[UTD]+Feb 21 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 21 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was in a game yesterday, and we found out that Gorge's spit can destroy mines.  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.

    Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Awwww u see theres a bonus to this.
    When a comm sees mines being blown up by spit he automatically sends 2 mariens to kill the gorge.
    GORGE DOWN!!!!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    One particular player in a perticularly good Aussie clan does this all the time, which ****s me since I'm usually a skulk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    There are few things I hate more than mines around the RTs and PGs and TFs. It's a good tactic!
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    Lol who u referring to SoulSkorpion?

    the other day we mined the hell out of a base on ns_nother, L4R.|Highlander came on and abused the hell out of everyone for doing it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    we also had mass suicides that game as well, got to 8 at one time (the comm jumped out of the chair to join us)

    needless to say we lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    I like to place 1 mine under each leg of the rt and one mine right on top. The 4 mines will catch skulks by surprise, and the one on top will be another surprise when they try and jump up there.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <!--QuoteBegin--Proctologic+Feb 23 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Proctologic @ Feb 23 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pfhreak+Feb 22 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pfhreak @ Feb 22 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flatline[UTD]+Feb 21 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 21 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was in a game yesterday, and we found out that Gorge's spit can destroy mines.   <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.

    Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Awwww u see theres a bonus to this.
    When a comm sees mines being blown up by spit he automatically sends 2 mariens to kill the gorge.
    GORGE DOWN!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and as ur marines walk through the area with mines on walls the gorge spits again.. and low and behold 2 dead marines
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