An Evil Way To Keep Rt's Up
Talnoy
Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
Ok my evil way to keep rt's up is very simply give some of your marines mines and whenever you cap a node place mines around it (PROXIMITEY)
this way those early investments in rt's wudmt be in vain <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
this way those early investments in rt's wudmt be in vain <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=23855' target='_blank'>Check this out</a>
Anyway before i insult anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> your right mining Rt's is a nice way but they do not defend res towers against a 1/2 decent skulk. They can just jump onto the RT without setting the mines off... its hard to make an RT defendable with just mines the best way is still with a patrolling marine.
Anyway before i insult anyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> your right mining Rt's is a nice way but they do not defend res towers against a 1/2 decent skulk. They can just jump onto the RT without setting the mines off... its hard to make an RT defendable with just mines the best way is still with a patrolling marine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thats true, but mines cost only 8 rp and they will increase the RT's lifetime and stop that "camping" behind the res tower ----> skulk is easier to kill
Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.
Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily.
Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I always put those mines on the floor around buildings. I think those wall mines are useless, because you can't secure any buildings with them.
And wall mines doesn't do as much damage than floor mines unless skulk jumps right next to the mine.
Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.
Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Awwww u see theres a bonus to this.
When a comm sees mines being blown up by spit he automatically sends 2 mariens to kill the gorge.
GORGE DOWN!!!!
There are few things I hate more than mines around the RTs and PGs and TFs. It's a good tactic!
the other day we mined the hell out of a base on ns_nother, L4R.|Highlander came on and abused the hell out of everyone for doing it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
we also had mass suicides that game as well, got to 8 at one time (the comm jumped out of the chair to join us)
needless to say we lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Only when the spit travels right through the laser. It's interesting that you've only just found out about this now.
Yet another reason to watch out where you place those wall mines, because a gorge can take the down quite easily. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Awwww u see theres a bonus to this.
When a comm sees mines being blown up by spit he automatically sends 2 mariens to kill the gorge.
GORGE DOWN!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and as ur marines walk through the area with mines on walls the gorge spits again.. and low and behold 2 dead marines