Elysium
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">Reincarnate</div>In the process of trying to sort out what went wrong with Elysium, I concluded poor planning was pretty high on the list of suspects. Looking over my notebook here, I found a "ideas for a map I had after starting Elysium" list. One entry jumped out at me. I looked over some of the other ideas: scientific base inside an asteroid, sewer system beneath a growing colony pod, or the spider-like service network of a gas giant refinery. All seemingly good ideas.
All of them paled in comparison to the one entry. Just looking at the two words made my mind fill with incredible scenes. The old Elysium is out. Right now I'm taking from it the name alone. The new Elysium is in the works. I may not have the skills to do this concept justice, but I'm going to give it everything I have. I am also going to do it right this time.
<i>Killtoy grabs his notebook and begins with the layout.</i>
Something I should have done the first time around.
Oh, what is this new concept? You'll see. I'll share it with you the moment I have the material to share my vision.
Please be patient.
All of them paled in comparison to the one entry. Just looking at the two words made my mind fill with incredible scenes. The old Elysium is out. Right now I'm taking from it the name alone. The new Elysium is in the works. I may not have the skills to do this concept justice, but I'm going to give it everything I have. I am also going to do it right this time.
<i>Killtoy grabs his notebook and begins with the layout.</i>
Something I should have done the first time around.
Oh, what is this new concept? You'll see. I'll share it with you the moment I have the material to share my vision.
Please be patient.
Comments
I'm probably <b>way</b> off, but there's my guess.
<!--EDIT|ken20banks|May 16 2002,12:48-->
Nah, I'll leave the mining plant to someone else.
Needless to say, I'm very disappointed to hear the news of yet another restart (And it was elysium, damn you! )... but you've got my support all the way. And I'm quite anxious to see what you've got cooking. Best of luck.
<!--EDIT|ken20banks|May 16 2002,12:51-->
<b>Narby</b>: How many times did you restart de_aztec and de_inferno?
/me runs off and maps the rest of the day
-Insane
Well, good luck Killtoy. Finish up quickly, okay?
<!--EDIT|Greedo386|May 16 2002,15:44-->
No, I'm not saying exactly what the concept is yet, but I think you can get some ideas from looking at it.
Biomechanoid, very imaginative! You have some very nice ideas there. No, Elysium isn't a battleship. Good guess though.
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<b>Narby</b>: How many times did you restart de_aztec and de_inferno?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
They were both first pass, but lets face it - it shows. Theres nothing wrong with starting over. You gotta get the map to FEEL rightas well as just look right, if you can't walk around it and actually think ``yeah this looks pretty good'' then make some changes.
Don't be afraid to restart or rebuild, it just leads to better design
I know someone who would probably hit you for saying that.
But the truth is, whenever you lose, or scrap an area... the second result turns out better 90% of the time. I've always believed that. Restarting almost ALWAYS produces better results...
But, I think we can all see why it MIGHT not be the best choice for someone planning on getting their level into the game. If you aren't (or if you work REALLY fast), and the level is not turning out like you had planned... kill it.
I think that restarting a map is a good way to improve yourself and to mix the old ideas with the new ones. I dont think there anyone who has made a map, returned to it some time later and thought "oh if i had done this here, and changed this there" cause as time passes new ideas always come.
I was once going to do a map based on a TSA ship. Infact, I think I started it but it soon turned into a sort of remake of that ns_reaper layout. Work on it soon ceased and I got on with the layout of my new map. Story coming soon guys!