Ns_frostbite

OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Need some feedback</div> Ok, these are some shots from my perliminary(sp) map based on a glacier drilling station.

<img src='http://members.shaw.ca/ordos/ns_frostbite004.jpg' border='0' alt='user posted image'>
This is looking down the corridor to the marine's spawn

<img src='http://members.shaw.ca/ordos/ns_frostbite005.jpg' border='0' alt='user posted image'>
Here's inside the marine spawn, looking out the window

<img src='http://members.shaw.ca/ordos/ns_frostbite001.jpg' border='0' alt='user posted image'>
The waste handling area (not a hive location)

Any feedback would be appreciated.

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Glacier, like the idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    My main comments are that one hall looks good, but a little *too* red, maybe tone the red down, and throw a few white lights in. (shot 1)
    And in shot 3, a new water texture is really needed, that one justs look out of place IMO. In the same shot, the walls look a little flat/bare and could use something.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    edited February 2003
    Screens are pretty good, but unfortunately I've been working on a map by that name for about 2+ months already.

    Check <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=75' target='_blank'>NS World</a>, which (as far as I'm aware) is the major NS map development and progress website. I'm not quite up to the screenshot stage yet, but soon. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Shows how much I can keep tabs on what maps are being made... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    edited February 2003
    Thanks for the suggestions, I'll change the name

    Oh, yeah, the reson why the hallway is red is the power in the station is supposed to be on aux. Some parts of the station are on emergency lighting (red), others are running standard lights (waste handling) while others have no light (this is a very VERY dark level in comparison to the official maps.

    As I write this, I'm getting to about the 50% mark (been busy tonight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) so, I'll come up with a new name when I finish. for now I'll name this ns_coldmap01.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    You might find my texture wad useful, it contains some Ice, snow, and assorted other textures.

    Download it here <a href='http://www.box7.co.uk/ns/v_wad.zip' target='_blank'>v_wad</a>.

    Looking very nice, but I agree that it looks a bit bare on the last shot.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    i love that window in the mairne spawn, makes the room feel 10 times bigger
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2003
    me likes! me likes!
    but i agree with Comprox, you need a better water texture
    why dont you rename the map ns_glacier. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Thanks guys, Fam, that's a really nice wad, thanks, I'll use some of the text from it and credit ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    Looking forward to a beta test release. Looks sweet.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    i agree on the compression size area, im on adsl and it tooke me 2 mins to dl the damn screenshots! But yeah, lookin good so far, but that corridor leadin to the marinwes base, just not practical for any kind of skulk attack, unless theres another way wit hmore cover in it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Other tha nthat i look forward to the testing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    I'd have to agree that shot 1 need some other light color. Perhaps one of the aux lights has a broken lens and is shining white light instead of red. Also the lighting seems a bit too even. Perhaps a smalled -bounce number in the compile?

    In shot 2, I'm reminded of tribes where everything can float. Perhaps this is the side of the installation away from the moutain, but I'd like to see the ground that the building is built on be visible out one of the windows.
    Mini note, shot 2, we fear that floor texture.

    shot 3, ideas for features: a sample station with small pipes running into the water so they can test their waste treatment. a ladder out or the water. a hand rail so no one falls in the water. A lift to get down to water level to take samples. A pipe with a button to allow workers to add chemical to the mix. *shrug*

    As always, ignore my mapping suggestions if you like, I'm not a mapper.

    Keep up the good work Ordos.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    I updated the map, lots of changes, please just ignore those screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    The command ops station is on the side of a mountain (There are rock faces, you just can't see them in that shot)

    The waste handling area has been updated, there is another way into the marine spawn, it's a pitch black air vent. Marines would have to use their flashlights to see if a skulk (or anything else for that matter) was coming.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    screens? i want to see some more.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    That looks pretty good so far I just hope you get a better water texture because that one looks a bit odd.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--Ordos+Feb 23 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ordos @ Feb 23 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the suggestions, I'll change the name

    Oh, yeah, the reson why the hallway is red is the power in the station is supposed to be on aux. Some parts of the station are on emergency lighting (red), others are running standard lights (waste handling) while others have no light (this is a very VERY dark level in comparison to the official maps.

    As I write this, I'm getting to about the 50% mark (been busy tonight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) so, I'll come up with a new name when I finish. for now I'll name this ns_coldmap01. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    how about a generator room, which has open wiring in. Skulks can come in and munch the wires (or gorges acid spit) and take down the lightinh. Of culrse it can be gotten back up with a welder.....
    until they take it down again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    just image walking down a corridor that suddenly goes black, lights up in a red hue and you hear some emergancy siren blurting out via the PA system? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin--Ordos+Feb 24 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ordos @ Feb 24 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The waste handling area has been updated, there is another way into the marine spawn, it's a pitch black air vent. Marines would have to use their flashlights to see if a skulk (or anything else for that matter) was coming. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    on the pitch black vents: Skulks don't have flashlights and it can be hard to figure out which way a vent twists or turns even With the red lights. Maybe just the final segment of the vent could be all black.

    New screenies? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    i agree, those of u whpo have played ns_bast may have gotten lost as a marine or skulk tryion to jet pack thru pitch black vents, its a pain in the ****!
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