3 Hives, Marines Lost? Nah!
DizzyOne
BASS! Join Date: 2002-11-17 Member: 9095Members
<div class="IPBDescription">another 3 hive experience</div> After I read a few of these topics about how its still possible to win a game as a marine when the aliens have 3 hives.
I wanted to add my experience as a comm when we won a game after the aliens had 3 hives.
It was on ns_tanith, their starting hive was fusion, I send some marines to waste, got a pg up and the res, I gave the marines some mines and gave others a waypoint to sat com, they arrived there and i dropped a pg but after a very heavy battle we lost sat com.
So I sent the marines at waste (place was mined) to reactor room, we lost that one at first but after a retry we captured it and mined it also.
So now i builded a armslab and send my ppl again to sat com, the pg was up for a minute or so but then the gorge builded stuff on it, so i decided to cap more nozzles. After another 15 minutes of battling sat com i noticed how noob my team was and researched jetpack and heavy weapons, I went out the comm chair myself and grabbed myself a jetpack and hmg, I went to sat comm and killed the hive from behind the crate, They had fades already but we had so much res that i started equipting everyone with hmgs and jetpacks and also researched HA.
We lost Waste but all our restowers were still there, so now they rebuilded sat also and everybody started to panick. There was no way we were goin to win this, so i got out of the comm chair and went for fusion, wich i killed alone aswell (i got killed 1 sec after the hive was dead), then a group of marines went to waste and killed that also, we started to spam it with trrts (we still had soo much res, even more then we could spend, we had everything) then 3 HA guys and 2 Jp guys killed a few fades at sat com (they had no res for onos, becuz we had all the res) and I dropped a pg and we all killed sat com and started to spam it with trrts aswell.
After this the last hive was a piece of cake the hive itself was too risky to enter so we started to build a siege in the vent next to fusion (on waste side), and after a very long and tough game we won! It was unbelievable!
It is definitly possible but takes a very good timing, too bad after our turretspam it was 8 marines vs 3 alien, wich was pretty lame becuz the marines didnt leave after they got 3 hives... (and no we didnt take our time to kill the hives)
I wanted to add my experience as a comm when we won a game after the aliens had 3 hives.
It was on ns_tanith, their starting hive was fusion, I send some marines to waste, got a pg up and the res, I gave the marines some mines and gave others a waypoint to sat com, they arrived there and i dropped a pg but after a very heavy battle we lost sat com.
So I sent the marines at waste (place was mined) to reactor room, we lost that one at first but after a retry we captured it and mined it also.
So now i builded a armslab and send my ppl again to sat com, the pg was up for a minute or so but then the gorge builded stuff on it, so i decided to cap more nozzles. After another 15 minutes of battling sat com i noticed how noob my team was and researched jetpack and heavy weapons, I went out the comm chair myself and grabbed myself a jetpack and hmg, I went to sat comm and killed the hive from behind the crate, They had fades already but we had so much res that i started equipting everyone with hmgs and jetpacks and also researched HA.
We lost Waste but all our restowers were still there, so now they rebuilded sat also and everybody started to panick. There was no way we were goin to win this, so i got out of the comm chair and went for fusion, wich i killed alone aswell (i got killed 1 sec after the hive was dead), then a group of marines went to waste and killed that also, we started to spam it with trrts (we still had soo much res, even more then we could spend, we had everything) then 3 HA guys and 2 Jp guys killed a few fades at sat com (they had no res for onos, becuz we had all the res) and I dropped a pg and we all killed sat com and started to spam it with trrts aswell.
After this the last hive was a piece of cake the hive itself was too risky to enter so we started to build a siege in the vent next to fusion (on waste side), and after a very long and tough game we won! It was unbelievable!
It is definitly possible but takes a very good timing, too bad after our turretspam it was 8 marines vs 3 alien, wich was pretty lame becuz the marines didnt leave after they got 3 hives... (and no we didnt take our time to kill the hives)
Comments
Its a shame aliens win most of the time on public serves.
As long as marines are orginised, they will win, but this happens less than 1/4 of the time.
Tbh marines should not win if aliens have 3 hives. Can aliens win if marines have 3 hives? No, so why should it work the other way round.
We had a game as alien yesterday on ns_nothing, when marines had Viaduct, Power Silo and sieges in Red Room, plus full upgrades. We had like 1 fade left, but so much res. 3 Lerks took down Power Silo and raped all the JP/GL that tried to hit us. We got that up, while this was happening, we took back and secured Red Room. The one Fade we had raped up Viaduct too. At this point, we had 2 Hives and the 3rd building. Marines set up base outside cargo, with about 8 HA/GL and a few sieges. It was nice to heard the "OOOH ****" when Primal Scream ran down those corridors. Needless to say, we mopped up their blood
After kharaa have fades it is pretty hard to keep even 3 res nodes.
Usually (for my experience) before aliens got three hives they own at least 50% of the maps resource nodes.
And also if gorge would build few OC's under the hive and put some web there, then it would be nearly impossible to enter in those hive rooms with jetpack... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
But i believe that was a great game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
re-read my post. The first line was in reference to the thread starter's story (I also said Tanith, in that line, there's a clue there). The second paragraph (where I stated that I was playing on ns_nothing as alien) was my own story and ns_nothing. We started at Viaduct, took Cargo, lost Via. Marines had both the other hives and full upgrades, we had ALOT of res, but only 1 fade:
<a href='http://forums.voogru.com/showthread.php?threadid=1803' target='_blank'>http://forums.voogru.com/showthread.php?threadid=1803</a>
After kharaa have fades it is pretty hard to keep even 3 res nodes.
Usually (for my experience) before aliens got three hives they own at least 50% of the maps resource nodes.
And also if gorge would build few OC's under the hive and put some web there, then it would be nearly impossible to enter in those hive rooms with jetpack... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
But i believe that was a great game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Better to put them on top of the hive (if possible at that hive). That's also the best hive-healing tactic. To get on top of the hive (as skulk/lerk), then go Gorge (with adren + regen if possible) and use your spray. You're near invincible up there (even to sieges alot of cases), the spray works so much faster than even 10 Def chambers
it was on ns_nancy, we (aliens) were successfully holding all 3 hives, as the 3rd hive was built i evolved to onos...meanwhile the marines were swarming the vents with jetpacks and killing 2 hives at the same time, the just got the third hive a minute later....
but whats confusing me: as onos with <b>one</b> hive, i could still use the <b>charge</b> (or was it "rush"? cant remember the name of the attack) attack? anyone experienced this before?!
Does that work, evolving on the hive? darnit, I've always wanted to try it and never did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Cheers mate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Its all about the res!
Tbh marines should not win if aliens have 3 hives. Can aliens win if marines have 3 hives? No, so why should it work the other way round. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah we lost fusion (we also lost sat comm before that), between every action i wrote was a lot of fighting and time, I also had a very very lucky timing when killing the hives. And they had fades before I killed sat com, they wrere just to busy at the other hive and in our base.
Theres many factors involved when aliens have 3 hives built, for instance marine tech level, res pool/income, the level of defence at each hive, the quality of that defence (ie placed with Anti Jps in mind), and the res pool of aliens.
Almost always aliens view the 3rd hive as a luxury and as such it is often has poor if any defence, even if this is not the case, of the 3 hives there is likely to be one that has sub par defences. If marines are at full tech, have decent res and not holed up in thier base it is quite possible to take down that one hive and start to push the aliens further and further back, if the aliens did not have the chance to get a few onos. If aliens did get some onos and these players were smart then even a squad of lvl 3 HA/HMG marines cannot survive an encounter with 2+ onos. It all comes down to the onos imo, with = should win even if some hives go down: without = very possible for marines to turn the tide and win the game.
What is lame is the pretention that every time a team makes a great come-back, the other team must have been a bunch of N00bs. Give credit where it is due - sometimes a team that is down gets their act together and eventually wins due to effort and teamwork - not necessarily because the other team are a bunch of N00bs.
Does that work, evolving on the hive? darnit, I've always wanted to try it and never did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Cheers mate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You can evolve most flat places. Try getting a skulk to stand half way up the inside wall on Foreboding, gestate on him, and get some more skulks around there (stuck on the walls, but close enough for you to drop chambers 'on' them, then drop def and off chambers on them. Very annoying for the marines at end game
What is lame is the pretention that every time a team makes a great come-back, the other team must have been a bunch of N00bs. Give credit where it is due - sometimes a team that is down gets their act together and eventually wins due to effort and teamwork - not necessarily because the other team are a bunch of N00bs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok, I guess you must be a little hard of understanding, son. Let me give you an example.
Noob aliens: All Upgrades, probably. Some OC's, and DC's. Onos and Fades.
Smart aliens: All upgrades. Lots of Offense and defense(especially under the hive). Onos/Fades/Lerks/Skulks(xenociding)/..and battle gorges that have the hives webbed up.
The game can turn tables very quickly when you have a Jp/HMG. I've played games won where thats all you had to do. Its not becuase we were really good, its just because the alien side are not as experienced. Now before you start saying this and that is "lame", maybe you should actually think about what you are saying and go try and prove that what I said is not true. DO this before hand so I dont have to waste my time replying to your idiotic comments.
K,thx....bye
Ok, that fine. So what did you about spores and xenocide? And did the Onos/Fades not destroy your base while you were gone?
After kharaa have fades it is pretty hard to keep even 3 res nodes.
Usually (for my experience) before aliens got three hives they own at least 50% of the maps resource nodes.
And also if gorge would build few OC's under the hive and put some web there, then it would be nearly impossible to enter in those hive rooms with jetpack... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
But i believe that was a great game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Better to put them on top of the hive (if possible at that hive). That's also the best hive-healing tactic. To get on top of the hive (as skulk/lerk), then go Gorge (with adren + regen if possible) and use your spray. You're near invincible up there (even to sieges alot of cases), the spray works so much faster than even 10 Def chambers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well murta, i was talking about OC's (offence chambers) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And i meant that if gorge shoots few webs around the hive and then there is few OC's nearby they will kill that jetpacker when he gets webbed.
But building DC's under the hive is a good tactic too. 3-5 dc heal that hive pretty fast.
Sometimes i do what you told about that gorge on top of the hive thing and then i build one OC there. It will stop those welder/JP marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
After kharaa have fades it is pretty hard to keep even 3 res nodes.
Usually (for my experience) before aliens got three hives they own at least 50% of the maps resource nodes.
And also if gorge would build few OC's under the hive and put some web there, then it would be nearly impossible to enter in those hive rooms with jetpack... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
But i believe that was a great game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Better to put them on top of the hive (if possible at that hive). That's also the best hive-healing tactic. To get on top of the hive (as skulk/lerk), then go Gorge (with adren + regen if possible) and use your spray. You're near invincible up there (even to sieges alot of cases), the spray works so much faster than even 10 Def chambers <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well murta, i was talking about OC's (offence chambers) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And i meant that if gorge shoots few webs around the hive and then there is few OC's nearby they will kill that jetpacker when he gets webbed.
But building DC's under the hive is a good tactic too. 3-5 dc heal that hive pretty fast.
Sometimes i do what you told about that gorge on top of the hive thing and then i build one OC there. It will stop those welder/JP marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I was also talking about building OCs. If a marine camps up top on a hive (like the Waste Handling rafters on ns_tanith) then the OCs on the floor won't do anything. Plus all theyneed to do is get on the hive and weld it
What is lame is the pretention that every time a team makes a great come-back, the other team must have been a bunch of N00bs. Give credit where it is due - sometimes a team that is down gets their act together and eventually wins due to effort and teamwork - not necessarily because the other team are a bunch of N00bs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok, I guess you must be a little hard of understanding, son. Let me give you an example.
Noob aliens: All Upgrades, probably. Some OC's, and DC's. Onos and Fades.
Smart aliens: All upgrades. Lots of Offense and defense(especially under the hive). Onos/Fades/Lerks/Skulks(xenociding)/..and battle gorges that have the hives webbed up.
The game can turn tables very quickly when you have a Jp/HMG. I've played games won where thats all you had to do. Its not becuase we were really good, its just because the alien side are not as experienced. Now before you start saying this and that is "lame", maybe you should actually think about what you are saying and go try and prove that what I said is not true. DO this before hand so I dont have to waste my time replying to your idiotic comments.
K,thx....bye <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You forgot :
Noob aliens : Movement chambers only at hives.
Smart aliens : At least one Movement chamber at every intersection and every wall of lame, to get back to hives in case a jetpacker tries to solo it.
You elite person you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->