Gorge Rush!
Mythr1l
Join Date: 2003-01-26 Member: 12772Members
<div class="IPBDescription">works a lot!</div> wow recently i been playing a lot of Gorge rushes, strange as it seems to work well, probably because of the surprise it comes with. same to work on any map and is pretty easy to pull of, at start 1 guy goes gorg, like normal, and gets 1-2 res towers up, while skulks keep them in base, then when team is maxed out at about 30-33 res get them all to base, and all go gorg, 3 of them build a defence chamber each, and all get lvl 3 Carapace. now the fun part, all of u set off in a great big pack to marine spawn, heal spraying if u encounter any enemys, (usually marines havent upgraded and its very hard to kill a healing skulk with level 3 carapace, mines also dont seem to be a problem as healing gorgs just walk over them. get into base, most marines (usually no more than 3) will be killed by heal spray and build a OC if u can, marine main base will be quickly wiped out. if they somehow survive, all go skulk exept the original gorge and resume game as you would normally (exept marines are screwed now).
problems this tactic could have is either the marines rush your hive while your away, which case it might be usefull to make 2 OCs near it, or if they are HMG rushing, HMG isnt to kind to gorges....
usually marines dont have sentrys in their base, altho this doesnt seem to stop the rush very well, sieges would tho but again most marines dont have siege guns early in the game.
Have fun gorge rushing! i have a few demo's of this which are cool i might post them sometime.
problems this tactic could have is either the marines rush your hive while your away, which case it might be usefull to make 2 OCs near it, or if they are HMG rushing, HMG isnt to kind to gorges....
usually marines dont have sentrys in their base, altho this doesnt seem to stop the rush very well, sieges would tho but again most marines dont have siege guns early in the game.
Have fun gorge rushing! i have a few demo's of this which are cool i might post them sometime.
Comments
So many questions... Id love to see a demo of this.
S
Including buildings? Does healspray damage them?
Whoever answers this question first will win the Grand Prize of 1000 gummi-gorges. 2nd place winners get their shoelaces tied together.
S
most marine teams wont have much in their base, this rush takes place when alien's have just put up their first res, and skulks are around 27-33 res, which is enuf for 3 of them to make a def chamber and the other 5 to make an offence chamber when attacking marine base.
in experiance, most marine teams will have 2 ip's, a obs, a pg leading to a hive, an armoury and occasionally an arms lab. some other marine teams make sentry turrets thus sacrificing obs and pg for 3-4 sentry guns.
now, mines dont seem to stop this tactic very well, and usually MOST marine teams dont leave more than 3 marines guarding the base. if the marines have a siege in their base then this tactic becomes worthless, but also not many marines have a siege by that time in the game. i've tryed this tactic 7 times, and only once has it failed, when the marines got to our hive when our gorg pack was about halfway between marine base and alien hive.
all other times either marines die, or they relocate and die later.
as for questions about this being a res waster, well gorge is only 13 res, + 14 for a structure. if you have 8 gorgs, 1 builds res towers while the rest are busy. as soon as the marine base is secured/badly damaged, or once your OC has been built and u have no res, its best to evolve to skulk and start chomping.
Essentially this tactic is just the invulnerability of attacking with 7 gorgs heal spraying, which only HMG/GL can break, and once the OCs are up marines have the problem of 5 OCs in their base, with most waiting to be spawned back in. i changed the tactic today a little so that when our team had made their OC and all was done, they evolved into skulk, this allowed the gorg to tie up some res towers while marines were being killed and gave our skulks the advantage of having OC backing. the base was quickly destroyed.
we came in, mass healsprayed the marines and each other, then spammed OT's to finish off the base while we walked off.
It became clear that skulks weren't going to carry the day. "Gorge rush!" someone said.
All but two of us went gorge in Waste Handling. We dropped the defense chambers and set off in a grim waddling pack, the skulks nipping at our heels. A marine stumbled across us and opened fire, screaming in terror. He choked on healing spray; we didn't even slow our pace, and trampled his corpse into the floor.
Through Cargo Storage we rampaged, ignoring the turrets. Our constant stream of healing spray kept us more than healthy as we waddled into Fusion Reactor.
Once inside, we met stiff resistance - four marines, lots of turrets, and a phase gate. From there it was chaos. Gorges lunged at marines. Skulks burrowed into buildings. One of the skulks died. "Keep the skulk alive!" someone screamed. I finished killing a marine and turned my attention on our lone skulk, who was buried inside the turret factory and in the yellow. I healed him as some unknown gorge behind me kept me from perishing.
Turret factory went down as offense chambers went up. The phase was dead in short order.
We went on to win that game. It was awesome.
GORGE RUSH OWNZ J00
Well, I know what it would do. I'd just like to see it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
S
It's called mines.
I witness a gorge rush turned into a total annihilation when a gorge stepping on a mine set off a chain reaction.
(Holy sweet Jesus, dude. It rhymes.)
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> *9 + babblers =
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *omgosh*
I'm going to go try this tactic now. I tried it once before but it didn't work. I think it was the lack of DC's.
My preference for a Gorge rush is 3 Movement chambers, which allows near unlimited heal spray, lots of spikes, and a quick teleport to hive incase of counter attack.
Bw, there are a few interesting things with gorge healspreay.
1. It's incredibly wide. About 120 degrees. Considering that FoV is just 90 degrees, it means you will hit targets that you don't even see. Hint to marines: don't try to dodge the healspray - you can't.
2. Vertical range is straight up 5m (about), straight down 5m. So you will hit targets both almost directly below and directly above you if within range. Looking up or looking down doesn't change what you hit.
3. Horizontal range seems to be quite long, about 10 meters or so.
4. It won't go through buildings or creatures, meaning that marines can use structures or other marines to avoid getting hit by the healspray.
5. Structures are healed for 100 hits per spray, and with an unadrenalined gorge able to spit 10 heals in 8 seconds before running out of energy (at which time the sustained spit rate hits 1 heal every 2 seconds), he can easily negate any damage don to structures by single marines.
6. Spit heals 16 hits on aliens. Considering that an LMG bullet does 2 hits to health and 2.1 hits on armor, it heals the damage from about 4-5 LMG hits per spray.
7. Spit does 22 hits to marines.
.. but sets you up for single-shotgun kills, unfortunately. Of course, the odds that the marines will be able to effectivly use shotguns for long is pretty low...
We all stocked up on res until we had enough to all go gorge. The game was 9 vs 9, but 6 or 7 of us went gorge and waddled into the marine base, continuously spraying healing. To my amazement, the jarheads starting dropping like flies, and any of us that got winged were quickly healed by the spray clouds. (The fact that building turrets in the marine base is strictly forbidden by most marine teams is a major assist to the gorge rush.) As gorges got enough res, they dropped O chambers. Eventually, we started getting killed, and as guys respawned, they stayed skulk. The last 2 or 3 surviving gorges retreated.
So did the gorge rush fail? Not really. We did not defeat the marines with it, but we so stunted their expansion in the first 5 or 6 minutes of the game, that as we transitioned to a "normal" game, we were way ahead. I think the psychological effect on the marines was also significant - perhaps something about getting killed 4 or 5 times in the first few minutes of the game. We eventually got the 3 hives, and wiped them out.
And by the way - it was enormous fun. Try it - you'll like it.
Okay, so you have your D chambers right, and EVERYONE gets carapace this time, even the gorges. Have 3 of your team go gorge, and the other 3 stay skulk, and then all rush the marine base while dropping O chambers, and healing each other! If the marines only have one base defender and no turrets, the base CAN go down easily! Only thing that can help the marines is if the gorges missed a few mines on the ground, and accidently stepped on some.
Then they are wrong - healspreay don't go through walls, or even doors. At a guess, healspreay does a hitscan on every healable thing in range in front of the gorge. At least there seems to be a 1-1 relationship between begin able to hit the gorge with a gun and the gorge hurting with the healspit.
Usualy everyone laughs when a marine dies to a gorge. I wonder what they would think if all marines dies to healing spray.