Movement Animations
WarFrog
Join Date: 2003-02-25 Member: 13971Members
<div class="IPBDescription">About walking on ceilings and stuff</div> When you see a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> moving and he runs on walls and ceilings the his feet and view stay aimed at the ground, I dont think this is very realistic, i think that it should be more like Alien vs Predator that the view and the model turns its legs to the ceiling or wall
I hope you understand what i am saying here coz my english is not so good.
WarFrog out <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
I hope you understand what i am saying here coz my english is not so good.
WarFrog out <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
This discussion has been closed.
Comments
I think the consenus is the viewpoint won't change (too confusing), models rotating might eventually, but don't hold your breath <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
A) The model should rotate.
B) The view should stay as it is (thus making up for the fact humans won't have the spatial awareness the skulk should have with a wallwalking ability)
C) Possibly modify the model as 'spikes' on it's feet aren't exactly conductive for climbing.
b) if the code allows it, eventually the model will orient to whatever wall it's on.
c) Wrong forum. Old topic. Beaten to death. Please use the search function, and post suggestions in the Suggestions & Ideas forum.
d) Closed.