Toilets
DrSuredeath
Join Date: 2002-11-11 Member: 8217Members
<div class="IPBDescription">Because you gotta go when you gotta go</div> I mean, There's absolutely no toilets on any maps.
Kharaa could drop them anywhere they want, but we human...
Please include the toilets. I feel quite uncomfortable when the waste collector in my suit is full.
(PS: Bleh, sue me, Im bored on Snow Day)
Kharaa could drop them anywhere they want, but we human...
Please include the toilets. I feel quite uncomfortable when the waste collector in my suit is full.
(PS: Bleh, sue me, Im bored on Snow Day)
Comments
Now be serious here, what function would restrooms have in anything but a gimmick map? They're not sensible places for resource towers, and with the exception of ventilation possibilities, they're dead ends. If you can come up with better uses for them, please, by all means, tell us. But do so in the mapping forum.
[edit]In addition, the majority of TSA marines, however well trained, have a rather short life expectancy. Therefore we can assume that the majority put into the field are relative rookies, and it's reasonable to assume they would have disposed of a good amount of such organic waste just out of fear of having to go through the infantry portal to the "hot spot"[/edit]
Frontiersmen are so tough people that they can easily hold for weeks.
In Half Life you're sort of limited to jumping a lot or doing things with other players which look obscene in third-person.
Deus Ex Wins. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Frontiersmen are so tough people that they can easily hold for weeks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I vote we add in a random 'pop' factor, for that Marine every few games who's just trying to hold too much in for far too long.
Oh.. and bathrooms make great hiding places, so long as the stall walls are destroyable. (Holds up picture of an Onos charging through the side wall, a Marine hiding in one of the middle stalls, looking confused as to what the noise is)
Thats why its all green, and full of fog.
They didnt think I really mean it, did they?
Ready room. . . .
it could be a hive location, and all misty...and..well..cool looking... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Have the toilet kind of broken and expoloded like with slme dripping out, then have a large pipe, where the krap use to flow into and turn that into a vent. Have the mirrors broken and the light neon bluish like that scene in Enterprise..
i can see it now - <b>a giant flush toilet for those who choose marine spawn, a big pile of ...... for the Kharaa spawn, and a huge pit toilet for the random team</b>.....but what will you make the observer?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ah well.
TOILETS! no what you want is toilets with steam coming out taht u could stick a RT on taht would be realy funny to see <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
actually thats not that bad of a idea.
The marines all go into the toilet to see the toilet flush (!!!) and in wonderment of the mapper's skill they do not realize the toilet next to them is a func_breakable with a large enough pipe to let a skulks through.
As the marines are making .... noises a skulk or two comes and chomps the toilet. *CLUNK* and the marines see the toilets' gibs.
One marine goes to the stall door but is cought off-gaurd by the skulk using the side wall of the stall (which is also a func_breakable) as a exit and comes and drops three marines. *plop* and the skulk is finished it's business in the "Ready room". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
oh man, that'd be a sweet place for a vent hub/ambush/seige location/comic releaf...
yes. zazi that would be great. but now that you've mentioned widow again.... how is it going?
1. Why not make the readyroom a giant toilet.
2. The toilet block could be broken into (possibly causing 1 lerk gas attack when its open) and could be used as a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> vs hive location.
3. Marine spawn. Im sure a backup CC in a toilet block would be a good idea, I mean what alien would suspect that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You could also make toilets just big enough so they are like an underwater vent for <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> s