First Weapon Model

OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Space Marine Bolter</div> I've been mapping for quite a while now, and was really impressed with what you modelers can do, so I got myself a copy of Milkshape (Although I do own a full legit copy of 3dSMax v3.5, but it's quite intimidating) and after about an hour of playing around, I made this. It's a pretty close copy of a Space Marine's bolter, I used several references (pictures, one of Ultramarines), and the reason why it seems boxy is because I wanted it to feel just like the ones that are on the miniatures. So, here it is, any advice/suggestions you can give would be appreciated.

Oh, and I'm getting the hang of animation (going to try to animate this suker) but I have no idea how to create a mesh from the model for skinning with milkshape.

Oh yeah, and here's the link for one of my references

<a href='http://planetfortress.com/tf2models/previews/Battle%20Grounds%2040K/Bolter_Large.jpg' target='_blank'>http://planetfortress.com/tf2models/previe...olter_Large.jpg</a>

Comments

  • USCMPionierUSCMPionier Join Date: 2002-11-22 Member: 9639Members
    Looks pretty good so far. Keep it up.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Uhh, could someone direct me somewhere that tells what joints in the v_models connect to what? They're all just named Bone 1, Bone 2, etc, I deleted the old lmg, positioned my bolter, but now I don't know what joints I assign to where.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    erm look thru the Modeling 101 webbed thread, got mass loads of tuts!
  • Corporal_NixonCorporal_Nixon Join Date: 2003-02-25 Member: 13965Members
    Dude, thats great, better than ive done but its the old style space marines bolter, model wise outdated by 4-5 years <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <a href='http://www.games-workshop.com/40kuniverse/warhammer40k/spacemarines/spacemarines.htm' target='_blank'>http://www.games-workshop.com/40kuniverse/...pacemarines.htm</a>
    Try there for pics of the new style.
    BTW, this is my first post here as if you cared <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    There really isn't a "new style" so to speak. Some models hold different types of Bolters. There are different models within the game. But they're all basically the same.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Well, I havent played for like 4 years now, so there is a chance my models are outdated heh.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I still don't understand that gun. Where is the trigger? Where the hell are you supposed to put your <i>hand</i>? There's almost no space for it.

    Meh.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    I cant wait to use this on my space marine skin... plz make a p and w model also thanks (=
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    I'm still having troubles figuring out which of the gazillion joins in the V model is supposed to go where on the gun <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    I checked the modelling 101, but it has no information specific to the NS hand models.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Are you talking about the assignment of vertices to joints? What I usually do, is keep the original model in my workspace and use that 'select assigned' button in milkshape to bring up the section of the original gun that joint has assigned. Then I just apply that to my new model. Hide/unhide accordingly. Most models don't have many joints for the gun. They're mostly in the hands. Usually just main gun, clip, trigger, bolt or slide(if applicable). Go through the entire list and find the gun joints, they're usually clumped together.

    I could just look at the v_mg model right now, but I'm not gonna. I'm lazy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Thanks, checked it out, messed around....



    Found out I sucketh at animating <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. I'd be happy to pass this on to someone who CAN animate.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    Even if you can't animate, your modeling is good, maybe u can make some more WH weapons? like a HMG? Cause your bolter looks sweet
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