Adminmod Vs. Amx

Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
<div class="IPBDescription">What really is the difference?</div> I know nothing at all about AMX, and I was wondering what the huge difference was?
I want to run somethin on my NS box that will work well, I'm having troubles getting admin mod to run, everytime someone joins and it execs adminmod.cfg the server crashes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • SpiffyJrSpiffyJr Join Date: 2002-12-06 Member: 10518Members
    I've ran both AMX and AdminMod and I must save I'm quite partial to AMX. As for NS, it seems to have more plugins and it's growing popularity and continual updates make it a winner in my book. I have a post somewhere on these forums on how to setup a server with AMX and if you want some great plugins for it go to <a href='http://www.team-ai.com' target='_blank'>http://www.team-ai.com</a>. Check the downloads section under admintools and there's a few nice plugins there.
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    edited February 2003
    Also, AMX sounds a lot cooler than AdminMod. Come on. Say it out loud, you know you want to...

    Just kidding <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    I just prefer AMX cause it's much nicer to code for than AdminMod. The ability to create MetaSmall modules, now called AMX modules methinks,(allows for adding natives to the natives you already have in scripting) allows for much more flexibility in getting mod-specific natives like, say, set_user_res, etc. etc. Not such a huge deal to those admins running CS, cause most natives needed are already included by default, but with a mod like NS where a native like set_user_res can open up a whole lot of new doors, it's a much bigger deal.

    Edit: I might add that AMX is still kinda in it's infancy and it's still getting much much better. Not like AdminMod, where develpoment seems to have halted.
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    AMX is like a mini metamod in itself. AMX is a great deal more powerful than admin mod and allows more advanced scripts/files/mods to be added to the server. However it can be a real pain to get working, specially when you have to do it all remotely. I find that AMX and admin mod working together is the best option. There are some really good AMX plugins, however most admin mod plug ins offer nothing new.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    wow, the first two posts didn't tell me what I wanted to know at all, the 3rd one kinda did....the amx_i386.so that comes with adminmod, I assume that's the more powerful .so, I can set it up with adminmod, but how do I make it load plugins and what use is it to me if I don't know how to code?

    How do I compile plugins for it instead of AM? ie. I noticed sc.exe returns errors on sma's with AMX specific code in them....
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    I started using amxmod but dropped it in favour of adminmod. Reason?: Runtime errors(code 10), and broken menus/commands... Adminmod just works for me... and thats all what I need.
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    Well I've been running it on my server since about a week after I put it up. Boneless down load the latest version all those problems are gone! I find that I can just find what I'm looking for better with amx. It's still in it's infancy but I think it already has as many plugins as admin mod. The one thing I like about it is that I don't have to run multiple metamod plugins. For my CS servers they have amx plugins for Statsme(orginally devloped by the guy who wrote amx, OLO) , PTB, ANTIhacking (some), and many others. Also AMX is less restrictive and adminmod. If you search the forums for r_draw anti-hack you will find one that GoleX wrote for adminmod but was tharwted by adminmod itself, where as Tcquest78 was able to convert it easily to AMX. I've just finished up my knifekill and multikill plugins for my server which does nifty stuff like precache the sound so I don't have to create .res files. All in all I think it's like adminmod and clanmod together .. but better.
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Oh, well... I'll give it a new try later... Too much changes this week.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    where can I get AMX??
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Grimm, you aren't running RH Linux by chance with your admin mod? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=21068' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=8&t=21068</a>
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    You can get AMX at:
    <a href='http://amxmod.net' target='_blank'>http://amxmod.net</a>
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    nope mandrake 9.0 but I figured it out, it was the libs again... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    what I need now, is a way to convert the windows compiled binaries (amx's) for AMX to a linux compatible version <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    the one for adminmod amx's doesn't work...help?? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ainfectainfect Join Date: 2003-02-04 Member: 13102Members
    i totally agree with my clanmate spiffy. amx is good. im not a fan of adminmod or clanmod. never have been. i like the amx mod spiffy runs on our a][ server. if you need help, post something in our forums and spiffy can answer (or i can TRY to if its simple enough).
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    Well for a start you can't legitimately use amxmod with metamod - it's not GPL compatable <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> and <a href='http://metamod.org/faq.html#gpl' target='_blank'>should be</a> - the way amxmod interacts with metamod when loaded makes it a single program. (of course the same goes for virtualy all metamod plugins.)
    Adminmod is of course GPL.<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    That aside, amxmod is more modular.
    This makes highly customised setups much easier, and perhaps unavoidable. I expect it takes much longer to set up as a result. (but I havn't tried because of the above <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> )
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    <!--QuoteBegin--Grimm Spector+Feb 26 2003, 05:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 26 2003, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what I need now, is a way to convert the windows compiled binaries (amx's) for AMX to a linux compatible version <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Binaries compiled under windows/linux with the provided version of the small compiler should work just fine on the other platform. What kind of problems are you having?
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--Tcquest78+Feb 27 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tcquest78 @ Feb 27 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Grimm Spector+Feb 26 2003, 05:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 26 2003, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what I need now, is a way to convert the windows compiled binaries (amx's) for AMX to a linux compatible version  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Binaries compiled under windows/linux with the provided version of the small compiler should work just fine on the other platform. What kind of problems are you having? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, I figured that out by just trying them, I wasn't having trouble, I just assumed it was like AM and needed to be converted because of windows chars.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    RTFM!! geezz!


    oh wait...there isn't one...my bad
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    adminmod > amx mod

    adminmod is:

    more secure
    more stable
    has more plugins available
    a LOT more support
    admins can't use it to cheat (they have blocked hidden cheat commands in AM, but amxmod makes it easy to, for example, give a clan tag extra health, or anything else you want to do)
    GPL'ed
    better documented

    and the people are cooler <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ask a newbie question and you'll get help at AM irc channel or forums. ask on AMX and you'll get insulted, ridiculed, or ignored.

    personally i think adminmod is COOLER all the way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    Although not the topic:

    I cast my vote for Clanmod, I love it.
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    more secure
    more stable
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think you can prove that AMX is less secure or less stable that AdminMod... My server has never crashed once using AMX. Nor with AdminMod back when I used it, but that's really not the point here.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    has more plugins available
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    More plugins? The AMX plugins section currently lists 222 plugins available in 7 different categories. AdminMod has 181 plugins listed in a giant category.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    a LOT more support
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    While the documentation for AdminMod is probably much nicer, I fail to see how you can claim AdminMod offers a lot more support. The AMX forums provide more information than documentation ever will. People only get flamed if they can't be bothered to search or read the readme, but if you can't find your answer doing that, you're bound to get help.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    admins can't use it to cheat (they have blocked hidden cheat commands in AM, but amxmod makes it easy to, for example, give a clan tag extra health, or anything else you want to do)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If an admin wanted to cheat, an admin will be able to cheat regardless of what you try to do to stop it. While it is honorable to try and prevent such cheating, it really doesn't accomplish much other than get in the way of coders. Also, the fun module provides console messages that inform you when an admin might be cheating.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    GPL'ed
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Although I am pretty sure Olo has stated that it will be GPL'ed in version 1.0(0.9.3 beta ATM, not too far off), the code really isn't necessary. I can see how maybe you might want to add a native function for scripting, but with AMX modules, you can do all that easily without wading through the source or being forced to re-distribute the AMX binary for every native you use in your script.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    better documented
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've never felt the need for documentation in using, coding, or installing AMX. The forums provide a wealth of information that's readily available to anybody who makes an effort. If somebody isn't willing to post in a forum or use the search feature/read the readme, they probably shouldn't be running a server.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    and the people are cooler <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ask a newbie question and you'll get help at AM irc channel or forums. ask on AMX and you'll get insulted, ridiculed, or ignored.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you get flamed for asking a question, you either didn't search first or read the readme. If you get ignored, we obviously don't know the answer.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    I had adminmod installed too but it also crashes my server whenever somebody join? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Normal player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    better player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    good player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    ME! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--Diablo_fx+Feb 27 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Feb 27 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had adminmod installed too but it also crashes my server whenever somebody join? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Normal player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    better player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    good player <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    ME! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Find out what kind of server your running and get libraries (the dlls for AM) that are specifically for your system, that's why it's crashing, I had the same problem.

    It's a huge problem with RH and Mandrake, though the two of them have compatible libs, so you can just grab the RH ones for either if you run those OS. They're stickied in the forums.
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    Or just install AMX which has never had a problem with running on NS for win32 or linux (other than a couple runtime errors displayed in the console, which I might add is fixed now and never really caused a problem in the first place).

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--QuoteBegin--Tcquest78+Feb 27 2003, 08:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tcquest78 @ Feb 27 2003, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    GPL'ed
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Although I am pretty sure Olo has stated that it will be GPL'ed in version 1.0(0.9.3 beta ATM, not too far off), the code really isn't necessary. I can see how maybe you might want to add a native function for scripting, but with AMX modules, you can do all that easily without wading through the source or being forced to re-distribute the AMX binary for every native you use in your script. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's essential. It's true that amxmod is quite flexable without the source, but having the source would still be very usefull. (In particular, checking for security holes and actually being able to fix them)

    It's also worth noting that plugins of a plugin of a GPL program (i.e. all amxmod plugins) are also GPL.
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    I really have nothing against AMX going GPL, but I do believe forcing, say, the Fun module source to be released is not the greatest idea. If the source to that were released, people would remove the console spam for health, etc. etc. and be able to cheat much, much more freely. Come to think of it, how does AdminMod deal with this problem? I always remembered chat-spam when an admin, say, set godmode on somebody... Couldn't a 'malicious' user remove said messages quite easily?
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    edited February 2003
    <!--QuoteBegin--Tcquest78+Mar 1 2003, 01:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tcquest78 @ Mar 1 2003, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really have nothing against AMX going GPL, but I do believe forcing, say, the Fun module source to be released is not the greatest idea. If the source to that were released, people would remove the console spam for health, etc. etc. and be able to cheat much, much more freely. Come to think of it, how does AdminMod deal with this problem? I always remembered chat-spam when an admin, say, set godmode on somebody... Couldn't a 'malicious' user remove said messages quite easily? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The GPL does not force you to release anything. It does require you to offer source with binaries.

    Admin cheating doesn't seem to be much of a problem. I doubt that those who do it in general have enough access/motivation/knowledge to actually load a "quiet" cheat plugin.

    After all, what's to stop a "malicious" admin writing their own plugin for metamod... (or using a hex-editor on the binaries)

    All things concidered, I think (L)GPLing half-life would do more good than harm (once a decent social anti-cheat system is in place). For example, GPG would be a better unique identifier than won imho. (harder to steal as it needs a passphrase and keys can be revoked and replaced.)
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    <!--QuoteBegin--Scum of the Universe+Feb 28 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scum of the Universe @ Feb 28 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Admin cheating doesn't seem to be much of a problem. I doubt that those who do it in general have enough access/motivation/knowledge to actually load a "quiet" cheat plugin.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *shrugs* I think that admin cheating would become a much, much bigger problem if those console messages were removed. What would stop a clan from cheating in, say, a match by not allowing their opponents to get headshots with a script? With the console messages, they'll get a feeling something odd is going on. It'd only take one person to remove the messages and then distribute the module, which would take about as much skill as compiling it and knowing the right source file to look for. At the moment, you either have to edit it with a hex editor and change everything to blank which looks rather odd, or create your own replacement functions in another module which some people, like me, have done already. I don't think that anybody that has already created such a module has created it for cheating purposes, but rather to learn a little more about how to code MetaMod plugins...
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--QuoteBegin--Tcquest78+Mar 1 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tcquest78 @ Mar 1 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Scum of the Universe+Feb 28 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scum of the Universe @ Feb 28 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Admin cheating doesn't seem to be much of a problem. I doubt that those who do it in general have enough access/motivation/knowledge to actually load a "quiet" cheat plugin.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *shrugs* I think that admin cheating would become a much, much bigger problem if those console messages were removed. What would stop a clan from cheating in, say, a match by not allowing their opponents to get headshots with a script? With the console messages, they'll get a feeling something odd is going on. It'd only take one person to remove the messages and then distribute the module, which would take about as much skill as compiling it and knowing the right source file to look for. At the moment, you either have to edit it with a hex editor and change everything to blank which looks rather odd, or create your own replacement functions in another module which some people, like me, have done already. I don't think that anybody that has already created such a module has created it for cheating purposes, but rather to learn a little more about how to code MetaMod plugins... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But adminmod is already GPL (and has been for sometime (ever?)) and I've not noticed any problems. The practice of everyone playing in a clan match recording demos makes alot of this sort of cheating useless. People are only likely to put significant efforts into cheating if they stand to gain a significant reward (e.g. a healthy cheque) - but these are usually independantly run.
    In short, there is no significant problem.
  • Tcquest78Tcquest78 Join Date: 2002-12-17 Member: 10949Members
    I guess we'll see when AMX 1.0 comes out, won't we? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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