I Just Played The Funnest Game Ever

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Comments

  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    Yep, Torgo's post sums it all up.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    sens chambers are great fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    but the problems are there... i have hardly seen any alien teams win with having a sens tower as first upgrade, fades are found poorly lacking without adren/carapace, and motion tracking kinda lowers the effectiveness of sens chambers, if your playing a good marine team who knows what its doing, they will lock down a hive (you wont get anywhere near marines without carapace) and tech up, by the time you have 2 hives marines will have HAHMG, meaning fades without adren/carapace vs HAHMG marines :/ doesnt look good....

    but still sensory chambers are good for a laugh. But i much more enjoy it when im on marines cos skulks without carapace = free kills.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--Canadianmonk3y+Mar 2 2003, 01:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Mar 2 2003, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In short, sensory movement chambers require the marines to be stupid and/or bad to win.
    Marines tap 1-2 extra RTs, start teching to JP+HMG, and what do the aliens do? Lose. No possible way of beating JP+HMG without DCs.
    Then if the comm skips the teching and goes for the obs+scanning, your precious cloaking is now useless, and the marines rush your hive.

    GG sensory&movement

    Sure both are fun when you know you are against morons, but until 1.1, they simply do not cut it for winning against a decent team.

    Also, to Crisgo and Torgo who say that they are good because they win with sensory that it somehow becomes viable or even good? Explain to me why I can win with no upgrades sometimes. Does that make having no upgrades just as good or better than having an upgrade? NO. Same thing applies to saying that because sometimes people win with sensory makes it good. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    3 RP per scan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If a commander scans everything the marines won't get far.

    I've commanded a game where aliens took sensory first, so the first thing I've researched was motion tracking. We lost.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--FireStorm+Mar 2 2003, 07:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Mar 2 2003, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Canadianmonk3y+Mar 2 2003, 01:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Mar 2 2003, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In short, sensory movement chambers require the marines to be stupid and/or bad to win. 
    Marines tap 1-2 extra RTs, start teching to JP+HMG, and what do the aliens do?  Lose.  No possible way of beating JP+HMG without DCs.
    Then if the comm skips the teching and goes for the obs+scanning, your precious cloaking is now useless, and the marines rush your hive. 

    GG sensory&movement

    Sure both are fun when you know you are against morons, but until 1.1, they simply do not cut it for winning against a decent team.

    Also, to Crisgo and Torgo who say that they are good because they win with sensory that it somehow becomes viable or even good?  Explain to me why I can win with no upgrades sometimes.  Does that make having no upgrades just as good or better than having an upgrade?  NO.  Same thing applies to saying that because sometimes people win with sensory makes it good. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    3 RP per scan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If a commander scans everything the marines won't get far.

    I've commanded a game where aliens took sensory first, so the first thing I've researched was motion tracking. We lost. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you should've skipped MT and went for armor and weapons upgrades. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But then, I don't know the cirucumstances of that game and won't criticize.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--|ds|meatshield+Mar 2 2003, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 2 2003, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--FireStorm+Mar 2 2003, 07:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Mar 2 2003, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Canadianmonk3y+Mar 2 2003, 01:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Mar 2 2003, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In short, sensory movement chambers require the marines to be stupid and/or bad to win. 
    Marines tap 1-2 extra RTs, start teching to JP+HMG, and what do the aliens do?  Lose.  No possible way of beating JP+HMG without DCs.
    Then if the comm skips the teching and goes for the obs+scanning, your precious cloaking is now useless, and the marines rush your hive. 

    GG sensory&movement

    Sure both are fun when you know you are against morons, but until 1.1, they simply do not cut it for winning against a decent team.

    Also, to Crisgo and Torgo who say that they are good because they win with sensory that it somehow becomes viable or even good?  Explain to me why I can win with no upgrades sometimes.  Does that make having no upgrades just as good or better than having an upgrade?  NO.  Same thing applies to saying that because sometimes people win with sensory makes it good. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    3 RP per scan <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If a commander scans everything the marines won't get far.

    I've commanded a game where aliens took sensory first, so the first thing I've researched was motion tracking. We lost. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think you should've skipped MT and went for armor and weapons upgrades. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But then, I don't know the cirucumstances of that game and won't criticize. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We had HA too :/
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    <!--QuoteBegin--|ds|meatshield+Mar 2 2003, 04:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 2 2003, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you should've skipped MT and went for armor and weapons upgrades. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But then, I don't know the cirucumstances of that game and won't criticize. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And I think that more people need to be like you.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--FireStorm+Mar 2 2003, 07:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Mar 2 2003, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3 RP per scan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If a commander scans everything the marines won't get far.

    I've commanded a game where aliens took sensory first, so the first thing I've researched was motion tracking. We lost. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    3 RP aint all that expensive. It really is not. 3-5 max scans on most maps to get to the alien hive. Once marines get there, gg. If the marines decide to tech, the sens/movement aliens have no way to try and stop them. Either way, the aliens have a significantly smaller chance of winning.
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